Cleanup warnings in `BasicStationEventSchedulerSystem` (#37818)
Cleanup 4 warnings in BasicStationEventSchedulerSystem
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@ -113,6 +113,7 @@ namespace Content.Server.StationEvents
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private EntityTableSystem? _entityTable;
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private IComponentFactory? _compFac;
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private IRobustRandom? _random;
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private IPrototypeManager? _protoMan;
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/// <summary>
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/// Estimates the expected number of times an event will run over the course of X rounds, taking into account weights and
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@ -129,12 +130,13 @@ namespace Content.Server.StationEvents
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/// to even exist) so I think it's fine.
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/// </remarks>
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[CommandImplementation("simulate")]
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public IEnumerable<(string, float)> Simulate([CommandArgument] Prototype<EntityPrototype> eventSchedulerProto, [CommandArgument] int rounds, [CommandArgument] int playerCount, [CommandArgument] float roundEndMean, [CommandArgument] float roundEndStdDev)
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public IEnumerable<(string, float)> Simulate([CommandArgument] EntProtoId eventSchedulerProto, [CommandArgument] int rounds, [CommandArgument] int playerCount, [CommandArgument] float roundEndMean, [CommandArgument] float roundEndStdDev)
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{
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_stationEvent ??= GetSys<EventManagerSystem>();
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_entityTable ??= GetSys<EntityTableSystem>();
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_compFac ??= IoCManager.Resolve<IComponentFactory>();
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_random ??= IoCManager.Resolve<IRobustRandom>();
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_protoMan ??= IoCManager.Resolve<IPrototypeManager>();
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var occurrences = new Dictionary<string, int>();
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@ -143,7 +145,7 @@ namespace Content.Server.StationEvents
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occurrences.Add(ev.Key.ID, 0);
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}
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eventSchedulerProto.Deconstruct(out EntityPrototype eventScheduler);
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var eventScheduler = _protoMan.Index(eventSchedulerProto);
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if (!eventScheduler.TryGetComponent<BasicStationEventSchedulerComponent>(out var basicScheduler, _compFac))
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{
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@ -178,16 +180,17 @@ namespace Content.Server.StationEvents
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}
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}
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return occurrences.Select(p => (p.Key, (float) p.Value)).OrderByDescending(p => p.Item2);
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return occurrences.Select(p => (p.Key, (float)p.Value)).OrderByDescending(p => p.Item2);
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}
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[CommandImplementation("lsprob")]
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public IEnumerable<(string, float)> LsProb([CommandArgument] Prototype<EntityPrototype> eventSchedulerProto)
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public IEnumerable<(string, float)> LsProb([CommandArgument] EntProtoId eventSchedulerProto)
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{
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_compFac ??= IoCManager.Resolve<IComponentFactory>();
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_stationEvent ??= GetSys<EventManagerSystem>();
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_protoMan ??= IoCManager.Resolve<IPrototypeManager>();
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eventSchedulerProto.Deconstruct(out EntityPrototype eventScheduler);
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var eventScheduler = _protoMan.Index(eventSchedulerProto);
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if (!eventScheduler.TryGetComponent<BasicStationEventSchedulerComponent>(out var basicScheduler, _compFac))
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yield break;
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@ -205,12 +208,13 @@ namespace Content.Server.StationEvents
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}
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[CommandImplementation("lsprobtheoretical")]
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public IEnumerable<(string, float)> LsProbTime([CommandArgument] Prototype<EntityPrototype> eventSchedulerProto, [CommandArgument] int playerCount, [CommandArgument] float time)
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public IEnumerable<(string, float)> LsProbTime([CommandArgument] EntProtoId eventSchedulerProto, [CommandArgument] int playerCount, [CommandArgument] float time)
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{
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_compFac ??= IoCManager.Resolve<IComponentFactory>();
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_stationEvent ??= GetSys<EventManagerSystem>();
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_protoMan ??= IoCManager.Resolve<IPrototypeManager>();
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eventSchedulerProto.Deconstruct(out EntityPrototype eventScheduler);
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var eventScheduler = _protoMan.Index(eventSchedulerProto);
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if (!eventScheduler.TryGetComponent<BasicStationEventSchedulerComponent>(out var basicScheduler, _compFac))
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yield break;
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@ -232,12 +236,13 @@ namespace Content.Server.StationEvents
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}
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[CommandImplementation("prob")]
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public float Prob([CommandArgument] Prototype<EntityPrototype> eventSchedulerProto, [CommandArgument] string eventId)
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public float Prob([CommandArgument] EntProtoId eventSchedulerProto, [CommandArgument] string eventId)
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{
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_compFac ??= IoCManager.Resolve<IComponentFactory>();
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_stationEvent ??= GetSys<EventManagerSystem>();
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_protoMan ??= IoCManager.Resolve<IPrototypeManager>();
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eventSchedulerProto.Deconstruct(out EntityPrototype eventScheduler);
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var eventScheduler = _protoMan.Index(eventSchedulerProto);
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if (!eventScheduler.TryGetComponent<BasicStationEventSchedulerComponent>(out var basicScheduler, _compFac))
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return 0f;
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