From cb79611061a177fc910cfeb3779643c25589b318 Mon Sep 17 00:00:00 2001 From: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> Date: Fri, 5 Sep 2025 00:09:54 -0700 Subject: [PATCH] Fix DeltaPressure damage not capping beyond a certain pressure (#40125) --- .../Atmos/EntitySystems/AtmosphereSystem.DeltaPressure.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Content.Server/Atmos/EntitySystems/AtmosphereSystem.DeltaPressure.cs b/Content.Server/Atmos/EntitySystems/AtmosphereSystem.DeltaPressure.cs index 974636d3ae..efddcaf1a7 100644 --- a/Content.Server/Atmos/EntitySystems/AtmosphereSystem.DeltaPressure.cs +++ b/Content.Server/Atmos/EntitySystems/AtmosphereSystem.DeltaPressure.cs @@ -247,7 +247,8 @@ public sealed partial class AtmosphereSystem private void PerformDamage(Entity ent, float pressure, float deltaPressure) { var maxPressure = Math.Max(pressure - ent.Comp.MinPressure, deltaPressure - ent.Comp.MinPressureDelta); - var appliedDamage = ScaleDamage(ent, ent.Comp.BaseDamage, maxPressure); + var maxPressureCapped = Math.Min(maxPressure, ent.Comp.MaxEffectivePressure); + var appliedDamage = ScaleDamage(ent, ent.Comp.BaseDamage, maxPressureCapped); _damage.TryChangeDamage(ent, appliedDamage, ignoreResistances: true, interruptsDoAfters: false); ent.Comp.IsTakingDamage = true;