From c3a92f26e60b22da0fc16e5605d6660dbfecfab8 Mon Sep 17 00:00:00 2001 From: Rane <60792108+Elijahrane@users.noreply.github.com> Date: Mon, 24 Oct 2022 23:09:16 -0400 Subject: [PATCH] network adding/removing StealthOnMove (#12203) --- Content.Shared/Stealth/Components/StealthOnMoveComponent.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Content.Shared/Stealth/Components/StealthOnMoveComponent.cs b/Content.Shared/Stealth/Components/StealthOnMoveComponent.cs index c4f6face5b..8d289e7077 100644 --- a/Content.Shared/Stealth/Components/StealthOnMoveComponent.cs +++ b/Content.Shared/Stealth/Components/StealthOnMoveComponent.cs @@ -1,10 +1,12 @@ +using Robust.Shared.GameStates; + namespace Content.Shared.Stealth.Components { /// /// When added to an entity with stealth component, this component will change the visibility /// based on the entity's (lack of) movement. /// - [RegisterComponent] + [RegisterComponent, NetworkedComponent] public sealed class StealthOnMoveComponent : Component { ///