C_GAUNTLET.yml is kinda goated bro
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- type: entity
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parent: KitchenKnife
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id: CGauntlet
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name: Prototype Gauntlet MK-00c
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description: A new experiment made to level the playing field... litterally. NOW GO BEAT UP PEOPLE!!
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components:
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- type: Sprite
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sprite: _DV/Objects/Weapons/Melee/C_Gauntlet.rsi
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state: icon
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- type: MeleeWeapon
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range: 1.20 # so you can actually use the pull
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attackRate: 0.65 # heavy friggin fists bro
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wideAnimationRotation: 90
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damage:
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types:
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Slash: 5
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Blunt: 30
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Structural: 35
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- type: GunRequiresWield #gotta steady your arm to aim duhhh
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- type: AmmoCounter
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- type: UseDelayOnShoot
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- type: UseDelay
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delay: 2
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- type: Gun
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projectileSpeed: 6
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soundGunshot: /Audio/_DV/Weapons/scytheshot.ogg
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fireRate: 1
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useKey: false
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- type: RechargeBasicEntityAmmo
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rechargeCooldown: 55
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- type: BasicEntityAmmoProvider
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proto: TaserShot # no idea if this is real ammo btw fix it
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capacity: 1
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count: 1
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- type: MeleeThrowOnHit
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speed: 5
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distance: -3
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- type: Clothing
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sprite: _DV/Objects/Weapons/C_Gauntlet.rsi
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quickEquip: false
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slots:
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- belt
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- suitStorage
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Sprited by ps3moira#9488 on discord",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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"directions": 4
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},
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{
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"name": "icon"
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}
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]
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}
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