Fix pressing shift while held triggering escape (#24878)

* We meet again, my old friend.

* Helper property

(cherry picked from commit 31207006f50d342d2d29c366977ebf4f783a68ea)
This commit is contained in:
Tayrtahn 2024-02-02 21:14:20 -05:00 committed by Debug
parent fa9861e8c7
commit b659a3c61a
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2 changed files with 6 additions and 0 deletions

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@ -11,6 +11,7 @@ using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory;
using Content.Shared.Movement.Events;
using Content.Shared.Movement.Systems;
using Content.Shared.Resist;
using Content.Shared.Storage;
using Robust.Shared.Containers;
@ -43,6 +44,9 @@ public sealed class EscapeInventorySystem : EntitySystem
private void OnRelayMovement(EntityUid uid, CanEscapeInventoryComponent component, ref MoveInputEvent args)
{
if (!args.HasDirectionalMovement)
return;
if (!_containerSystem.TryGetContainingContainer(uid, out var container) || !_actionBlockerSystem.CanInteract(uid, container.Owner))
return;

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@ -13,6 +13,8 @@ public readonly struct MoveInputEvent
public readonly InputMoverComponent Component;
public readonly MoveButtons OldMovement;
public bool HasDirectionalMovement => (Component.HeldMoveButtons & MoveButtons.AnyDirection) != MoveButtons.None;
public MoveInputEvent(EntityUid entity, InputMoverComponent component, MoveButtons oldMovement)
{
Entity = entity;