From c3a92f26e60b22da0fc16e5605d6660dbfecfab8 Mon Sep 17 00:00:00 2001
From: Rane <60792108+Elijahrane@users.noreply.github.com>
Date: Mon, 24 Oct 2022 23:09:16 -0400
Subject: [PATCH] network adding/removing StealthOnMove (#12203)
---
Content.Shared/Stealth/Components/StealthOnMoveComponent.cs | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/Content.Shared/Stealth/Components/StealthOnMoveComponent.cs b/Content.Shared/Stealth/Components/StealthOnMoveComponent.cs
index c4f6face5b..8d289e7077 100644
--- a/Content.Shared/Stealth/Components/StealthOnMoveComponent.cs
+++ b/Content.Shared/Stealth/Components/StealthOnMoveComponent.cs
@@ -1,10 +1,12 @@
+using Robust.Shared.GameStates;
+
namespace Content.Shared.Stealth.Components
{
///
/// When added to an entity with stealth component, this component will change the visibility
/// based on the entity's (lack of) movement.
///
- [RegisterComponent]
+ [RegisterComponent, NetworkedComponent]
public sealed class StealthOnMoveComponent : Component
{
///