Tweak Traitor Uplink - The Rest of the Uplink (#42582)

* jaws of death

* I hate YAML

* open the gate

* I forgot about this one

* I forgor

* Fix croissant

* this didn't work actually rip

* made lights look better and undo on the boxing gloves

* small change

* Update Resources/Prototypes/Entities/Clothing/Hands/gloves.yml

Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>

* baguette contraband, eat your evidence.

* suffix

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>

# Conflicts:
#	Resources/Prototypes/Catalog/uplink_catalog.yml
This commit is contained in:
Princess Cheeseballs
2026-06-29 12:43:39 +02:00
committed by Coryler
parent de269d0176
commit c770d631f7
29 changed files with 357 additions and 314 deletions
@@ -36,9 +36,7 @@ public sealed class ToggleCellDrawSystem : EntitySystem
private void OnToggled(Entity<ToggleCellDrawComponent> ent, ref ItemToggledEvent args)
{
var uid = ent.Owner;
var draw = Comp<PowerCellDrawComponent>(uid);
_cell.SetDrawEnabled((uid, draw), args.Activated);
_cell.SetDrawEnabled(ent.Owner, args.Activated);
}
private void OnEmpty(Entity<ToggleCellDrawComponent> ent, ref PowerCellSlotEmptyEvent args)