Elegance Station (#2020)

* Elegance Time..

* Elegance Evac & Job List Update

It's so real.

* Actual Elegance Job Slot Changes

* Potential Invalids Fix???-

* Elegance Last(?) Changes

Second to last, if not the last changes to Elegance for a good while.
We're so back!

* Oops :3

* I'm Trying

Fixed some wiring and lighting issues at the bridge.

* More changes

Ditto

* Invalids 2: Electric Boogalo

Hopefully this actually works. If not, I'm going to.. do something, for sure-

HUGE thanks to Velcro for helping me with this one!!

* Removed the paper slip from Transport.

It was causing invalid errors...

* Elegance Maints Update

Greatly improves the maintenance tunnels on the station, as wells as fixes some minor issues.

* Another Small Update

Fixed some complaints with Chemistry, the kitchen, and added some goodies to the outside of the station.

And trash. A lot of trash.

* Minor Changes

The Space View in med is so real.
Also forgot to color some pipes...

* More Tweaks

Added a toilet to Perma, among other minor changes, and some prototype file changes.

* Even More Tweaks

There were a few wiring issues, so I fixed those. Also some very minor maints updates, along side some decoration.

* Armory Changes

The entire armory got an overhaul, to sum this commit up. Not much changed other than this besides the salvage magnet's orientation.

* Changes... Again.

Fixed some minor oopsies and oversights.

I'm also calling this one the fill-in-ing. Cluttered various rooms because they were way too empty for their own good.

* Actually made the updates this time

I'm stupid, to sum this commit up...

* Epistemics Rework

COMPLETELY overhauled this fucking department. It was terrible and empty before and I hated it.

* Stupid Fucking Grille

* Botany Overhaul

Botany has received a major overhaul. I've also added late join spawn points and cryopods because I forgot to do this. Rejoice.

* Final Final Touch-ups

Real this time, I swear.

* I lied.

Who's surprised?

* Curse of EVERYTHING

God this was fucking abysmal but I DID IT

* That Fucking Thing That I Hate

* The Greening of '24

* The Christmas Update

* Update elegance.yml

* Elegance Assistants

* Head Bedroom Updates

* Elegance Hotfixes

* More hotfixes

* Elegance Review Fixed 2/?

* I'm going fucking nuts

* Update elegance.yml

* Moar...

* Update elegance.yml

* Update elegance.yml

* Added Salvage Spawns

* Review Fixes (1/3)

* Velcro's lighting fix!!

It's here!~

* Update NTES_Transport.yml

* Update elegance.yml
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@ -60,7 +60,8 @@ namespace Content.IntegrationTests.Tests
"Hammurabi", // DeltaV
"Lighthouse", // DeltaV
"Micro", // DeltaV
"Chibi" // DeltaV
"Chibi", // DeltaV
"Elegance" // DeltaV
};
/// <summary>

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238903
Resources/Maps/elegance.yml Normal file

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@ -7,6 +7,7 @@
- Byoin
- Chibi
- Edge
- Elegance
- Glacier
- Hammurabi
- Lighthouse

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@ -0,0 +1,77 @@
- type: gameMap
id: Elegance
mapName: 'Elegance'
mapPath: /Maps/elegance.yml
minPlayers: 40
stations:
Elegance:
stationProto: StandardNanotrasenStation
components:
- type: StationNameSetup
mapNameTemplate: '{0} Lady Elegance {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: 'DV'
- type: StationEmergencyShuttle
emergencyShuttlePath: /Maps/_DV/Shuttles/NTES_Transport.yml
- type: StationJobs
availableJobs:
#civilian
Passenger: [ -1, -1 ]
Librarian: [ 1, 1 ]
Boxer: [ 2, 2 ]
#command
Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
ChiefJustice: [ 1, 1 ]
ChiefMedicalOfficer: [ 1, 1 ]
HeadOfSecurity: [ 1, 1 ]
ResearchDirector: [ 1, 1 ]
Quartermaster: [ 1, 1 ]
StationAi: [ 1, 1 ]
AdministrativeAssistant: [ 1, 1 ]
#engineering
AtmosphericTechnician: [ 3, 3 ]
StationEngineer: [ 4, 5 ]
TechnicalAssistant: [ 2, 4 ]
#justice
Clerk: [ 1, 1 ]
Lawyer: [ 1, 1 ]
Prosecutor: [ 1, 1 ]
#medical
Chemist: [ 2, 2 ]
Paramedic: [ 1, 2 ]
MedicalDoctor: [ 4, 6 ]
MedicalIntern: [ 4, 4 ]
Psychologist: [ 1, 1 ]
Surgeon: [ 1, 1]
#security
Brigmedic: [ 1, 1 ]
Detective: [ 1, 1 ]
Prisoner: [ 3, 4 ]
PrisonGuard: [ 1, 2 ]
SecurityOfficer: [ 4, 6 ]
SecurityCadet: [ 2, 4 ]
Warden: [ 1, 1 ]
#service
Bartender: [ 2, 3 ]
Botanist: [ 2, 3 ]
Chef: [ 2, 3 ]
Clown: [ 1, 1 ]
Janitor: [ 2, 3 ]
Mime: [ 1, 1 ]
Musician: [ 2, 2 ]
Reporter: [ 2, 2 ]
ServiceWorker: [ 4, 6 ]
#science
Chaplain: [ 1, 1 ]
ForensicMantis: [ 1, 1 ]
Scientist: [ 4, 6 ]
ResearchAssistant: [ 4, 6 ]
Borg: [ 2, 3 ]
#supply
CargoTechnician: [ 2, 4 ]
CargoAssistant: [ 2 , 2 ]
Courier: [ 2, 2 ]
SalvageSpecialist: [ 4, 4 ]