Elegance Station (#2020)
* Elegance Time.. * Elegance Evac & Job List Update It's so real. * Actual Elegance Job Slot Changes * Potential Invalids Fix???- * Elegance Last(?) Changes Second to last, if not the last changes to Elegance for a good while. We're so back! * Oops :3 * I'm Trying Fixed some wiring and lighting issues at the bridge. * More changes Ditto * Invalids 2: Electric Boogalo Hopefully this actually works. If not, I'm going to.. do something, for sure- HUGE thanks to Velcro for helping me with this one!! * Removed the paper slip from Transport. It was causing invalid errors... * Elegance Maints Update Greatly improves the maintenance tunnels on the station, as wells as fixes some minor issues. * Another Small Update Fixed some complaints with Chemistry, the kitchen, and added some goodies to the outside of the station. And trash. A lot of trash. * Minor Changes The Space View in med is so real. Also forgot to color some pipes... * More Tweaks Added a toilet to Perma, among other minor changes, and some prototype file changes. * Even More Tweaks There were a few wiring issues, so I fixed those. Also some very minor maints updates, along side some decoration. * Armory Changes The entire armory got an overhaul, to sum this commit up. Not much changed other than this besides the salvage magnet's orientation. * Changes... Again. Fixed some minor oopsies and oversights. I'm also calling this one the fill-in-ing. Cluttered various rooms because they were way too empty for their own good. * Actually made the updates this time I'm stupid, to sum this commit up... * Epistemics Rework COMPLETELY overhauled this fucking department. It was terrible and empty before and I hated it. * Stupid Fucking Grille * Botany Overhaul Botany has received a major overhaul. I've also added late join spawn points and cryopods because I forgot to do this. Rejoice. * Final Final Touch-ups Real this time, I swear. * I lied. Who's surprised? * Curse of EVERYTHING God this was fucking abysmal but I DID IT * That Fucking Thing That I Hate * The Greening of '24 * The Christmas Update * Update elegance.yml * Elegance Assistants * Head Bedroom Updates * Elegance Hotfixes * More hotfixes * Elegance Review Fixed 2/? * I'm going fucking nuts * Update elegance.yml * Moar... * Update elegance.yml * Update elegance.yml * Added Salvage Spawns * Review Fixes (1/3) * Velcro's lighting fix!! It's here!~ * Update NTES_Transport.yml * Update elegance.yml
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@ -60,7 +60,8 @@ namespace Content.IntegrationTests.Tests
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"Hammurabi", // DeltaV
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"Lighthouse", // DeltaV
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"Micro", // DeltaV
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"Chibi" // DeltaV
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"Chibi", // DeltaV
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"Elegance" // DeltaV
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};
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/// <summary>
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@ -7,6 +7,7 @@
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- Byoin
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- Chibi
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- Edge
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- Elegance
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- Glacier
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- Hammurabi
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- Lighthouse
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@ -0,0 +1,77 @@
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- type: gameMap
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id: Elegance
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mapName: 'Elegance'
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mapPath: /Maps/elegance.yml
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minPlayers: 40
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stations:
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Elegance:
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stationProto: StandardNanotrasenStation
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components:
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- type: StationNameSetup
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mapNameTemplate: '{0} Lady Elegance {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: 'DV'
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- type: StationEmergencyShuttle
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emergencyShuttlePath: /Maps/_DV/Shuttles/NTES_Transport.yml
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- type: StationJobs
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availableJobs:
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#civilian
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Passenger: [ -1, -1 ]
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Librarian: [ 1, 1 ]
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Boxer: [ 2, 2 ]
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#command
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Captain: [ 1, 1 ]
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HeadOfPersonnel: [ 1, 1 ]
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ChiefEngineer: [ 1, 1 ]
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ChiefJustice: [ 1, 1 ]
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ChiefMedicalOfficer: [ 1, 1 ]
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HeadOfSecurity: [ 1, 1 ]
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ResearchDirector: [ 1, 1 ]
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Quartermaster: [ 1, 1 ]
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StationAi: [ 1, 1 ]
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AdministrativeAssistant: [ 1, 1 ]
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#engineering
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AtmosphericTechnician: [ 3, 3 ]
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StationEngineer: [ 4, 5 ]
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TechnicalAssistant: [ 2, 4 ]
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#justice
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Clerk: [ 1, 1 ]
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Lawyer: [ 1, 1 ]
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Prosecutor: [ 1, 1 ]
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#medical
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Chemist: [ 2, 2 ]
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Paramedic: [ 1, 2 ]
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MedicalDoctor: [ 4, 6 ]
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MedicalIntern: [ 4, 4 ]
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Psychologist: [ 1, 1 ]
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Surgeon: [ 1, 1]
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#security
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Brigmedic: [ 1, 1 ]
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Detective: [ 1, 1 ]
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Prisoner: [ 3, 4 ]
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PrisonGuard: [ 1, 2 ]
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SecurityOfficer: [ 4, 6 ]
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SecurityCadet: [ 2, 4 ]
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Warden: [ 1, 1 ]
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#service
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Bartender: [ 2, 3 ]
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Botanist: [ 2, 3 ]
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Chef: [ 2, 3 ]
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Clown: [ 1, 1 ]
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Janitor: [ 2, 3 ]
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Mime: [ 1, 1 ]
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Musician: [ 2, 2 ]
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Reporter: [ 2, 2 ]
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ServiceWorker: [ 4, 6 ]
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#science
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Chaplain: [ 1, 1 ]
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ForensicMantis: [ 1, 1 ]
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Scientist: [ 4, 6 ]
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ResearchAssistant: [ 4, 6 ]
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Borg: [ 2, 3 ]
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#supply
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CargoTechnician: [ 2, 4 ]
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CargoAssistant: [ 2 , 2 ]
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Courier: [ 2, 2 ]
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SalvageSpecialist: [ 4, 4 ]
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