parent
f612dc7679
commit
cd0db812eb
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@ -98,9 +98,9 @@ public sealed class CosmicSiphonSystem : EntitySystem
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uid.Comp.EntropyStored += siphonQuantity;
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uid.Comp.EntropyBudget += siphonQuantity;
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Dirty(uid, uid.Comp);
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_statusEffects.TryAddStatusEffect<CosmicEntropyDebuffComponent>(target, "EntropicDegen", TimeSpan.FromSeconds(_random.Next(21) + 40), true); //40-60 seconds, 4-6 cold damage per siphon
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if (_cosmicCult.EntityIsCultist(target))
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{
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_statusEffects.TryAddStatusEffect<CosmicEntropyDebuffComponent>(target, "EntropicDegen", TimeSpan.FromSeconds(_random.Next(21) + 40), true); //40-60 seconds, 4-6 cold damage per siphon
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_popup.PopupEntity(Loc.GetString("cosmicability-siphon-cultist-success", ("target", Identity.Entity(target, EntityManager))), uid, uid);
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}
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else
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@ -2,7 +2,7 @@
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parent: BaseAction
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id: ActionCosmicSiphon
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name: Siphon Entropy
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description: Silently siphon entropy from your target, dealing some damage in the process.
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description: Silently siphon entropy from your target.
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components:
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- type: Action
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useDelay: 30
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