Remove warnings in Content.Server for _DV content (#5114)
* Cleanup datafields with matching autogenerated tag [RA0027] * Remove unused dependencies [CS0414] * Swap to AddMarkupOrThrow over PushMarkup [CS0618] * Fix namespacing [CA1050] * Prefer the generic overload [CA2263] * Fix exception throwing [CA2208] * Mark RoundStartCaptain as static [CA1822] * Don't use string literal [RA0033] * Remove un-needed null check [CS8073] * Explicitly set webhookData to null [CS0649] * Use protoId over bare string * Prefer HasComp over TryComp with no usage of the actual comp
This commit is contained in:
parent
f7dbafc607
commit
bf8cce52a1
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@ -11,7 +11,6 @@ namespace Content.Server._DV.Abilities.Chitinid;
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public sealed partial class ChitinidSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly ItemCougherSystem _cougher = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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@ -9,7 +9,6 @@ namespace Content.Server._DV.Abilities.Kitsune;
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public sealed class KitsuneFoxSystem : EntitySystem
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{
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[Dependency] private readonly PolymorphSystem _polymorph = default!;
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[Dependency] private readonly SharedStaminaSystem _stamina = default!;
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public override void Initialize()
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{
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@ -20,7 +19,7 @@ public sealed class KitsuneFoxSystem : EntitySystem
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private void OnStunned(Entity<KitsuneFoxComponent> ent, ref StunnedEvent args)
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{
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if (!TryComp<PolymorphedEntityComponent>(ent, out var polymorph))
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if (!HasComp<PolymorphedEntityComponent>(ent))
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return;
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_polymorph.Revert(ent.Owner);
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@ -27,7 +27,6 @@ public sealed class PrecognitionPowerSystem : EntitySystem
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{
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly MindSystem _mind = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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@ -35,7 +34,6 @@ public sealed class PrecognitionPowerSystem : EntitySystem
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[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
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[Dependency] private readonly IChatManager _chat = default!;
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[Dependency] private readonly IComponentFactory _factory = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly MovementModStatusSystem _movementMod = default!;
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@ -25,6 +25,7 @@ public sealed class AddictionSystem : SharedAddictionSystem
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private const int SuppressionDuration = 10;
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private EntityQuery<AddictedComponent> _addicted;
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private readonly ProtoId<LocalizedDatasetPrototype> _datasetId = "AddictionEffects";
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public override void Initialize()
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{
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@ -86,7 +87,7 @@ public sealed class AddictionSystem : SharedAddictionSystem
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private string GetRandomPopup()
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{
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return Loc.GetString(_random.Pick(_prototypeManager.Index<LocalizedDatasetPrototype>("AddictionEffects").Values));
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return Loc.GetString(_random.Pick(_prototypeManager.Index<LocalizedDatasetPrototype>(_datasetId).Values));
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}
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private void DoAddictionEffect(EntityUid uid)
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@ -24,8 +24,6 @@ public sealed class SpawnPlayer : LocalizedEntityCommands
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IServerPreferencesManager _prefs = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly TraitSystem _trait = default!;
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[Dependency] private readonly PlayTimeTrackingManager _playTimeTracking = default!;
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public override string Command => "spawnplayer";
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@ -89,7 +89,7 @@ public sealed partial class CargoSystem
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{
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Components =
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[
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Factory.GetComponentName(typeof(CargoShuttleComponent))
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Factory.GetComponentName<CargoShuttleComponent>()
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]
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};
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@ -13,7 +13,7 @@ public sealed partial class PricingSystem
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/// <returns>The modified price.</returns>
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private double ApplyPrototypePriceModifier(EntityPrototype prototype, double basePrice)
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{
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if (prototype.Components.TryGetValue(Factory.GetComponentName(typeof(PriceModifierComponent)),
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if (prototype.Components.TryGetValue(Factory.GetComponentName<PriceModifierComponent>(),
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out var modProto))
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{
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var priceModifier = (PriceModifierComponent)modProto.Component;
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@ -109,7 +109,7 @@ public sealed class StockMarketSystem : EntitySystem
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break;
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default:
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throw new ArgumentOutOfRangeException();
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throw new InvalidOperationException($"Unknown UiAction type [{message.Action}]");
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}
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// Play confirmation sound if the transaction was successful
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@ -18,7 +18,6 @@ public sealed class CosmicConversionSystem : EntitySystem
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[Dependency] private readonly CosmicCultRuleSystem _cultRule = default!;
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[Dependency] private readonly CosmicGlyphSystem _cosmicGlyph = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SharedCosmicCultSystem _cosmicCult = default!;
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@ -74,7 +74,6 @@ public sealed class CosmicCultRuleSystem : GameRuleSystem<CosmicCultRuleComponen
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[Dependency] private readonly AntagSelectionSystem _antag = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly DamageableSystem _damage = default!;
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[Dependency] private readonly EmergencyShuttleSystem _emergency = default!;
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[Dependency] private readonly EuiManager _euiMan = default!;
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[Dependency] private readonly GhostSystem _ghost = default!;
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@ -27,15 +27,12 @@ namespace Content.Server._DV.CosmicCult;
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public sealed class DeconversionSystem : EntitySystem
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{
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedJitteringSystem _jittering = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedToolSystem _tools = default!;
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[Dependency] private readonly UseDelaySystem _delay = default!;
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[Dependency] private readonly SharedStunSystem _stun = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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[Dependency] private readonly IPlayerManager _playerMan = default!;
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@ -12,7 +12,6 @@ namespace Content.Server._DV.CosmicCult.EntitySystems;
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public sealed partial class CosmicEntropyDegenSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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public override void Initialize()
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@ -54,7 +54,7 @@ public sealed partial class CwoinkSystem : SharedCwoinkSystem
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private static partial Regex DiscordRegex();
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private string _webhookUrl = string.Empty;
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private WebhookData? _webhookData;
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private WebhookData? _webhookData = null;
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private readonly HttpClient _httpClient = new();
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@ -523,8 +523,7 @@ public sealed partial class CwoinkSystem : SharedCwoinkSystem
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GameRunLevel.PreRoundLobby => "\n\n:arrow_forward: _**Pre-round lobby started**_\n",
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GameRunLevel.InRound => "\n\n:arrow_forward: _**Round started**_\n",
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GameRunLevel.PostRound => "\n\n:stop_button: _**Post-round started**_\n",
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_ => throw new ArgumentOutOfRangeException(nameof(_gameTicker.RunLevel),
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$"{_gameTicker.RunLevel} was not matched."),
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_ => throw new InvalidOperationException( $"{_gameTicker.RunLevel} was not matched."),
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};
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existingEmbed.LastRunLevel = _gameTicker.RunLevel;
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@ -615,8 +614,7 @@ public sealed partial class CwoinkSystem : SharedCwoinkSystem
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: $"pre-round lobby for round {_gameTicker.RoundId + 1}",
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GameRunLevel.InRound => $"round {_gameTicker.RoundId}",
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GameRunLevel.PostRound => $"post-round {_gameTicker.RoundId}",
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_ => throw new ArgumentOutOfRangeException(nameof(_gameTicker.RunLevel),
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$"{_gameTicker.RunLevel} was not matched."),
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_ => throw new InvalidOperationException( $"{_gameTicker.RunLevel} was not matched."),
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};
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return new WebhookPayload
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@ -40,7 +40,6 @@ public sealed class ExecutionSystem : EntitySystem
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly InteractionSystem _interactionSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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@ -262,7 +261,7 @@ public sealed class ExecutionSystem : EntitySystem
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break;
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default:
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throw new ArgumentOutOfRangeException();
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throw new InvalidOperationException($"Unknown shootable type [{ev.Ammo[0].Shootable}]");
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}
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// Clumsy people have a chance to shoot themselves (not in the head)
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@ -44,7 +44,6 @@ public sealed partial class GrapplingSystem : SharedGrapplingSystem
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly StandingStateSystem _standingState = default!;
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[Dependency] private readonly TagSystem _tag = default!;
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[Dependency] private readonly SharedVirtualItemSystem _virtual = default!;
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private ProtoId<TagPrototype> _grappleTargetId = "GrappleTarget";
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@ -6,21 +6,21 @@ namespace Content.Server.Roboisseur.Roboisseur
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public sealed partial class RoboisseurComponent : Component
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{
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[ViewVariables]
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[DataField("accumulator")]
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[DataField]
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public float Accumulator = 0f;
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[ViewVariables(VVAccess.ReadOnly)]
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[DataField("impatient")]
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[DataField]
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public Boolean Impatient { get; set; } = false;
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[ViewVariables]
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[DataField("resetTime")]
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[DataField]
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public TimeSpan ResetTime = TimeSpan.FromMinutes(10);
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[DataField("barkAccumulator")]
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[DataField]
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public float BarkAccumulator = 0f;
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[DataField("barkTime")]
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[DataField]
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public TimeSpan BarkTime = TimeSpan.FromMinutes(1);
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/// <summary>
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@ -28,7 +28,7 @@ namespace Content.Server.Roboisseur.Roboisseur
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/// </summary>
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public TimeSpan StateTime = default!;
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[DataField("stateCD")]
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[DataField]
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public TimeSpan StateCD = TimeSpan.FromSeconds(5);
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[ViewVariables(VVAccess.ReadWrite)]
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@ -21,7 +21,6 @@ namespace Content.Server.Roboisseur.Roboisseur
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly MaterialStorageSystem _material = default!;
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IAdminLogManager _adminLog = default!;
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@ -1,7 +1,9 @@
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using Content.Server.Objectives.Systems;
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using Content.Server._DV.Objectives.Systems;
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using Content.Shared.Roles;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Server._DV.Objectives.Components;
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/// <summary>
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/// Requires that the player not have a certain job to have this objective.
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/// </summary>
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@ -1,8 +1,8 @@
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using Content.Server.Objectives.Components;
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using Content.Server._DV.Objectives.Components;
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using Content.Shared.Objectives.Components;
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using Content.Shared.Roles.Components;
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namespace Content.Server.Objectives.Systems;
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namespace Content.Server._DV.Objectives.Systems;
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/// <summary>
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/// Handles checking the job blacklist for this objective.
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@ -77,7 +77,7 @@ public sealed class AutomaticSpareIdSystem : EntitySystem
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MoveToAlerted(ent);
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}
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private void RoundStartCaptain(Entity<AutomaticSpareIdComponent> ent)
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private static void RoundStartCaptain(Entity<AutomaticSpareIdComponent> ent)
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{
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ent.Comp.State = AutomaticSpareIdState.CaptainPresent;
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ent.Comp.Timeout = null;
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@ -16,46 +16,46 @@ public sealed partial class MeteorSwarmRuleComponent : Component
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[DataField("waves")]
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public int? WaveCounter = null;
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[DataField("minimumWaves")]
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[DataField]
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public int MinimumWaves = 3;
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[DataField("maximumWaves")]
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[DataField]
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public int MaximumWaves = 8;
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[DataField("minimumCooldown")]
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[DataField]
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public float MinimumCooldown = 10f;
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[DataField("maximumCooldown")]
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[DataField]
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public float MaximumCooldown = 60f;
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[DataField("meteorsPerWave")]
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[DataField]
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public int MeteorsPerWave = 5;
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[DataField("meteorVelocity")]
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[DataField]
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public float MeteorVelocity = 10f;
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[DataField("maxAngularVelocity")]
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[DataField]
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public float MaxAngularVelocity = 2f;
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[DataField("minAngularVelocity")]
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[DataField]
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public float MinAngularVelocity = -2f;
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/// <summary>
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/// Stagger the spawns a bit, but not too much so they still come in waves
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/// </summary>
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[DataField("spawnDistanceVariation")]
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[DataField]
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public float SpawnDistanceVariation = 50f;
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/// <summary>
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/// Percentage of the station area to target. Allow for some near-miss fly-by meteors to jump-scare crew on EVAs.
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/// Stations aren't perfect rectangles like the targeting area, so even 1.0 will still have some near-misses.
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/// </summary>
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[DataField("targetingSpread")]
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[DataField]
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public float TargetingSpread = 1.05f;
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/// <summary>
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/// How long before a meteor despawns (in case it missed everything).
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/// </summary>
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[DataField("meteorLifetime")]
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[DataField]
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public float MeteorLifetime = 300f;
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}
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@ -10,7 +10,7 @@ public sealed partial class MinorMassMindSwapRuleComponent : Component
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/// <summary>
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/// The mind swap is only temporary if true.
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/// </summary>
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[DataField("isTemporary")]
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[DataField]
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public bool IsTemporary = false;
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[DataField]
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@ -108,35 +108,35 @@ public sealed class FugitiveRule : StationEventSystem<FugitiveRuleComponent>
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private FormattedMessage GenerateReport(EntityUid uid, FugitiveRuleComponent rule)
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{
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var report = new FormattedMessage();
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report.PushMarkup(Loc.GetString("fugitive-report-title"));
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report.AddMarkupOrThrow(Loc.GetString("fugitive-report-title"));
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report.PushNewline();
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report.PushMarkup(Loc.GetString("fugitive-report-first-line"));
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report.AddMarkupOrThrow(Loc.GetString("fugitive-report-first-line"));
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report.PushNewline();
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if (!TryComp<HumanoidAppearanceComponent>(uid, out var humanoid))
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{
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report.AddMarkup(Loc.GetString("fugitive-report-inhuman", ("name", uid)));
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report.AddMarkupOrThrow(Loc.GetString("fugitive-report-inhuman", ("name", uid)));
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return report;
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}
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var species = PrototypeManager.Index(humanoid.Species);
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report.PushMarkup(Loc.GetString("fugitive-report-morphotype", ("species", Loc.GetString(species.Name))));
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report.PushMarkup(Loc.GetString("fugitive-report-age", ("age", humanoid.Age)));
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report.PushMarkup(Loc.GetString("fugitive-report-sex", ("sex", humanoid.Sex.ToString())));
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report.AddMarkupOrThrow(Loc.GetString("fugitive-report-morphotype", ("species", Loc.GetString(species.Name))));
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report.AddMarkupOrThrow(Loc.GetString("fugitive-report-age", ("age", humanoid.Age)));
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report.AddMarkupOrThrow(Loc.GetString("fugitive-report-sex", ("sex", humanoid.Sex.ToString())));
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if (TryComp<PhysicsComponent>(uid, out var physics))
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report.PushMarkup(Loc.GetString("fugitive-report-weight", ("weight", Math.Round(physics.FixturesMass))));
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report.AddMarkupOrThrow(Loc.GetString("fugitive-report-weight", ("weight", Math.Round(physics.FixturesMass))));
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// add a random identifying quality that officers can use to track them down
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report.PushMarkup(RobustRandom.Next(0, 2) switch
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report.AddMarkupOrThrow(RobustRandom.Next(0, 2) switch
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{
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0 => Loc.GetString("fugitive-report-detail-dna", ("dna", GetDNA(uid))),
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_ => Loc.GetString("fugitive-report-detail-prints", ("prints", GetPrints(uid)))
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});
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report.PushNewline();
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report.PushMarkup(Loc.GetString("fugitive-report-crimes-header"));
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report.AddMarkupOrThrow(Loc.GetString("fugitive-report-crimes-header"));
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// generate some random crimes to avoid this situation
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// "officer what are my charges?"
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@ -144,7 +144,7 @@ public sealed class FugitiveRule : StationEventSystem<FugitiveRuleComponent>
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AddCharges(report, rule);
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report.PushNewline();
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report.AddMarkup(Loc.GetString("fugitive-report-last-line"));
|
||||
report.AddMarkupOrThrow(Loc.GetString("fugitive-report-last-line"));
|
||||
|
||||
return report;
|
||||
}
|
||||
|
|
@ -172,7 +172,7 @@ public sealed class FugitiveRule : StationEventSystem<FugitiveRuleComponent>
|
|||
foreach (var crime in crimes)
|
||||
{
|
||||
var count = RobustRandom.Next(rule.MinCounts, rule.MaxCounts + 1);
|
||||
report.PushMarkup(Loc.GetString("fugitive-report-crime", ("crime", Loc.GetString(crime)), ("count", count)));
|
||||
report.AddMarkupOrThrow(Loc.GetString("fugitive-report-crime", ("crime", Loc.GetString(crime)), ("count", count)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -16,14 +16,14 @@ public sealed partial class EnergyGunComponent : Component
|
|||
/// <summary>
|
||||
/// A list of the different firing modes the energy gun can switch between
|
||||
/// </summary>
|
||||
[DataField("fireModes", required: true)]
|
||||
[DataField(required: true)]
|
||||
[AutoNetworkedField]
|
||||
public List<EnergyWeaponFireMode> FireModes = new();
|
||||
|
||||
/// <summary>
|
||||
/// The currently selected firing mode
|
||||
/// </summary>
|
||||
[DataField("currentFireMode")]
|
||||
[DataField]
|
||||
[AutoNetworkedField]
|
||||
public EnergyWeaponFireMode? CurrentFireMode = default!;
|
||||
}
|
||||
|
|
@ -40,18 +40,18 @@ public sealed partial class EnergyWeaponFireMode
|
|||
/// <summary>
|
||||
/// The battery cost to fire the projectile associated with this firing mode
|
||||
/// </summary>
|
||||
[DataField("fireCost")]
|
||||
[DataField]
|
||||
public float FireCost = 100;
|
||||
|
||||
/// <summary>
|
||||
/// The name of the selected firemode
|
||||
/// </summary>
|
||||
[DataField("name")]
|
||||
[DataField]
|
||||
public string Name = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// What RsiState we use for that firemode if it needs to change.
|
||||
/// </summary>
|
||||
[DataField("state")]
|
||||
[DataField]
|
||||
public string State = string.Empty;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using Content.Server.Psionics;
|
|||
using Content.Shared.Xenoarchaeology.Artifact;
|
||||
using Content.Shared.Xenoarchaeology.Artifact.Components;
|
||||
|
||||
namespace Content.Server._DV.Xenoarchaeology.XenoArtifacts.Effects.Systems;
|
||||
public sealed class PsionicProducingArtifactSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedXenoArtifactSystem _artifact = default!;
|
||||
|
|
@ -31,8 +32,6 @@ public sealed class PsionicProducingArtifactSystem : EntitySystem
|
|||
|
||||
// Pick first active node
|
||||
var node = _artifact.GetActiveNodes(artifactEntity).FirstOrDefault();
|
||||
if (node == null)
|
||||
return;
|
||||
|
||||
// Track psionic usage using ConsumedResearchValue
|
||||
var currentAmount = _artifact.GetResearchValue(node);
|
||||
|
|
|
|||
|
|
@ -9,8 +9,6 @@ namespace Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Systems;
|
|||
|
||||
public sealed class ArtifactMetapsionicTriggerSystem : BaseXATSystem<ArtifactMetapsionicTriggerComponent>
|
||||
{
|
||||
[Dependency] private readonly XenoArtifactSystem _artifact = default!;
|
||||
|
||||
private EntityQuery<XenoArtifactComponent> _xenoArtifactQuery;
|
||||
|
||||
public override void Initialize()
|
||||
|
|
|
|||
Loading…
Reference in New Issue