Clean up some parts of ExplosionSystem (#40485)

* Clean up some parts of ExplosionSystem

* Update Content.Shared/Damage/DamageSpecifier.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
Leon Friedrich
2025-12-29 11:39:13 -06:00
committed by Vanessa
co-authored by slarticodefast
parent 032596cf90
commit ce44c76fc5
10 changed files with 120 additions and 57 deletions
@@ -69,4 +69,11 @@ public abstract class SharedExplosionSystem : EntitySystem
bool addLog = true)
{
}
/// <summary>
/// This forces the explosion system to re-calculate the explosion intensity required to destroy all airtight entities.
/// </summary>
public virtual void ReloadMap()
{
}
}