fixed vox tail marking and suitslot layer order (#42808)
* fixed vox tail marking and suitslot layer order * explained marking * now it's hideable * Revert "now it's hideable" This reverts commit ab799b088739b3d986a5158f51b44f9c770e6e3e. * re-order one more time for correct parity with the previous system
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@ -8,6 +8,7 @@ namespace Content.Shared.Humanoid
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{
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Special, // for the cat ears
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Tail,
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TailOverlay, // markings that go ontop of tails
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Hair,
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FacialHair,
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UndergarmentTop,
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@ -63,3 +63,5 @@ markings-layer-LLeg = Left Leg
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markings-layer-RFoot = Right Foot
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markings-layer-LFoot = Left Foot
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markings-layer-Overlay = Overlay
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markings-layer-TailOverlay = Overlay
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@ -59,6 +59,9 @@
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limit: 1
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required: true
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default: [ VoxTail ]
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enum.HumanoidVisualLayers.TailOverlay:
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limit: 1
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required: false
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enum.HumanoidVisualLayers.UndergarmentTop:
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limit: 1
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required: false
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@ -42,6 +42,7 @@
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- Chest
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- Tail
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- Overlay
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- TailOverlay
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- UndergarmentTop
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- UndergarmentBottom
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- Special
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@ -42,6 +42,7 @@
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- map: [ "outerClothing" ]
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- map: [ "back" ]
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- map: [ "neck" ]
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- map: [ "suitstorage" ]
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# Stuff that goes in front of equipment
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- map: [ "enum.HumanoidVisualLayers.SnoutCover" ]
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@ -50,6 +51,7 @@
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- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
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- map: [ "enum.HumanoidVisualLayers.HeadTop" ]
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- map: [ "enum.HumanoidVisualLayers.Tail" ]
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- map: [ "enum.HumanoidVisualLayers.TailOverlay" ]
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# Stuff that goes in front of stuff that goes in front of equipment
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- map: [ "mask" ]
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@ -94,7 +94,7 @@
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- type: marking
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id: TattooVoxTailRing
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# TODO // Looks off on some tails (i.e docked/amputated), if conditionals for markings ever get implemented this needs to be updated to account for those.
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bodyPart: Tail
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bodyPart: TailOverlay
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groupWhitelist: [Vox]
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coloring:
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default:
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