multi reagent bloodstream (#41489)
* multi reagent bloodstream * pluralize the comments * fix TryModifyBloodLevel return logic * now with quantity * now with solution * implement suggestions * fix forensics * minor thing * Nevermind undo that caps matters. --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
This commit is contained in:
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@ -37,7 +37,10 @@ public sealed class BloodstreamSystem : SharedBloodstreamSystem
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// Fill blood solution with BLOOD
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// The DNA string might not be initialized yet, but the reagent data gets updated in the GenerateDnaEvent subscription
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bloodSolution.AddReagent(new ReagentId(entity.Comp.BloodReagent, GetEntityBloodData(entity.Owner)), entity.Comp.BloodMaxVolume - bloodSolution.Volume);
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var solution = entity.Comp.BloodReagents.Clone();
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solution.ScaleTo(entity.Comp.BloodMaxVolume - bloodSolution.Volume);
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solution.SetReagentData(GetEntityBloodData(entity.Owner));
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bloodSolution.AddSolution(solution, PrototypeManager);
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}
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// forensics is not predicted yet
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@ -1,3 +1,4 @@
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Storage;
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namespace Content.Server.Medical.BiomassReclaimer
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@ -34,10 +35,10 @@ namespace Content.Server.Medical.BiomassReclaimer
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public float CurrentExpectedYield = 0f;
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/// <summary>
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/// The reagent that will be spilled while processing a mob.
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/// The reagents that will be spilled while processing a mob.
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/// </summary>
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[ViewVariables]
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public string? BloodReagent;
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public Solution? BloodReagents = null;
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/// <summary>
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/// Entities that can be randomly spawned while processing a mob.
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@ -7,7 +7,7 @@ using Content.Shared.Administration.Logs;
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using Content.Shared.Audio;
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using Content.Shared.Body.Components;
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using Content.Shared.CCVar;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Climbing.Events;
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using Content.Shared.Construction.Components;
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using Content.Shared.Database;
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@ -45,6 +45,7 @@ namespace Content.Server.Medical.BiomassReclaimer
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly PuddleSystem _puddleSystem = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solution = default!;
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[Dependency] private readonly ThrowingSystem _throwing = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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@ -68,10 +69,8 @@ namespace Content.Server.Medical.BiomassReclaimer
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if (reclaimer.RandomMessTimer <= 0)
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{
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if (_robustRandom.Prob(0.2f) && reclaimer.BloodReagent is not null)
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if (_robustRandom.Prob(0.2f) && reclaimer.BloodReagents is { } blood)
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{
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Solution blood = new();
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blood.AddReagent(reclaimer.BloodReagent, 50);
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_puddleSystem.TrySpillAt(uid, blood, out _);
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}
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if (_robustRandom.Prob(0.03f) && reclaimer.SpawnedEntities.Count > 0)
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@ -92,7 +91,7 @@ namespace Content.Server.Medical.BiomassReclaimer
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reclaimer.CurrentExpectedYield = reclaimer.CurrentExpectedYield - actualYield; // store non-integer leftovers
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_material.SpawnMultipleFromMaterial(actualYield, BiomassPrototype, Transform(uid).Coordinates);
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reclaimer.BloodReagent = null;
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reclaimer.BloodReagents = null;
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reclaimer.SpawnedEntities.Clear();
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RemCompDeferred<ActiveBiomassReclaimerComponent>(uid);
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}
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@ -208,9 +207,11 @@ namespace Content.Server.Medical.BiomassReclaimer
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var component = ent.Comp;
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AddComp<ActiveBiomassReclaimerComponent>(ent);
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if (TryComp<BloodstreamComponent>(toProcess, out var stream))
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if (TryComp<BloodstreamComponent>(toProcess, out var stream) &&
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_solution.ResolveSolution(toProcess, stream.BloodSolutionName, ref stream.BloodSolution, out var solution))
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{
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component.BloodReagent = stream.BloodReagent;
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component.BloodReagents = solution.Clone();
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component.BloodReagents.ScaleSolution(50 / component.BloodReagents.Volume);
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}
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if (TryComp<ButcherableComponent>(toProcess, out var butcherableComponent))
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{
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@ -17,7 +17,6 @@ using Content.Shared.Abilities.Psionics; // DeltaV
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using Content.Shared.Body.Components;
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using Content.Shared.CombatMode;
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using Content.Shared.CombatMode.Pacification;
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using Content.Shared.Damage.Components;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Humanoid;
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@ -209,8 +208,8 @@ public sealed partial class ZombieSystem
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zombiecomp.BeforeZombifiedSkinColor = huApComp.SkinColor;
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zombiecomp.BeforeZombifiedEyeColor = huApComp.EyeColor;
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zombiecomp.BeforeZombifiedCustomBaseLayers = new(huApComp.CustomBaseLayers);
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if (TryComp<BloodstreamComponent>(target, out var stream))
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zombiecomp.BeforeZombifiedBloodReagent = stream.BloodReagent;
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if (TryComp<BloodstreamComponent>(target, out var stream) && stream.BloodReagents is { } reagents)
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zombiecomp.BeforeZombifiedBloodReagents = reagents.Clone();
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_humanoidAppearance.SetSkinColor(target, zombiecomp.SkinColor, verify: false, humanoid: huApComp);
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@ -244,7 +243,7 @@ public sealed partial class ZombieSystem
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//NOTE: they are supposed to bleed, just not take damage
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_bloodstream.SetBloodLossThreshold(target, 0f);
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//Give them zombie blood
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_bloodstream.ChangeBloodReagent(target, zombiecomp.NewBloodReagent);
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_bloodstream.ChangeBloodReagents(target, zombiecomp.NewBloodReagents);
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//This is specifically here to combat insuls, because frying zombies on grilles is funny as shit.
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//_inventory.TryUnequip(target, "gloves", true, true); // DeltaV - Buff Zombies
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@ -305,7 +305,7 @@ namespace Content.Server.Zombies
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appcomp.EyeColor = zombiecomp.BeforeZombifiedEyeColor;
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}
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_humanoidAppearance.SetSkinColor(target, zombiecomp.BeforeZombifiedSkinColor, false);
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_bloodstream.ChangeBloodReagent(target, zombiecomp.BeforeZombifiedBloodReagent);
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_bloodstream.ChangeBloodReagents(target, zombiecomp.BeforeZombifiedBloodReagents);
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return true;
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}
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@ -1,7 +1,6 @@
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using Content.Shared.Alert;
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using Content.Shared.Body.Systems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.FixedPoint;
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@ -152,13 +151,13 @@ public sealed partial class BloodstreamComponent : Component
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public FixedPoint2 BloodMaxVolume = FixedPoint2.New(300);
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/// <summary>
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/// Which reagent is considered this entities 'blood'?
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/// Which reagents are considered this entities 'blood'?
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/// </summary>
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/// <remarks>
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/// Slime-people might use slime as their blood or something like that.
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/// </remarks>
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[DataField, AutoNetworkedField]
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public ProtoId<ReagentPrototype> BloodReagent = "Blood";
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public Solution BloodReagents = new([new("Blood", 1)]);
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/// <summary>
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/// Name/Key that <see cref="BloodSolution"/> is indexed by.
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@ -29,9 +29,9 @@ public abstract class SharedBloodstreamSystem : EntitySystem
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{
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public static readonly EntProtoId Bloodloss = "StatusEffectBloodloss";
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[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
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[Dependency] protected readonly SharedSolutionContainerSystem SolutionContainer = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedPuddleSystem _puddle = default!;
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@ -193,7 +193,7 @@ public abstract class SharedBloodstreamSystem : EntitySystem
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}
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// TODO probably cache this or something. humans get hurt a lot
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if (!_prototypeManager.Resolve(ent.Comp.DamageBleedModifiers, out var modifiers))
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if (!PrototypeManager.Resolve(ent.Comp.DamageBleedModifiers, out var modifiers))
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return;
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// some reagents may deal and heal different damage types in the same tick, which means DamageIncreased will be true
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@ -366,11 +366,18 @@ public abstract class SharedBloodstreamSystem : EntitySystem
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public bool TryModifyBloodLevel(Entity<BloodstreamComponent?> ent, FixedPoint2 amount)
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{
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if (!Resolve(ent, ref ent.Comp, logMissing: false)
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|| !SolutionContainer.ResolveSolution(ent.Owner, ent.Comp.BloodSolutionName, ref ent.Comp.BloodSolution))
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|| !SolutionContainer.ResolveSolution(ent.Owner, ent.Comp.BloodSolutionName, ref ent.Comp.BloodSolution, out var bloodSolution))
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return false;
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if (amount >= 0)
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return SolutionContainer.TryAddReagent(ent.Comp.BloodSolution.Value, ent.Comp.BloodReagent, amount, null, GetEntityBloodData(ent));
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{
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var min = FixedPoint2.Min(bloodSolution.AvailableVolume, amount);
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var solution = ent.Comp.BloodReagents.Clone();
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solution.ScaleTo(min);
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solution.SetReagentData(GetEntityBloodData(ent));
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SolutionContainer.AddSolution(ent.Comp.BloodSolution.Value, solution);
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return min == amount;
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}
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// Removal is more involved,
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// since we also wanna handle moving it to the temporary solution
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@ -380,7 +387,7 @@ public abstract class SharedBloodstreamSystem : EntitySystem
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if (!SolutionContainer.ResolveSolution(ent.Owner, ent.Comp.BloodTemporarySolutionName, ref ent.Comp.TemporarySolution, out var tempSolution))
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return true;
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tempSolution.AddSolution(newSol, _prototypeManager);
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tempSolution.AddSolution(newSol, PrototypeManager);
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if (tempSolution.Volume > ent.Comp.BleedPuddleThreshold)
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{
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@ -388,7 +395,7 @@ public abstract class SharedBloodstreamSystem : EntitySystem
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if (SolutionContainer.ResolveSolution(ent.Owner, ent.Comp.ChemicalSolutionName, ref ent.Comp.ChemicalSolution))
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{
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var temp = SolutionContainer.SplitSolution(ent.Comp.ChemicalSolution.Value, tempSolution.Volume / 10);
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tempSolution.AddSolution(temp, _prototypeManager);
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tempSolution.AddSolution(temp, PrototypeManager);
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}
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_puddle.TrySpillAt(ent.Owner, tempSolution, out _, sound: false);
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@ -439,21 +446,21 @@ public abstract class SharedBloodstreamSystem : EntitySystem
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if (SolutionContainer.ResolveSolution(ent.Owner, ent.Comp.BloodSolutionName, ref ent.Comp.BloodSolution, out var bloodSolution))
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{
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tempSol.MaxVolume += bloodSolution.MaxVolume;
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tempSol.AddSolution(bloodSolution, _prototypeManager);
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tempSol.AddSolution(bloodSolution, PrototypeManager);
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SolutionContainer.RemoveAllSolution(ent.Comp.BloodSolution.Value);
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}
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if (SolutionContainer.ResolveSolution(ent.Owner, ent.Comp.ChemicalSolutionName, ref ent.Comp.ChemicalSolution, out var chemSolution))
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{
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tempSol.MaxVolume += chemSolution.MaxVolume;
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tempSol.AddSolution(chemSolution, _prototypeManager);
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tempSol.AddSolution(chemSolution, PrototypeManager);
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SolutionContainer.RemoveAllSolution(ent.Comp.ChemicalSolution.Value);
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}
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if (SolutionContainer.ResolveSolution(ent.Owner, ent.Comp.BloodTemporarySolutionName, ref ent.Comp.TemporarySolution, out var tempSolution))
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{
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tempSol.MaxVolume += tempSolution.MaxVolume;
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tempSol.AddSolution(tempSolution, _prototypeManager);
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tempSol.AddSolution(tempSolution, PrototypeManager);
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SolutionContainer.RemoveAllSolution(ent.Comp.TemporarySolution.Value);
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}
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@ -463,27 +470,45 @@ public abstract class SharedBloodstreamSystem : EntitySystem
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/// <summary>
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/// Change what someone's blood is made of, on the fly.
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/// </summary>
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[Obsolete("ChangeBloodReagent is obsolete, please use ChangeBloodReagents.")]
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public void ChangeBloodReagent(Entity<BloodstreamComponent?> ent, ProtoId<ReagentPrototype> reagent)
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{
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if (!Resolve(ent, ref ent.Comp, logMissing: false)
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|| reagent == ent.Comp.BloodReagent)
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ChangeBloodReagents(ent, new([new(reagent, 1)]));
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}
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/// <summary>
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/// Change what someone's blood is made of, on the fly.
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/// </summary>
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public void ChangeBloodReagents(Entity<BloodstreamComponent?> ent, Solution reagents)
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{
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if (!Resolve(ent, ref ent.Comp, logMissing: false))
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{
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return;
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}
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if (!SolutionContainer.ResolveSolution(ent.Owner, ent.Comp.BloodSolutionName, ref ent.Comp.BloodSolution, out var bloodSolution))
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{
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ent.Comp.BloodReagent = reagent;
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ent.Comp.BloodReagents = reagents.Clone();
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DirtyField(ent, ent.Comp, nameof(BloodstreamComponent.BloodReagents));
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return;
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}
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var currentVolume = bloodSolution.RemoveReagent(ent.Comp.BloodReagent, bloodSolution.Volume, ignoreReagentData: true);
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var currentVolume = FixedPoint2.Zero;
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foreach (var reagent in ent.Comp.BloodReagents)
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{
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currentVolume += bloodSolution.RemoveReagent(reagent.Reagent, quantity: bloodSolution.Volume, ignoreReagentData: true);
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}
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ent.Comp.BloodReagent = reagent;
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DirtyField(ent, ent.Comp, nameof(BloodstreamComponent.BloodReagent));
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ent.Comp.BloodReagents = reagents.Clone();
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DirtyField(ent, ent.Comp, nameof(BloodstreamComponent.BloodReagents));
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if (currentVolume > 0)
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SolutionContainer.TryAddReagent(ent.Comp.BloodSolution.Value, ent.Comp.BloodReagent, currentVolume, null, GetEntityBloodData(ent));
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if (currentVolume == FixedPoint2.Zero)
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return;
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var solution = ent.Comp.BloodReagents.Clone();
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solution.ScaleSolution(currentVolume / solution.Volume);
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solution.SetReagentData(GetEntityBloodData(ent));
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SolutionContainer.AddSolution(ent.Comp.BloodSolution.Value, solution);
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}
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/// <summary>
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@ -167,7 +167,12 @@ namespace Content.Shared.Chemistry.Components
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public Solution(Solution solution)
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{
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Contents = solution.Contents.ShallowClone();
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Contents = new(solution.Contents.Count);
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foreach (var item in solution.Contents)
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{
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Contents.Add(item.Clone());
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}
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Volume = solution.Volume;
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MaxVolume = solution.MaxVolume;
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Temperature = solution.Temperature;
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@ -474,6 +479,37 @@ namespace Content.Shared.Chemistry.Components
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ValidateSolution();
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}
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/// <summary>
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/// Scales the amount of solution.
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/// </summary>
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/// <param name="scale">The scalar to modify the solution by.</param>
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public void ScaleSolution(FixedPoint2 scale)
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{
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ScaleSolution(scale.Float());
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}
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/// <summary>
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/// Scales the amount of solution to a given target.
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/// </summary>
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/// <param name="target">The volume the solutions should have after scaling.</param>
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public void ScaleTo(FixedPoint2 target)
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{
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if (Volume == FixedPoint2.Zero || Volume == target)
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return;
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if (target == FixedPoint2.Zero)
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{
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RemoveAllSolution();
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return;
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}
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var nearestIntScale = (int)Math.Ceiling(target.Float() / Volume.Float());
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ScaleSolution(nearestIntScale);
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var overflow = Volume - target;
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RemoveSolution(overflow);
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}
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/// <summary>
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/// Attempts to remove an amount of reagent from the solution.
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/// </summary>
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@ -965,5 +1001,15 @@ namespace Content.Shared.Chemistry.Components
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}
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return dict;
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}
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public void SetReagentData(List<ReagentData>? data)
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{
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for (var i = 0; i < Contents.Count; i++)
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{
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var old = Contents[i];
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Contents[i] = new ReagentQuantity(new ReagentId(old.Reagent.Prototype, data), old.Quantity);
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}
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ValidateSolution();
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}
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}
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}
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@ -1,4 +1,3 @@
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using Content.Shared.FixedPoint;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Chemistry.Reagent;
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@ -7,9 +6,15 @@ namespace Content.Shared.Chemistry.Reagent;
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public sealed partial class DnaData : ReagentData
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{
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[DataField]
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public string DNA = String.Empty;
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public string DNA = string.Empty;
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public override ReagentData Clone() => this;
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public override ReagentData Clone()
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{
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return new DnaData
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{
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DNA = DNA,
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};
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}
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public override bool Equals(ReagentData? other)
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{
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@ -8,7 +8,7 @@ namespace Content.Shared.Chemistry.Reagent;
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/// </summary>
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[Serializable, NetSerializable]
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[DataDefinition]
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public partial struct ReagentQuantity : IEquatable<ReagentQuantity>
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public partial struct ReagentQuantity : IEquatable<ReagentQuantity>, IRobustCloneable<ReagentQuantity>
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{
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[DataField("Quantity", required: true)]
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public FixedPoint2 Quantity { get; private set; }
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@ -28,6 +28,28 @@ public partial struct ReagentQuantity : IEquatable<ReagentQuantity>
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Quantity = quantity;
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}
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public ReagentQuantity(ReagentQuantity reagentQuantity)
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{
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Quantity = reagentQuantity.Quantity;
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if (reagentQuantity.Reagent.Data is not { } data)
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{
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Reagent = new ReagentId(reagentQuantity.Reagent.Prototype, null);
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return;
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}
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List<ReagentData> copy = new(data.Count);
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foreach (var item in data)
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{
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copy.Add(item.Clone());
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}
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Reagent = new ReagentId(reagentQuantity.Reagent.Prototype, copy);
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}
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public readonly ReagentQuantity Clone()
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{
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return new ReagentQuantity(this);
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}
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public ReagentQuantity() : this(default, default)
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{
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}
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@ -1,7 +1,7 @@
|
|||
using Content.Shared.Chat.Prototypes;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.StatusIcon;
|
||||
|
|
@ -167,14 +167,14 @@ public sealed partial class ZombieComponent : Component
|
|||
public SoundSpecifier BiteSound = new SoundPathSpecifier("/Audio/Effects/bite.ogg");
|
||||
|
||||
/// <summary>
|
||||
/// The blood reagent of the humanoid to restore in case of cloning
|
||||
/// The blood reagents of the humanoid to restore in case of cloning
|
||||
/// </summary>
|
||||
[DataField("beforeZombifiedBloodReagent")]
|
||||
public string BeforeZombifiedBloodReagent = string.Empty;
|
||||
[DataField("beforeZombifiedBloodReagents")]
|
||||
public Solution BeforeZombifiedBloodReagents = new();
|
||||
|
||||
/// <summary>
|
||||
/// The blood reagent to give the zombie. In case you want zombies that bleed milk, or something.
|
||||
/// The blood reagents to give the zombie. In case you want zombies that bleed milk, or something.
|
||||
/// </summary>
|
||||
[DataField("newBloodReagent", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
|
||||
public string NewBloodReagent = "ZombieBlood";
|
||||
[DataField("newBloodReagents")]
|
||||
public Solution NewBloodReagents = new([new("ZombieBlood", 1)]);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -141,7 +141,10 @@
|
|||
- Bee
|
||||
- Trash
|
||||
- type: Bloodstream
|
||||
bloodReagent: InsectBlood
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: InsectBlood
|
||||
Quantity: 1
|
||||
bloodMaxVolume: 0.1
|
||||
- type: MobPrice
|
||||
price: 50
|
||||
|
|
@ -391,7 +394,10 @@
|
|||
Dead:
|
||||
Base: cockroach_dead
|
||||
- type: Bloodstream
|
||||
bloodReagent: InsectBlood
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: InsectBlood
|
||||
Quantity: 1
|
||||
bloodMaxVolume: 20
|
||||
- type: Edible
|
||||
- type: FlavorProfile
|
||||
|
|
@ -556,7 +562,10 @@
|
|||
damageContainer: Biological
|
||||
damageModifierSet: Moth
|
||||
- type: Bloodstream
|
||||
bloodReagent: InsectBlood
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: InsectBlood
|
||||
Quantity: 1
|
||||
- type: Respirator
|
||||
damage:
|
||||
types:
|
||||
|
|
@ -844,7 +853,10 @@
|
|||
tags:
|
||||
- Trash
|
||||
- type: Bloodstream
|
||||
bloodReagent: InsectBlood
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: InsectBlood
|
||||
Quantity: 1
|
||||
bloodMaxVolume: 0.1
|
||||
- type: MobPrice
|
||||
price: 50
|
||||
|
|
@ -1009,7 +1021,10 @@
|
|||
accent: crab
|
||||
- type: Bloodstream
|
||||
bloodMaxVolume: 50
|
||||
bloodReagent: CopperBlood
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: CopperBlood
|
||||
Quantity: 1
|
||||
- type: Tag
|
||||
tags:
|
||||
- VimPilot
|
||||
|
|
@ -2155,7 +2170,10 @@
|
|||
- type: RadiationSource
|
||||
intensity: 0.3
|
||||
- type: Bloodstream
|
||||
bloodReagent: UnstableMutagen
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: UnstableMutagen
|
||||
Quantity: 1
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
food:
|
||||
|
|
@ -2699,7 +2717,10 @@
|
|||
- type: IgnoreSpiderWeb
|
||||
- type: Bloodstream
|
||||
bloodMaxVolume: 150
|
||||
bloodReagent: CopperBlood
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: CopperBlood
|
||||
Quantity: 1
|
||||
- type: Speech
|
||||
speechVerb: Arachnid
|
||||
speechSounds: Arachnid
|
||||
|
|
@ -2845,8 +2866,10 @@
|
|||
speechVerb: Cluwne
|
||||
- type: Bloodstream
|
||||
bloodMaxVolume: 150
|
||||
bloodReagent: Laughter
|
||||
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: Laughter
|
||||
Quantity: 1
|
||||
- type: entity
|
||||
name: wizard spider
|
||||
parent: MobGiantSpider
|
||||
|
|
@ -3180,7 +3203,10 @@
|
|||
attributes:
|
||||
gender: epicene
|
||||
- type: Bloodstream
|
||||
bloodReagent: DemonsBlood
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: DemonsBlood
|
||||
Quantity: 1
|
||||
- type: Damageable
|
||||
damageContainer: BiologicalMetaphysical
|
||||
damageModifierSet: Infernal
|
||||
|
|
@ -3841,7 +3867,10 @@
|
|||
speciesId: cat
|
||||
templateId: pet
|
||||
- type: Bloodstream
|
||||
bloodReagent: Sap
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: Sap
|
||||
Quantity: 1
|
||||
bloodMaxVolume: 60
|
||||
- type: DamageStateVisuals
|
||||
states:
|
||||
|
|
|
|||
|
|
@ -18,7 +18,10 @@
|
|||
- type: ReplacementAccent
|
||||
accent: xeno
|
||||
- type: Bloodstream
|
||||
bloodReagent: FerrochromicAcid
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: FerrochromicAcid
|
||||
Quantity: 1
|
||||
bloodMaxVolume: 75 #we don't want the map to become pools of blood
|
||||
bloodlossDamage:
|
||||
types:
|
||||
|
|
|
|||
|
|
@ -115,8 +115,10 @@
|
|||
context: "human"
|
||||
- type: Bloodstream
|
||||
bloodMaxVolume: 300
|
||||
bloodReagent: Laughter
|
||||
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: Laughter
|
||||
Quantity: 1
|
||||
- type: entity
|
||||
name: behonker
|
||||
parent: BaseMobBehonker
|
||||
|
|
|
|||
|
|
@ -349,7 +349,10 @@
|
|||
speedModifierThresholds:
|
||||
50: 0.4
|
||||
- type: Bloodstream
|
||||
bloodReagent: Water
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: Water
|
||||
Quantity: 1
|
||||
chemicalMaxVolume: 100
|
||||
- type: StatusEffects
|
||||
allowed:
|
||||
|
|
@ -418,7 +421,10 @@
|
|||
suffix: Beer
|
||||
components:
|
||||
- type: Bloodstream
|
||||
bloodReagent: Beer
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: Beer
|
||||
Quantity: 1
|
||||
- type: PointLight
|
||||
color: "#cfa85f"
|
||||
- type: Sprite
|
||||
|
|
@ -435,7 +441,10 @@
|
|||
suffix: Pax
|
||||
components:
|
||||
- type: Bloodstream
|
||||
bloodReagent: Pax
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: Pax
|
||||
Quantity: 1
|
||||
- type: PointLight
|
||||
color: "#AAAAAA"
|
||||
- type: Sprite
|
||||
|
|
@ -455,7 +464,10 @@
|
|||
suffix: Nocturine
|
||||
components:
|
||||
- type: Bloodstream
|
||||
bloodReagent: Nocturine
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: Nocturine
|
||||
Quantity: 1
|
||||
- type: PointLight
|
||||
color: "#128e80"
|
||||
- type: Sprite
|
||||
|
|
@ -475,7 +487,10 @@
|
|||
suffix: THC
|
||||
components:
|
||||
- type: Bloodstream
|
||||
bloodReagent: THC
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: THC
|
||||
Quantity: 1
|
||||
- type: PointLight
|
||||
color: "#808080"
|
||||
- type: Sprite
|
||||
|
|
@ -492,7 +507,10 @@
|
|||
suffix: Bicaridine
|
||||
components:
|
||||
- type: Bloodstream
|
||||
bloodReagent: Bicaridine
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: Bicaridine
|
||||
Quantity: 1
|
||||
- type: PointLight
|
||||
color: "#ffaa00"
|
||||
- type: Sprite
|
||||
|
|
@ -509,7 +527,10 @@
|
|||
suffix: Toxin
|
||||
components:
|
||||
- type: Bloodstream
|
||||
bloodReagent: Toxin
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: Toxin
|
||||
Quantity: 1
|
||||
- type: PointLight
|
||||
color: "#cf3600"
|
||||
- type: Sprite
|
||||
|
|
@ -526,7 +547,10 @@
|
|||
suffix: Napalm
|
||||
components:
|
||||
- type: Bloodstream
|
||||
bloodReagent: Napalm
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: Napalm
|
||||
Quantity: 1
|
||||
- type: PointLight
|
||||
color: "#FA00AF"
|
||||
- type: Sprite
|
||||
|
|
@ -543,7 +567,10 @@
|
|||
suffix: Omnizine
|
||||
components:
|
||||
- type: Bloodstream
|
||||
bloodReagent: Omnizine
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: Omnizine
|
||||
Quantity: 1
|
||||
- type: PointLight
|
||||
color: "#fcf7f9"
|
||||
- type: Sprite
|
||||
|
|
@ -560,7 +587,10 @@
|
|||
suffix: Mute Toxin
|
||||
components:
|
||||
- type: Bloodstream
|
||||
bloodReagent: MuteToxin
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: MuteToxin
|
||||
Quantity: 1
|
||||
- type: PointLight
|
||||
color: "#0f0f0f"
|
||||
- type: Sprite
|
||||
|
|
@ -577,7 +607,10 @@
|
|||
suffix: Norepinephric Acid
|
||||
components:
|
||||
- type: Bloodstream
|
||||
bloodReagent: NorepinephricAcid
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: NorepinephricAcid
|
||||
Quantity: 1
|
||||
- type: PointLight
|
||||
color: "#96a8b5"
|
||||
- type: Sprite
|
||||
|
|
@ -594,7 +627,10 @@
|
|||
suffix: Ephedrine
|
||||
components:
|
||||
- type: Bloodstream
|
||||
bloodReagent: Ephedrine
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: Ephedrine
|
||||
Quantity: 1
|
||||
- type: PointLight
|
||||
color: "#D2FFFA"
|
||||
- type: Sprite
|
||||
|
|
@ -611,7 +647,10 @@
|
|||
suffix: Robust Harvest
|
||||
components:
|
||||
- type: Bloodstream
|
||||
bloodReagent: RobustHarvest
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: RobustHarvest
|
||||
Quantity: 1
|
||||
- type: PointLight
|
||||
color: "#3e901c"
|
||||
- type: Sprite
|
||||
|
|
|
|||
|
|
@ -152,7 +152,10 @@
|
|||
- map: [ "enum.DamageStateVisualLayers.Base" ]
|
||||
state: alive
|
||||
- type: Bloodstream
|
||||
bloodReagent: JuiceTomato
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: JuiceTomato
|
||||
Quantity: 1
|
||||
bloodMaxVolume: 50
|
||||
chemicalMaxVolume: 30
|
||||
- type: DamageStateVisuals
|
||||
|
|
|
|||
|
|
@ -54,7 +54,10 @@
|
|||
damageContainer: Biological
|
||||
damageModifierSet: Slime
|
||||
- type: Bloodstream
|
||||
bloodReagent: Slime
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: Slime
|
||||
Quantity: 1
|
||||
bloodlossDamage:
|
||||
types:
|
||||
Bloodloss:
|
||||
|
|
|
|||
|
|
@ -40,7 +40,10 @@
|
|||
- type: MovementAlwaysTouching
|
||||
- type: Bloodstream
|
||||
bloodMaxVolume: 300
|
||||
bloodReagent: Cryoxadone
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: Cryoxadone
|
||||
Quantity: 1
|
||||
- type: CombatMode
|
||||
- type: Temperature
|
||||
heatDamageThreshold: 500
|
||||
|
|
@ -213,7 +216,10 @@
|
|||
prob: 0.5
|
||||
- type: Bloodstream
|
||||
bloodMaxVolume: 250
|
||||
bloodReagent: Cryoxadone
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: Cryoxadone
|
||||
Quantity: 1
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
|
|
@ -318,7 +324,10 @@
|
|||
prob: 0.3
|
||||
- type: Bloodstream
|
||||
bloodMaxVolume: 200
|
||||
bloodReagent: Cryoxadone
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: Cryoxadone
|
||||
Quantity: 1
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
|
|
@ -486,7 +495,10 @@
|
|||
combatToggleAction: ActionCombatModeToggleOff
|
||||
- type: Bloodstream
|
||||
bloodMaxVolume: 30
|
||||
bloodReagent: Cryoxadone
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: Cryoxadone
|
||||
Quantity: 1
|
||||
- type: CanEscapeInventory
|
||||
- type: MobPrice
|
||||
price: 50
|
||||
|
|
|
|||
|
|
@ -67,7 +67,10 @@
|
|||
- type: Stamina
|
||||
critThreshold: 200
|
||||
- type: Bloodstream
|
||||
bloodReagent: FluorosulfuricAcid
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: FluorosulfuricAcid
|
||||
Quantity: 1
|
||||
bloodMaxVolume: 650
|
||||
- type: MeleeWeapon
|
||||
altDisarm: false
|
||||
|
|
@ -522,7 +525,10 @@
|
|||
- type: Stamina
|
||||
critThreshold: 200
|
||||
- type: Bloodstream
|
||||
bloodReagent: FluorosulfuricAcid
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: FluorosulfuricAcid
|
||||
Quantity: 1
|
||||
bloodMaxVolume: 300
|
||||
- type: MeleeWeapon
|
||||
altDisarm: false
|
||||
|
|
|
|||
|
|
@ -43,7 +43,10 @@
|
|||
- !type:WashCreamPie
|
||||
# Damage (Self)
|
||||
- type: Bloodstream
|
||||
bloodReagent: CopperBlood
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: CopperBlood
|
||||
Quantity: 1
|
||||
# Damage (Others)
|
||||
- type: MeleeWeapon
|
||||
animation: WeaponArcBite
|
||||
|
|
|
|||
|
|
@ -33,7 +33,10 @@
|
|||
- id: FoodMeatPlant
|
||||
amount: 5
|
||||
- type: Bloodstream
|
||||
bloodReagent: Sap
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: Sap
|
||||
Quantity: 1
|
||||
- type: Reactive
|
||||
groups:
|
||||
Flammable: [ Touch ]
|
||||
|
|
|
|||
|
|
@ -29,7 +29,12 @@
|
|||
- id: FoodBakedCookie #should be replaced with gingerbread sheets or something... provided you're willing to make a full spriteset of those.
|
||||
amount: 5
|
||||
- type: Bloodstream
|
||||
bloodReagent: Sugar
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: Sugar
|
||||
Quantity: 1
|
||||
- ReagentId: Butter
|
||||
Quantity: 2
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
|
|
|
|||
|
|
@ -33,7 +33,10 @@
|
|||
- id: FoodMeat
|
||||
amount: 5
|
||||
- type: Bloodstream
|
||||
bloodReagent: InsectBlood
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: InsectBlood
|
||||
Quantity: 1
|
||||
- type: DamageVisuals
|
||||
damageOverlayGroups:
|
||||
Brute:
|
||||
|
|
|
|||
|
|
@ -74,7 +74,10 @@
|
|||
Burn:
|
||||
sprite: Mobs/Effects/burn_damage.rsi
|
||||
- type: Bloodstream
|
||||
bloodReagent: Slime # TODO Color slime blood based on their slime color or smth
|
||||
bloodReagents: # TODO Color slime blood based on their slime color or smth
|
||||
reagents:
|
||||
- ReagentId: Slime
|
||||
Quantity: 1
|
||||
- type: Barotrauma
|
||||
damage:
|
||||
types:
|
||||
|
|
|
|||
|
|
@ -89,7 +89,10 @@
|
|||
Burn:
|
||||
sprite: Mobs/Effects/burn_damage.rsi
|
||||
- type: Bloodstream
|
||||
bloodReagent: AmmoniaBlood
|
||||
bloodReagents:
|
||||
reagents:
|
||||
- ReagentId: AmmoniaBlood
|
||||
Quantity: 1
|
||||
- type: MeleeWeapon
|
||||
soundHit:
|
||||
collection: AlienClaw
|
||||
|
|
|
|||
Loading…
Reference in New Issue