diff --git a/Content.Server/Ghost/GhostSystem.cs b/Content.Server/Ghost/GhostSystem.cs
index a639ef6a65c..eefe7782204 100644
--- a/Content.Server/Ghost/GhostSystem.cs
+++ b/Content.Server/Ghost/GhostSystem.cs
@@ -214,7 +214,7 @@ namespace Content.Server.Ghost
}
_eye.RefreshVisibilityMask(uid);
- var time = _gameTiming.CurTime;
+ var time = _gameTiming.RealTime;
component.TimeOfDeath = time;
}
diff --git a/Content.Shared/Ghost/GhostComponent.cs b/Content.Shared/Ghost/GhostComponent.cs
index 3fc9c081cb8..cd5aa9be229 100644
--- a/Content.Shared/Ghost/GhostComponent.cs
+++ b/Content.Shared/Ghost/GhostComponent.cs
@@ -10,7 +10,7 @@ namespace Content.Shared.Ghost;
/// Handles limiting interactions, using ghost abilities, ghost visibility, and ghost warping.
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedGhostSystem))]
-[AutoGenerateComponentState(true), AutoGenerateComponentPause]
+[AutoGenerateComponentState(true)]
public sealed partial class GhostComponent : Component
{
// Actions
@@ -54,7 +54,7 @@ public sealed partial class GhostComponent : Component
/// May not reflect actual time of death if this entity has been paused,
/// but will give an accurate length of time since death.
///
- [DataField, AutoPausedField]
+ [DataField]
public TimeSpan TimeOfDeath = TimeSpan.Zero;
///