Remove Visitor Shuttles (Real) and also cleanup the event rule system to not break when I try to do this. (#41915)
* shelve * halfway there * borgar * just pass TimeSpan.Zero???? * better API * no more TODO * comment * some fixes * Gonna make a new PR for this I guess shrug * add quark back, cleanup some stuff * add syndie pod back * one final change --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
This commit is contained in:
parent
588c07b7e1
commit
b6b2a563ab
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@ -35,7 +35,7 @@ namespace Content.Server.StationEvents
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GameRuleStartedEvent args)
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{
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// A little starting variance so schedulers dont all proc at once.
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component.TimeUntilNextEvent = RobustRandom.NextFloat(component.MinimumTimeUntilFirstEvent, component.MinimumTimeUntilFirstEvent + 120);
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component.TimeUntilNextEvent = RobustRandom.NextFloat(component.MinimumTimeUntilFirstEvent, component.MinimumTimeUntilFirstEvent + component.MaximumSpanUntilFirstEvent);
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// Begin DeltaV Additions: init NextEventComp
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if (TryComp<NextEventComponent>(uid, out var nextEventComponent)
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@ -166,14 +166,15 @@ namespace Content.Server.StationEvents
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// sim an event
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curTime += TimeSpan.FromSeconds(compMinMax.Next(_random));
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var available = _stationEvent.AvailableEvents(false, playerCount, curTime);
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if (!_stationEvent.TryBuildLimitedEvents(basicScheduler.ScheduledGameRules, available, out var selectedEvents))
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if (!_stationEvent.TryBuildLimitedEvents(basicScheduler.ScheduledGameRules,
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out var selectedEvents,
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currentTime: curTime,
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playerCount: playerCount))
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{
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continue; // doesnt break because maybe the time is preventing events being available.
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}
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var ev = _stationEvent.FindEvent(selectedEvents);
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if (ev == null)
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if (_stationEvent.FindEvent(selectedEvents) is not { } ev)
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continue;
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occurrences[ev] += 1;
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@ -195,15 +196,14 @@ namespace Content.Server.StationEvents
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if (!eventScheduler.TryGetComponent<BasicStationEventSchedulerComponent>(out var basicScheduler, _compFac))
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yield break;
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var available = _stationEvent.AvailableEvents();
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if (!_stationEvent.TryBuildLimitedEvents(basicScheduler.ScheduledGameRules, available, out var events))
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if (!_stationEvent.TryListLimitedEvents(basicScheduler.ScheduledGameRules, out var events))
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yield break;
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var totalWeight = events.Sum(x => x.Value.Weight); // Well this shit definitely isnt correct now, and I see no way to make it correct.
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// Its probably *fine* but it wont be accurate if the EntityTableSelector does any subsetting.
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foreach (var (proto, comp) in events) // The only solution I see is to do a simulation, and we already have that, so...!
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{
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yield return (proto.ID, comp.Weight / totalWeight);
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yield return (proto.ID, comp.Weight * (float)basicScheduler.ScheduledGameRules.Prob / totalWeight);
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}
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}
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@ -221,8 +221,10 @@ namespace Content.Server.StationEvents
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var timemins = time * 60;
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var theoryTime = TimeSpan.Zero + TimeSpan.FromSeconds(timemins);
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var available = _stationEvent.AvailableEvents(false, playerCount, theoryTime);
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if (!_stationEvent.TryBuildLimitedEvents(basicScheduler.ScheduledGameRules, available, out var untimedEvents))
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if (!_stationEvent.TryListLimitedEvents(basicScheduler.ScheduledGameRules,
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out var untimedEvents,
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currentTime: theoryTime,
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playerCount: playerCount))
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yield break;
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var events = untimedEvents.Where(pair => pair.Value.EarliestStart <= timemins).ToList();
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@ -231,7 +233,7 @@ namespace Content.Server.StationEvents
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foreach (var (proto, comp) in events)
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{
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yield return (proto.ID, comp.Weight / totalWeight);
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yield return (proto.ID, comp.Weight * (float)basicScheduler.ScheduledGameRules.Prob / totalWeight);
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}
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}
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@ -247,15 +249,14 @@ namespace Content.Server.StationEvents
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if (!eventScheduler.TryGetComponent<BasicStationEventSchedulerComponent>(out var basicScheduler, _compFac))
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return 0f;
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var available = _stationEvent.AvailableEvents();
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if (!_stationEvent.TryBuildLimitedEvents(basicScheduler.ScheduledGameRules, available, out var events))
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if (!_stationEvent.TryListLimitedEvents(basicScheduler.ScheduledGameRules, out var events))
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return 0f;
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var totalWeight = events.Sum(x => x.Value.Weight); // same subsetting issue as lsprob.
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var weight = 0f;
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if (events.TryFirstOrNull(p => p.Key.ID == eventId, out var pair))
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{
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weight = pair.Value.Value.Weight;
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weight = pair.Value.Value.Weight * (float)basicScheduler.ScheduledGameRules.Prob;
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}
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return weight / totalWeight;
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@ -13,6 +13,12 @@ public sealed partial class BasicStationEventSchedulerComponent : Component
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[DataField]
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public float MinimumTimeUntilFirstEvent = 200;
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/// <summary>
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/// How much additional time it may take for a GameRule to first start.
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/// </summary>
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[DataField]
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public float MaximumSpanUntilFirstEvent = 120;
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/// <summary>
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/// The minimum and maximum time between rule starts in seconds.
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/// </summary>
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@ -29,29 +29,21 @@ public sealed class EventManagerSystem : EntitySystem
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public bool EventsEnabled { get; private set; }
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private void SetEnabled(bool value) => EventsEnabled = value;
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public Dictionary<EntityPrototype, StationEventComponent>? AllEventCache;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReloaded);
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Subs.CVar(_configurationManager, CCVars.EventsEnabled, SetEnabled, true);
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}
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/// <summary>
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/// Randomly runs a valid event.
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/// </summary>
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[Obsolete("use overload taking EnityTableSelector instead or risk unexpected results")]
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public void RunRandomEvent()
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private void OnPrototypesReloaded(PrototypesReloadedEventArgs args)
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{
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var randomEvent = PickRandomEvent();
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if (randomEvent == null)
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{
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var errStr = Loc.GetString("station-event-system-run-random-event-no-valid-events");
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Log.Error(errStr);
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return;
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}
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GameTicker.AddGameRule(randomEvent);
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if (args.WasModified<EntityPrototype>())
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AllEventCache = GetAllEvents();
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}
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/// <summary>
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@ -77,14 +69,16 @@ public sealed class EventManagerSystem : EntitySystem
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var availableEvents = AvailableEvents(eventRunTime: eventRunTime); // handles the player counts and individual event restrictions.
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// Putting this here only makes any sense in the context of the toolshed commands in BasicStationEventScheduler. Kill me.
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if (!TryBuildLimitedEvents(limitedEventsTable, availableEvents, out var limitedEvents))
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if (!TryBuildLimitedEvents(limitedEventsTable, out var limitedEvents))
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{
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Log.Warning("Provided event table could not build dict!");
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return null;
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}
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var randomLimitedEvent = FindEvent(limitedEvents); // this picks the event, It might be better to use the GetSpawns to do it, but that will be a major rebalancing fuck.
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if (randomLimitedEvent == null)
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// This picks the event. Arguably we should be doing this with GetSpawns but that would be a massive amount of YAML slop.
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// Or you'd need a new table prototype which inherits from EntityTables with its own logic for events.
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// It's a ton of effort that only results in Events being able to use GroupSelectors so not worth it unless you're insane.
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if (FindEvent(limitedEvents) is not { } randomLimitedEvent)
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{
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Log.Warning("The selected random event is null!");
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return null;
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@ -99,27 +93,51 @@ public sealed class EventManagerSystem : EntitySystem
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return randomLimitedEvent;
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}
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/// <summary>
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/// Returns true if the provided EntityTableSelector gives at least one prototype with a StationEvent comp.
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/// </summary>
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/// <inheritdoc cref="TryBuildLimitedEvents(IEnumerable{EntProtoId},out Dictionary{EntityPrototype,StationEventComponent},TimeSpan?,int?)"/>
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public bool TryListLimitedEvents(
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EntityTableSelector limitedEventsTable,
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out Dictionary<EntityPrototype, StationEventComponent> limitedEvents,
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TimeSpan? currentTime = null,
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int? playerCount = null)
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{
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var selectedEvents = _entityTable.ListSpawns(limitedEventsTable);
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return TryBuildLimitedEvents(selectedEvents, out limitedEvents, currentTime, playerCount);
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}
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/// <inheritdoc cref="TryBuildLimitedEvents(IEnumerable{EntProtoId},out Dictionary{EntityPrototype,StationEventComponent},TimeSpan?,int?)"/>
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public bool TryBuildLimitedEvents(
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EntityTableSelector limitedEventsTable,
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Dictionary<EntityPrototype, StationEventComponent> availableEvents,
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out Dictionary<EntityPrototype, StationEventComponent> limitedEvents
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)
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out Dictionary<EntityPrototype, StationEventComponent> limitedEvents,
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TimeSpan? currentTime = null,
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int? playerCount = null)
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{
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var selectedEvents = _entityTable.GetSpawns(limitedEventsTable);
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return TryBuildLimitedEvents(selectedEvents, out limitedEvents, currentTime, playerCount);
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}
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/// <summary>
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/// Builds a dictionary of valid event prototypes from a list of <see cref="EntProtoId"/>.
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/// Dictionary output consists of the valid prototype as the key, and the <see cref="StationEventComponent"/> as the value.
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/// </summary>
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/// <param name="selectedEvents">List of events we're selecting from.</param>
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/// <param name="limitedEvents">Dictionary we're outputting.</param>
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/// <param name="currentTime">Optional override for station time.</param>
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/// <param name="playerCount">Optional override for playerCount.</param>
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/// <returns>Returns true if the provided EntProtoId list has at least one prototype with a StationEventComp that can successfully run!</returns>
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public bool TryBuildLimitedEvents(
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IEnumerable<EntProtoId> selectedEvents,
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out Dictionary<EntityPrototype, StationEventComponent> limitedEvents,
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TimeSpan? currentTime = null,
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int? playerCount = null)
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{
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limitedEvents = new Dictionary<EntityPrototype, StationEventComponent>();
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if (availableEvents.Count == 0)
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{
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Log.Warning("No events were available to run!");
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return false;
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}
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playerCount ??= _playerManager.PlayerCount;
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var selectedEvents = _entityTable.GetSpawns(limitedEventsTable);
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if (selectedEvents.Any() != true) // This is here so if you fuck up the table it wont die.
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return false;
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// playerCount does a lock so we'll just keep the variable here
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currentTime ??= GameTicker.RoundDuration();
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foreach (var eventid in selectedEvents)
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{
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@ -138,7 +156,7 @@ public sealed class EventManagerSystem : EntitySystem
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if (!eventproto.TryGetComponent<StationEventComponent>(out var stationEvent, EntityManager.ComponentFactory))
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continue;
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if (!availableEvents.ContainsKey(eventproto))
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if (!CanRun(eventproto, stationEvent, playerCount.Value, currentTime.Value))
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continue;
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limitedEvents.Add(eventproto, stationEvent);
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@ -202,7 +220,6 @@ public sealed class EventManagerSystem : EntitySystem
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/// <param name="currentTimeOverride">Override for round time, if using this to simulate events rather than in an actual round.</param>
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/// <returns></returns>
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public Dictionary<EntityPrototype, StationEventComponent> AvailableEvents(
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bool ignoreEarliestStart = false,
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int? playerCountOverride = null,
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TimeSpan? currentTimeOverride = null,
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TimeSpan? eventRunTime = null) // DeltaV
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@ -210,9 +227,7 @@ public sealed class EventManagerSystem : EntitySystem
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var playerCount = playerCountOverride ?? _playerManager.PlayerCount;
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// playerCount does a lock so we'll just keep the variable here
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var currentTime = currentTimeOverride ?? (!ignoreEarliestStart
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? eventRunTime ?? GameTicker.RoundDuration() // DeltaV - Use eventRunTime instead of RoundDuration if provided
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: TimeSpan.Zero);
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var currentTime = currentTimeOverride ?? (eventRunTime ?? GameTicker.RoundDuration()); // DeltaV - Use eventRunTime instead of RoundDuration if provided;
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var result = new Dictionary<EntityPrototype, StationEventComponent>();
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@ -227,7 +242,19 @@ public sealed class EventManagerSystem : EntitySystem
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return result;
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}
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/// <summary>
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/// Returns all events prototypes which exist. Prioritizes the cache.
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/// </summary>
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/// <returns>All event prototypes, and their event component.</returns>
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public Dictionary<EntityPrototype, StationEventComponent> AllEvents()
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{
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return AllEventCache ?? GetAllEvents();
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}
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/// <summary>
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/// Gets all event prototypes that exist. Private because you should be using the cache!
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/// </summary>
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private Dictionary<EntityPrototype, StationEventComponent> GetAllEvents()
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{
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var allEvents = new Dictionary<EntityPrototype, StationEventComponent>();
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foreach (var prototype in _prototype.EnumeratePrototypes<EntityPrototype>())
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@ -83,6 +83,21 @@ public abstract partial class EntityTableSelector
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return success;
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}
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/// <summary>
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/// Gets the spawns in a given table, ignoring the requirements for the table.
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/// This should only be used for debugging!
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/// </summary>
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public IEnumerable<EntProtoId> ListSpawns(System.Random rand,
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IEntityManager entMan,
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IPrototypeManager proto,
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EntityTableContext ctx)
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{
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foreach (var spawn in GetSpawnsImplementation(rand, entMan, proto, ctx))
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{
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yield return spawn;
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}
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||||
}
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protected abstract IEnumerable<EntProtoId> GetSpawnsImplementation(System.Random rand,
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IEntityManager entMan,
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IPrototypeManager proto,
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@ -26,6 +26,17 @@ public sealed class EntityTableSystem : EntitySystem
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ctx ??= new EntityTableContext();
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return table.GetSpawns(rand, EntityManager, _prototypeManager, ctx);
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}
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// TODO: Have this method be much better for entity tables
|
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public IEnumerable<EntProtoId> ListSpawns(EntityTableSelector? table, System.Random? rand = null, EntityTableContext? ctx = null)
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{
|
||||
if (table == null)
|
||||
return new List<EntProtoId>();
|
||||
|
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rand ??= _random.GetRandom();
|
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ctx ??= new EntityTableContext();
|
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return table.ListSpawns(rand, EntityManager, _prototypeManager, ctx);
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||||
}
|
||||
}
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||||
|
||||
/// <summary>
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|
|
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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|
@ -1,363 +0,0 @@
|
|||
meta:
|
||||
format: 6
|
||||
postmapinit: false
|
||||
tilemap:
|
||||
0: Space
|
||||
82: FloorShuttleOrange
|
||||
85: FloorShuttleWhite
|
||||
120: Lattice
|
||||
121: Plating
|
||||
entities:
|
||||
- proto: ""
|
||||
entities:
|
||||
- uid: 1
|
||||
components:
|
||||
- type: MetaData
|
||||
name: Evacuation pod
|
||||
- type: Transform
|
||||
parent: invalid
|
||||
- type: MapGrid
|
||||
chunks:
|
||||
0,0:
|
||||
ind: 0,0
|
||||
tiles: eQAAAAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
version: 6
|
||||
-1,0:
|
||||
ind: -1,0
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
version: 6
|
||||
0,-1:
|
||||
ind: 0,-1
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAUgAAAAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAVQAAAAAAeQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAVQAAAAAAeQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
version: 6
|
||||
-1,-1:
|
||||
ind: -1,-1
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAeQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAeQAAAAAA
|
||||
version: 6
|
||||
- type: Broadphase
|
||||
- type: Physics
|
||||
bodyStatus: InAir
|
||||
angularDamping: 0.05
|
||||
linearDamping: 0.05
|
||||
fixedRotation: False
|
||||
bodyType: Dynamic
|
||||
- type: Fixtures
|
||||
fixtures: {}
|
||||
- type: OccluderTree
|
||||
- type: SpreaderGrid
|
||||
- type: Shuttle
|
||||
- type: GridPathfinding
|
||||
- type: Gravity
|
||||
gravityShakeSound: !type:SoundPathSpecifier
|
||||
path: /Audio/Effects/alert.ogg
|
||||
- type: DecalGrid
|
||||
chunkCollection:
|
||||
version: 2
|
||||
nodes: []
|
||||
- type: GridAtmosphere
|
||||
version: 2
|
||||
data:
|
||||
tiles:
|
||||
0,-1:
|
||||
0: 4368
|
||||
1: 32
|
||||
0,0:
|
||||
1: 2
|
||||
-1,0:
|
||||
1: 8
|
||||
-1,-1:
|
||||
1: 128
|
||||
uniqueMixes:
|
||||
- volume: 2500
|
||||
temperature: 293.15
|
||||
moles:
|
||||
- 21.824879
|
||||
- 82.10312
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- volume: 2500
|
||||
immutable: True
|
||||
moles:
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
chunkSize: 4
|
||||
- type: GasTileOverlay
|
||||
- type: RadiationGridResistance
|
||||
- type: NavMap
|
||||
- proto: AirlockShuttle
|
||||
entities:
|
||||
- uid: 2
|
||||
components:
|
||||
- type: Transform
|
||||
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...
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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[head=2][bold]Steps to flying:[/bold][/head]
|
||||
|
||||
|
||||
1. Locate power generation or storage. Some small crafts utilize P.A.C.M.A.N. brand generators.
|
||||
|
||||
|
||||
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|
||||
|
||||
|
||||
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|
||||
|
||||
|
||||
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|
||||
|
||||
|
||||
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|
||||
|
||||
|
||||
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|
||||
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|
||||
rot: 1.5707963267948966 rad
|
||||
pos: -1.5,-0.5
|
||||
parent: 1
|
||||
- proto: GasPipeStraight
|
||||
entities:
|
||||
- uid: 35
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 1.5707963267948966 rad
|
||||
pos: -0.5,-0.5
|
||||
parent: 1
|
||||
- proto: GasPort
|
||||
entities:
|
||||
- uid: 18
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 1.5707963267948966 rad
|
||||
pos: -0.5,0.5
|
||||
parent: 1
|
||||
- proto: GasVentPump
|
||||
entities:
|
||||
- uid: 19
|
||||
components:
|
||||
- type: Transform
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: 0.5,0.5
|
||||
parent: 1
|
||||
- proto: GasVentScrubber
|
||||
entities:
|
||||
- uid: 36
|
||||
components:
|
||||
- type: Transform
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: 0.5,-0.5
|
||||
parent: 1
|
||||
- proto: Grille
|
||||
entities:
|
||||
- uid: 24
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 1.5707963267948966 rad
|
||||
pos: -0.5,1.5
|
||||
parent: 1
|
||||
- uid: 25
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 1.5707963267948966 rad
|
||||
pos: -0.5,2.5
|
||||
parent: 1
|
||||
- uid: 26
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 1.5707963267948966 rad
|
||||
pos: 0.5,2.5
|
||||
parent: 1
|
||||
- uid: 27
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 1.5707963267948966 rad
|
||||
pos: 1.5,2.5
|
||||
parent: 1
|
||||
- uid: 28
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 1.5707963267948966 rad
|
||||
pos: 1.5,1.5
|
||||
parent: 1
|
||||
- uid: 29
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 1.5707963267948966 rad
|
||||
pos: 2.5,0.5
|
||||
parent: 1
|
||||
- uid: 30
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 1.5707963267948966 rad
|
||||
pos: 2.5,-0.5
|
||||
parent: 1
|
||||
- uid: 31
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 1.5707963267948966 rad
|
||||
pos: -1.5,-0.5
|
||||
parent: 1
|
||||
- uid: 32
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 1.5707963267948966 rad
|
||||
pos: -1.5,0.5
|
||||
parent: 1
|
||||
- proto: Gyroscope
|
||||
entities:
|
||||
- uid: 33
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 1.5707963267948966 rad
|
||||
pos: 1.5,0.5
|
||||
parent: 1
|
||||
- proto: NTVisitorSpawner
|
||||
entities:
|
||||
- uid: 50
|
||||
components:
|
||||
- type: Transform
|
||||
pos: 0.5,0.5
|
||||
parent: 1
|
||||
- proto: PortableGeneratorPacman
|
||||
entities:
|
||||
- uid: 38
|
||||
components:
|
||||
- type: Transform
|
||||
anchored: True
|
||||
pos: 1.5,-0.5
|
||||
parent: 1
|
||||
- type: Physics
|
||||
bodyType: Static
|
||||
- proto: PoweredSmallLight
|
||||
entities:
|
||||
- uid: 39
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 3.141592653589793 rad
|
||||
pos: -0.5,-0.5
|
||||
parent: 1
|
||||
- proto: ShuttleWindow
|
||||
entities:
|
||||
- uid: 9
|
||||
components:
|
||||
- type: Transform
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: -1.5,-0.5
|
||||
parent: 1
|
||||
- uid: 10
|
||||
components:
|
||||
- type: Transform
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: -1.5,0.5
|
||||
parent: 1
|
||||
- uid: 11
|
||||
components:
|
||||
- type: Transform
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: -0.5,1.5
|
||||
parent: 1
|
||||
- uid: 12
|
||||
components:
|
||||
- type: Transform
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: -0.5,2.5
|
||||
parent: 1
|
||||
- uid: 13
|
||||
components:
|
||||
- type: Transform
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: 0.5,2.5
|
||||
parent: 1
|
||||
- uid: 14
|
||||
components:
|
||||
- type: Transform
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: 1.5,2.5
|
||||
parent: 1
|
||||
- uid: 15
|
||||
components:
|
||||
- type: Transform
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: 1.5,1.5
|
||||
parent: 1
|
||||
- uid: 16
|
||||
components:
|
||||
- type: Transform
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: 2.5,0.5
|
||||
parent: 1
|
||||
- uid: 17
|
||||
components:
|
||||
- type: Transform
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: 2.5,-0.5
|
||||
parent: 1
|
||||
- proto: Thruster
|
||||
entities:
|
||||
- uid: 20
|
||||
components:
|
||||
- type: Transform
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: 2.5,-1.5
|
||||
parent: 1
|
||||
- uid: 21
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 3.141592653589793 rad
|
||||
pos: -1.5,-1.5
|
||||
parent: 1
|
||||
- uid: 22
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 1.5707963267948966 rad
|
||||
pos: -1.5,2.5
|
||||
parent: 1
|
||||
- uid: 23
|
||||
components:
|
||||
- type: Transform
|
||||
pos: 2.5,2.5
|
||||
parent: 1
|
||||
- proto: WallShuttle
|
||||
entities:
|
||||
- uid: 5
|
||||
components:
|
||||
- type: Transform
|
||||
pos: -0.5,-1.5
|
||||
parent: 1
|
||||
- uid: 6
|
||||
components:
|
||||
- type: Transform
|
||||
pos: 1.5,-1.5
|
||||
parent: 1
|
||||
- proto: WallShuttleDiagonal
|
||||
entities:
|
||||
- uid: 7
|
||||
components:
|
||||
- type: Transform
|
||||
pos: -1.5,1.5
|
||||
parent: 1
|
||||
- uid: 8
|
||||
components:
|
||||
- type: Transform
|
||||
rot: -1.5707963267948966 rad
|
||||
pos: 2.5,1.5
|
||||
parent: 1
|
||||
...
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
|
@ -533,14 +533,8 @@
|
|||
|
||||
- type: entityTable
|
||||
id: SpaceTrafficControlTable
|
||||
table: !type:AllSelector # we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp
|
||||
children:
|
||||
- !type:NestedSelector
|
||||
tableId: UnknownShuttlesFriendlyTable
|
||||
- !type:NestedSelector
|
||||
tableId: UnknownShuttlesFreelanceTable
|
||||
- !type:NestedSelector
|
||||
tableId: UnknownShuttlesHostileTable
|
||||
table: !type:NestedSelector # we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp
|
||||
tableId: UnknownShuttlesHostileTable
|
||||
|
||||
- type: entity
|
||||
id: BasicStationEventScheduler
|
||||
|
|
@ -590,25 +584,14 @@
|
|||
- type: NextEvent # DeltaV: Queue Event for precognition
|
||||
- type: BasicStationEventScheduler
|
||||
minimumTimeUntilFirstEvent: 2700 # 45 mins #shows up like half way through shift.
|
||||
maximumSpanUntilFirstEvent: 900 # At longest takes an hour to show up.
|
||||
minMaxEventTiming:
|
||||
min: 1200 # 20 mins
|
||||
max: 7200 # 120 mins # you probably arent getting a second visitor shuttle in one round, but it is possible.
|
||||
scheduledGameRules: !type:NestedSelector
|
||||
prob: 0.05 # Only 1 in 20 rounds...
|
||||
tableId: SpaceTrafficControlTable
|
||||
|
||||
- type: entity
|
||||
id: SpaceTrafficControlFriendlyEventScheduler
|
||||
parent: BaseGameRule
|
||||
components:
|
||||
- type: NextEvent # DeltaV: Queue Event for precognition
|
||||
- type: BasicStationEventScheduler
|
||||
minimumTimeUntilFirstEvent: 1200 # 20 mins
|
||||
minMaxEventTiming:
|
||||
min: 600 # 10 mins
|
||||
max: 1800 # 30 mins
|
||||
scheduledGameRules: !type:NestedSelector
|
||||
tableId: UnknownShuttlesFriendlyTable
|
||||
|
||||
# variation passes
|
||||
- type: entity
|
||||
id: BasicRoundstartVariation
|
||||
|
|
|
|||
|
|
@ -1,34 +1,5 @@
|
|||
# Shuttle Game Rule Tables -- If you dont add your rules to these they wont be used by the games schedulers.
|
||||
|
||||
- type: entityTable
|
||||
id: UnknownShuttlesFriendlyTable
|
||||
table: !type:AllSelector # we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp
|
||||
children:
|
||||
- id: UnknownShuttleCargoLost
|
||||
- id: UnknownShuttleTravelingCuisine
|
||||
- id: UnknownShuttleDisasterEvacPod
|
||||
#- id: UnknownShuttleHonki # DeltaV - Removes the Clown Shuttle
|
||||
#- id: UnknownShuttleNTQuark # DeltaV - removed until theyre individually looked at
|
||||
#- id: UnknownShuttleCruiser
|
||||
#- id: UnknownShuttleCryptid
|
||||
#- id: UnknownShuttleEternal
|
||||
#- id: UnknownShuttleFlatline
|
||||
#- id: UnknownShuttleGym
|
||||
#- id: UnknownShuttleNTIncorporation
|
||||
#- id: UnknownShuttleJoe
|
||||
#- id: UnknownShuttleLambordeere
|
||||
#- id: UnknownShuttleMeatZone
|
||||
#- id: UnknownShuttleMicroshuttle
|
||||
#- id: UnknownShuttleSpacebus
|
||||
|
||||
- type: entityTable
|
||||
id: UnknownShuttlesFreelanceTable
|
||||
table: !type:AllSelector # we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp
|
||||
children:
|
||||
- !type:NestedSelector # DeltaV
|
||||
tableId: UnknownShuttlesFreelanceTableDeltaV
|
||||
- id: UnknownShuttleSyndieEvacPod
|
||||
|
||||
- type: entityTable
|
||||
id: UnknownShuttlesHostileTable
|
||||
table: !type:AllSelector # we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp
|
||||
|
|
@ -45,10 +16,7 @@
|
|||
id: BaseUnknownShuttleRule
|
||||
components:
|
||||
- type: StationEvent
|
||||
startAnnouncement: station-event-unknown-shuttle-incoming
|
||||
startAudio:
|
||||
path: /Audio/_DV/Announcements/attention.ogg # DeltaV: custom announcer
|
||||
weight: 5 # DeltaV - was 10, all of these kinda suck
|
||||
weight: 10 # 10 default
|
||||
reoccurrenceDelay: 30
|
||||
duration: 1
|
||||
maxOccurrences: 1
|
||||
|
|
@ -56,47 +24,21 @@
|
|||
- type: LoadMapRule
|
||||
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: BaseUnknownShuttleRule
|
||||
id: UnknownShuttleCargoLost
|
||||
components:
|
||||
- type: StationEvent
|
||||
maxOccurrences: 2
|
||||
- type: PrecognitionResult # DeltaV - Precogniton
|
||||
message: psionic-power-precognition-unknown-shuttle-cargo-lost-result-message
|
||||
- type: LoadMapRule
|
||||
gridPath: /Maps/_DV/Shuttles/Event/lost_cargo_dv.yml # DeltaV - DV custom lost cargo shuttle, was: /Maps/Shuttles/ShuttleEvent/lost_cargo.yml
|
||||
|
||||
- type: entity
|
||||
parent: BaseUnknownShuttleRule
|
||||
id: UnknownShuttleTravelingCuisine
|
||||
id: BaseUnknownShuttleAnnouncedRule
|
||||
components:
|
||||
- type: StationEvent
|
||||
startAnnouncement: station-event-unknown-shuttle-incoming
|
||||
maxOccurrences: 2
|
||||
- type: PrecognitionResult # DeltaV - Precogniton
|
||||
message: psionic-power-precognition-unknown-shuttle-traveling-cuisine-result-message
|
||||
- type: LoadMapRule
|
||||
gridPath: /Maps/_DV/Shuttles/Event/traveling_cuisines_dv.yml # DeltaV - DV custom traveling cuisines shuttle, was: /Maps/Shuttles/ShuttleEvent/traveling_china_cuisine.yml
|
||||
|
||||
- type: entity
|
||||
parent: BaseUnknownShuttleRule
|
||||
id: UnknownShuttleDisasterEvacPod
|
||||
components:
|
||||
- type: StationEvent
|
||||
startAnnouncement: station-event-unknown-shuttle-incoming
|
||||
maxOccurrences: 3
|
||||
- type: PrecognitionResult # DeltaV - Precogniton
|
||||
message: psionic-power-precognition-unknown-shuttle-disaster-evac-pod-result-message
|
||||
- type: LoadMapRule
|
||||
gridPath: /Maps/_DV/Shuttles/Event/disaster_escape_pod_dv.yml # DeltaV - DV Custom disaster pod, Was: /Maps/Shuttles/ShuttleEvent/disaster_evacpod.yml
|
||||
startAudio:
|
||||
path: /Audio/_DV/Announcements/attention.ogg
|
||||
|
||||
# The power of 3 clowns proved too strong for the players and may need to be 1984'ed. Replace this with a more engaging clown shuttle.
|
||||
- type: entity
|
||||
parent: BaseUnknownShuttleRule
|
||||
parent: BaseUnknownShuttleAnnouncedRule
|
||||
id: UnknownShuttleHonki
|
||||
components:
|
||||
- type: StationEvent
|
||||
startAnnouncement: station-event-unknown-shuttle-incoming #!!
|
||||
weight: 2
|
||||
- type: LoadMapRule
|
||||
gridPath: /Maps/Shuttles/ShuttleEvent/honki.yml
|
||||
|
|
@ -106,7 +48,6 @@
|
|||
id: UnknownShuttleSyndieEvacPod
|
||||
components:
|
||||
- type: StationEvent
|
||||
startAnnouncement: null # It should be silent.
|
||||
weight: 5 # lower because weird freelance roles
|
||||
maxOccurrences: 2
|
||||
- type: LoadMapRule
|
||||
|
|
@ -117,137 +58,26 @@
|
|||
parent: BaseUnknownShuttleRule
|
||||
components:
|
||||
- type: StationEvent
|
||||
startAnnouncement: null # It should be silent.
|
||||
weight: .5 # Hopefully this is uncommon enough, it needs to be uncommon enough that people wont waste time metaknowledging it.
|
||||
earliestStart: 45 # late to hopefully have enough ghosts to fill all roles quickly.
|
||||
minimumPlayers: 25
|
||||
- type: LoadMapRule
|
||||
gridPath: /Maps/Shuttles/ShuttleEvent/quark.yml
|
||||
|
||||
- type: entity
|
||||
id: UnknownShuttleCruiser
|
||||
parent: BaseUnknownShuttleRule
|
||||
components:
|
||||
- type: StationEvent
|
||||
startAnnouncement: station-event-unknown-shuttle-incoming #!!
|
||||
weight: 2 # Its just a big ship, so it needs to be rarer to be interesting.
|
||||
- type: LoadMapRule
|
||||
gridPath: /Maps/Shuttles/ShuttleEvent/cruiser.yml
|
||||
|
||||
- type: entity
|
||||
id: UnknownShuttleCryptid
|
||||
parent: BaseUnknownShuttleRule
|
||||
components:
|
||||
- type: StationEvent
|
||||
startAnnouncement: station-event-unknown-shuttle-incoming #!!
|
||||
- type: LoadMapRule
|
||||
gridPath: /Maps/Shuttles/ShuttleEvent/cryptid.yml
|
||||
|
||||
- type: entity
|
||||
id: UnknownShuttleEternal
|
||||
parent: BaseUnknownShuttleRule
|
||||
components:
|
||||
- type: StationEvent
|
||||
startAnnouncement: station-event-unknown-shuttle-incoming #!!
|
||||
- type: LoadMapRule
|
||||
gridPath: /Maps/Shuttles/ShuttleEvent/eternal.yml
|
||||
|
||||
- type: entity
|
||||
id: UnknownShuttleFlatline
|
||||
parent: BaseUnknownShuttleRule
|
||||
components:
|
||||
- type: StationEvent
|
||||
startAnnouncement: station-event-unknown-shuttle-incoming #!!
|
||||
- type: LoadMapRule
|
||||
gridPath: /Maps/Shuttles/ShuttleEvent/flatline.yml
|
||||
|
||||
- type: entity
|
||||
id: UnknownShuttleGym
|
||||
parent: BaseUnknownShuttleRule
|
||||
components:
|
||||
- type: StationEvent
|
||||
startAnnouncement: station-event-unknown-shuttle-incoming #!!
|
||||
weight: 5 # Its just a big ship, so it needs to be rarer to be interesting.
|
||||
- type: LoadMapRule
|
||||
gridPath: /Maps/Shuttles/ShuttleEvent/gym.yml
|
||||
|
||||
- type: entity
|
||||
id: UnknownShuttleNTIncorporation
|
||||
parent: BaseUnknownShuttleRule
|
||||
components:
|
||||
- type: StationEvent
|
||||
startAnnouncement: station-event-unknown-shuttle-incoming #!!
|
||||
weight: 2 # Its just a big ship, so it needs to be rarer to be interesting.
|
||||
earliestStart: 45 # late to hopefully have enough ghosts to fill all roles quickly. (5-6)
|
||||
- type: LoadMapRule
|
||||
gridPath: /Maps/Shuttles/ShuttleEvent/incorporation.yml
|
||||
|
||||
- type: entity
|
||||
id: UnknownShuttleInstigator
|
||||
parent: BaseUnknownShuttleRule
|
||||
components:
|
||||
- type: StationEvent
|
||||
startAnnouncement: null #dont nark on antags
|
||||
weight: 1 # lower because antags.
|
||||
earliestStart: 50 # late to hopefully have enough ghosts to fill all roles quickly (3) and because antags
|
||||
weight: 0.1 # approximately 1/1000 on the random hostile shuttle table. Golden Legendary!
|
||||
- type: LoadMapRule
|
||||
gridPath: /Maps/Shuttles/ShuttleEvent/instigator.yml
|
||||
|
||||
- type: entity
|
||||
id: UnknownShuttleJoe
|
||||
parent: BaseUnknownShuttleRule
|
||||
components:
|
||||
- type: StationEvent
|
||||
startAnnouncement: station-event-unknown-shuttle-incoming #!!
|
||||
- type: LoadMapRule
|
||||
gridPath: /Maps/Shuttles/ShuttleEvent/joe.yml
|
||||
|
||||
- type: entity
|
||||
id: UnknownShuttleLambordeere
|
||||
parent: BaseUnknownShuttleRule
|
||||
components:
|
||||
- type: StationEvent
|
||||
startAnnouncement: station-event-unknown-shuttle-incoming #!!
|
||||
- type: LoadMapRule
|
||||
gridPath: /Maps/Shuttles/ShuttleEvent/lambordeere.yml
|
||||
|
||||
- type: entity
|
||||
id: UnknownShuttleManOWar
|
||||
parent: BaseUnknownShuttleRule
|
||||
components:
|
||||
- type: StationEvent
|
||||
startAnnouncement: station-event-unknown-shuttle-incoming #Leaving this one because theyre like primitives and its funnier
|
||||
weight: 1 # lower because antags
|
||||
earliestStart: 50 # late to hopefully have enough ghosts to fill all roles quickly. (4) & antags
|
||||
- type: LoadMapRule
|
||||
gridPath: /Maps/Shuttles/ShuttleEvent/manowar.yml
|
||||
|
||||
- type: entity
|
||||
id: UnknownShuttleMeatZone
|
||||
parent: BaseUnknownShuttleRule
|
||||
components:
|
||||
- type: StationEvent
|
||||
startAnnouncement: station-event-unknown-shuttle-incoming #!!
|
||||
- type: LoadMapRule
|
||||
gridPath: /Maps/Shuttles/ShuttleEvent/meatzone.yml
|
||||
|
||||
- type: entity
|
||||
id: UnknownShuttleMicroshuttle
|
||||
parent: BaseUnknownShuttleRule
|
||||
components:
|
||||
- type: StationEvent
|
||||
startAnnouncement: station-event-unknown-shuttle-incoming #!!
|
||||
weight: 11 # this is higher because its just a little generic personal shuttle
|
||||
maxOccurrences: 4
|
||||
- type: LoadMapRule
|
||||
gridPath: /Maps/Shuttles/ShuttleEvent/microshuttle.yml
|
||||
|
||||
- type: entity
|
||||
id: UnknownShuttleSpacebus
|
||||
parent: BaseUnknownShuttleRule
|
||||
components:
|
||||
- type: StationEvent
|
||||
startAnnouncement: station-event-unknown-shuttle-incoming #!!
|
||||
- type: LoadMapRule
|
||||
gridPath: /Maps/Shuttles/ShuttleEvent/spacebus.yml
|
||||
|
||||
|
|
|
|||
|
|
@ -10,7 +10,6 @@
|
|||
- MeteorSwarmScheduler
|
||||
- RampingStationEventScheduler
|
||||
- SpaceTrafficControlEventScheduler
|
||||
#- SpaceTrafficControlFriendlyEventScheduler # DeltaV: spam of garbage roles nobody takes every 10-20 minutes
|
||||
- BasicRoundstartVariation
|
||||
- GlimmerEventScheduler # DeltaV
|
||||
- SubGamemodesRule # DeltaV
|
||||
|
|
@ -75,7 +74,6 @@
|
|||
- MeteorSwarmScheduler
|
||||
- RampingStationEventScheduler
|
||||
- SpaceTrafficControlEventScheduler
|
||||
- SpaceTrafficControlFriendlyEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
- GlimmerEventScheduler # DeltaV
|
||||
|
||||
|
|
@ -103,7 +101,6 @@
|
|||
showInVote: true #4boring4vote # DeltaV - Enable greenshift in gamemode vote
|
||||
description: greenshift-description
|
||||
rules:
|
||||
- SpaceTrafficControlFriendlyEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
- GlimmerEventScheduler # DeltaV
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue