Fix Airtight Explosion Cache (#43276)
fix explosions Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@ -245,7 +245,7 @@ public sealed partial class ExplosionSystem
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var damagePerIntensity = FixedPoint2.Zero;
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foreach (var (type, value) in explosionType.DamagePerIntensity.DamageDict)
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{
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if (_damageableSystem.CanBeDamagedBy((uid, damageable), type))
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if (!_damageableSystem.CanBeDamagedBy((uid, damageable), type))
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continue;
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// TODO EXPLOSION SYSTEM
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