TryGetData() Generics support content changes (#13053)

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AJCM-git 2022-12-20 18:24:55 -04:00 committed by GitHub
parent 38a31db13f
commit c7ec03d2fb
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3 changed files with 5 additions and 9 deletions

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@ -219,8 +219,7 @@ public sealed class ClientClothingSystem : ClothingSystem
if (slot == "jumpsuit" && sprite.LayerMapTryGet(HumanoidVisualLayers.StencilMask, out var suitLayer))
{
if (_appearance.TryGetData(equipee, HumanoidVisualizerKey.Key, out object? obj)
&& obj is HumanoidVisualizerData data
if (_appearance.TryGetData<HumanoidVisualizerData>(equipee, HumanoidVisualizerKey.Key, out var data)
&& data.Sex == Sex.Female)
{
sprite.LayerSetState(suitLayer, clothingComponent.FemaleMask switch

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@ -23,8 +23,7 @@ public sealed class VendingMachineSystem : SharedVendingMachineSystem
return;
if (!TryComp<AppearanceComponent>(uid, out var appearance) ||
!_appearanceSystem.TryGetData(uid, VendingMachineVisuals.VisualState, out var visualStateObject, appearance) ||
visualStateObject is not VendingMachineVisualState visualState)
!_appearanceSystem.TryGetData<VendingMachineVisualState>(uid, VendingMachineVisuals.VisualState, out var visualState, appearance))
{
visualState = VendingMachineVisualState.Normal;
}
@ -147,7 +146,7 @@ public enum VendingMachineVisualLayers : byte
Base,
/// <summary>
/// Normal / Deny / Eject
/// </summary>
/// </summary>
BaseUnshaded,
/// <summary>
/// Screens that are persistent (where the machine is not off or broken)

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@ -10,12 +10,10 @@ public sealed class RandomArtifactSpriteSystem : VisualizerSystem<RandomArtifact
if (args.Sprite == null)
return;
if (!AppearanceSystem.TryGetData(uid, SharedArtifactsVisuals.SpriteIndex, out var ind, args.Component)
|| ind is not int spriteIndex)
if (!AppearanceSystem.TryGetData<int>(uid, SharedArtifactsVisuals.SpriteIndex, out var spriteIndex, args.Component))
return;
if (!AppearanceSystem.TryGetData(uid, SharedArtifactsVisuals.IsActivated, out var act, args.Component)
|| act is not bool isActivated)
if (!AppearanceSystem.TryGetData<bool>(uid, SharedArtifactsVisuals.IsActivated, out var isActivated, args.Component))
isActivated = false;
var spriteIndexStr = spriteIndex.ToString("D2");