Add species-specific code for ToggleableLightVisuals (#35482)

This commit is contained in:
Sparlight
2025-03-01 14:31:31 +00:00
committed by deltanedas
parent 8ac10881e6
commit be41cb85d2
4 changed files with 39 additions and 1 deletions
@@ -2,6 +2,7 @@ using Content.Client.Clothing;
using Content.Client.Items.Systems;
using Content.Shared.Clothing;
using Content.Shared.Hands;
using Content.Shared.Inventory;
using Content.Shared.Item;
using Content.Shared.Toggleable;
using Robust.Client.GameObjects;
@@ -62,7 +63,16 @@ public sealed class ToggleableLightVisualsSystem : VisualizerSystem<ToggleableLi
|| !enabled)
return;
if (!component.ClothingVisuals.TryGetValue(args.Slot, out var layers))
if (!TryComp(args.Equipee, out InventoryComponent? inventory))
return;
List<PrototypeLayerData>? layers = null;
// attempt to get species specific data
if (inventory.SpeciesId != null)
component.ClothingVisuals.TryGetValue($"{args.Slot}-{inventory.SpeciesId}", out layers);
// No species specific data. Try to default to generic data.
if (layers == null && !component.ClothingVisuals.TryGetValue(args.Slot, out layers))
return;
var modulate = AppearanceSystem.TryGetData<Color>(uid, ToggleableLightVisuals.Color, out var color, appearance);