C_GAUNTLET.yml is kinda goated bro

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apersos 2026-04-29 18:17:58 -10:00
parent b0e1537ab5
commit b8539adf49
7 changed files with 65 additions and 0 deletions

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- type: entity
parent: KitchenKnife
id: CGauntlet
name: Prototype Gauntlet MK-00c
description: A new experiment made to level the playing field... litterally. NOW GO BEAT UP PEOPLE!!
components:
- type: Sprite
sprite: _DV/Objects/Weapons/Melee/C_Gauntlet.rsi
state: icon
- type: MeleeWeapon
range: 1.20 # so you can actually use the pull
attackRate: 0.65 # heavy friggin fists bro
wideAnimationRotation: 90
damage:
types:
Slash: 5
Blunt: 30
Structural: 35
- type: GunRequiresWield #gotta steady your arm to aim duhhh
- type: AmmoCounter
- type: UseDelayOnShoot
- type: UseDelay
delay: 2
- type: Gun
projectileSpeed: 6
soundGunshot: /Audio/_DV/Weapons/scytheshot.ogg
fireRate: 1
useKey: false
- type: RechargeBasicEntityAmmo
rechargeCooldown: 55
- type: BasicEntityAmmoProvider
proto: TaserShot # no idea if this is real ammo btw fix it
capacity: 1
count: 1
- type: MeleeThrowOnHit
speed: 5
distance: -3
- type: Clothing
sprite: _DV/Objects/Weapons/C_Gauntlet.rsi
quickEquip: false
slots:
- belt
- suitStorage

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprited by ps3moira#9488 on discord",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "icon"
}
]
}

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