Entity Table Probabilities API (#41920)

* push

* fix

* push

* abstract and more accurate

* new abstract method I guess

* that table does not explode

* webedit major

* Update Content.Shared/EntityTable/ValueSelector/BinomialNumberSelector.cs

Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>

* big ass merge conflicts

* sadas

* review

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>
This commit is contained in:
Princess Cheeseballs
2026-06-29 12:43:45 +02:00
committed by Coryler
co-authored by SnappingOpossum Princess Cheeseballs Tayrtahn
parent ccff0117bb
commit ce7f99fbfb
13 changed files with 263 additions and 43 deletions
@@ -27,15 +27,44 @@ public sealed class EntityTableSystem : EntitySystem
return table.GetSpawns(rand, EntityManager, _prototypeManager, ctx);
}
// TODO: Have this method be much better for entity tables
public IEnumerable<EntProtoId> ListSpawns(EntityTableSelector? table, System.Random? rand = null, EntityTableContext? ctx = null)
public IEnumerable<(EntProtoId spawn, double)> ListSpawns(EntityTablePrototype entTableProto, EntityTableContext? ctx = null)
{
return ListSpawns(entTableProto.Table, ctx);
}
/// <summary>
/// Builds a list of all the spawns in an EntityTable as keys, and their modified weights as values.
/// </summary>
/// <param name="table">Table we're examining</param>
/// <param name="ctx">Optional extra context</param>
public IEnumerable<(EntProtoId spawn, double)> ListSpawns(EntityTableSelector? table, EntityTableContext? ctx = null)
{
if (table == null)
return new List<EntProtoId>();
return new List<(EntProtoId spawn, double)>();
rand ??= _random.GetRandom();
ctx ??= new EntityTableContext();
return table.ListSpawns(rand, EntityManager, _prototypeManager, ctx);
return table.ListSpawns(EntityManager, _prototypeManager, ctx);
}
/// <inheritdoc cref="AverageSpawns(EntityTableSelector?,EntityTableContext?)"/>
public IEnumerable<(EntProtoId spawn, double)> AverageSpawns(EntityTablePrototype entTableProto, EntityTableContext? ctx = null)
{
return AverageSpawns(entTableProto.Table, ctx);
}
/// <summary>
/// Returns the average expected spawns of a specific entity table.
/// </summary>
/// <param name="table">The entity table we want the spawns of</param>
/// <param name="ctx">Optional EntityTableContext</param>
/// <returns></returns>
public IEnumerable<(EntProtoId spawn, double)> AverageSpawns(EntityTableSelector? table, EntityTableContext? ctx = null)
{
if (table == null)
return new List<(EntProtoId spawn, double)>();
ctx ??= new EntityTableContext();
return table.AverageSpawns(EntityManager, _prototypeManager, ctx);
}
}