Add gas selling to tanks too (#11304)

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metalgearsloth 2022-09-17 00:04:25 +10:00 committed by GitHub
parent dc1d8ec9b4
commit bb0229e391
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3 changed files with 32 additions and 18 deletions

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@ -8,6 +8,30 @@ namespace Content.Server.Atmos.EntitySystems;
public partial class AtmosphereSystem
{
/// <summary>
/// Gets the particular price of an air mixture.
/// </summary>
public double GetPrice(GasMixture mixture)
{
float basePrice = 0; // moles of gas * price/mole
float totalMoles = 0; // total number of moles in can
float maxComponent = 0; // moles of the dominant gas
for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
{
basePrice += mixture.Moles[i] * GetGas(i).PricePerMole;
totalMoles += mixture.Moles[i];
maxComponent = Math.Max(maxComponent, mixture.Moles[i]);
}
// Pay more for gas canisters that are more pure
float purity = 1;
if (totalMoles > 0) {
purity = maxComponent / totalMoles;
}
return basePrice * purity;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void InvalidateVisuals(EntityUid gridUid, Vector2i tile)
{

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@ -1,16 +1,15 @@
using Content.Server.Atmos.Components;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Cargo.Systems;
using Content.Server.Explosion.EntitySystems;
using Content.Server.UserInterface;
using Content.Shared.Actions;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Audio;
using Content.Shared.Interaction.Events;
using Content.Shared.Toggleable;
using Content.Shared.Examine;
using Content.Shared.Inventory;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
@ -45,6 +44,7 @@ namespace Content.Server.Atmos.EntitySystems
SubscribeLocalEvent<GasTankComponent, GasTankSetPressureMessage>(OnGasTankSetPressure);
SubscribeLocalEvent<GasTankComponent, GasTankToggleInternalsMessage>(OnGasTankToggleInternals);
SubscribeLocalEvent<GasTankComponent, GasAnalyzerScanEvent>(OnAnalyzed);
SubscribeLocalEvent<GasTankComponent, PriceCalculationEvent>(OnGasTankPrice);
}
private void OnGasShutdown(EntityUid uid, GasTankComponent component, ComponentShutdown args)
@ -332,5 +332,10 @@ namespace Content.Server.Atmos.EntitySystems
{
args.GasMixtures = new Dictionary<string, GasMixture?> { {Name(uid), component.Air} };
}
private void OnGasTankPrice(EntityUid uid, GasTankComponent component, ref PriceCalculationEvent args)
{
args.Price += _atmosphereSystem.GetPrice(component.Air);
}
}
}

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@ -298,22 +298,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
private void CalculateCanisterPrice(EntityUid uid, GasCanisterComponent component, ref PriceCalculationEvent args)
{
float basePrice = 0; // moles of gas * price/mole
float totalMoles = 0; // total number of moles in can
float maxComponent = 0; // moles of the dominant gas
for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
{
basePrice += component.Air.Moles[i] * _atmosphereSystem.GetGas(i).PricePerMole;
totalMoles += component.Air.Moles[i];
maxComponent = Math.Max(maxComponent, component.Air.Moles[i]);
}
// Pay more for gas canisters that are more pure
float purity = 1;
if (totalMoles > 0) {
purity = maxComponent / totalMoles;
}
args.Price += basePrice * purity;
args.Price += _atmosphereSystem.GetPrice(component.Air);
}
/// <summary>