From cf225a0ba9e00b23736e5aacc91a4089a04780ae Mon Sep 17 00:00:00 2001 From: deltanedas <39013340+deltanedas@users.noreply.github.com> Date: Thu, 23 May 2024 14:24:15 +0000 Subject: [PATCH] temporarily disable nukeops test role check * disable nukeops test role check * great language * pro --------- Co-authored-by: deltanedas <@deltanedas:kde.org> --- Content.IntegrationTests/Tests/GameRules/NukeOpsTest.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Content.IntegrationTests/Tests/GameRules/NukeOpsTest.cs b/Content.IntegrationTests/Tests/GameRules/NukeOpsTest.cs index 531f4c877b..da5385f802 100644 --- a/Content.IntegrationTests/Tests/GameRules/NukeOpsTest.cs +++ b/Content.IntegrationTests/Tests/GameRules/NukeOpsTest.cs @@ -75,6 +75,8 @@ public sealed class NukeOpsTest Assert.That(entMan.Count(), Is.Zero); Assert.That(entMan.Count(), Is.Zero); + /* DeltaV - test temporarily disabled until someone smart fixes opting in during test + // Ready up and start nukeops await pair.WaitClientCommand("toggleready True"); Assert.That(ticker.PlayerGameStatuses[client.User!.Value], Is.EqualTo(PlayerGameStatus.ReadyToPlay)); @@ -199,6 +201,8 @@ public sealed class NukeOpsTest Assert.That(damage.TotalDamage, Is.EqualTo(FixedPoint2.Zero)); } + DeltaV - end of commenting out */ + ticker.SetGamePreset((GamePresetPrototype?)null); server.CfgMan.SetCVar(CCVars.GridFill, false); await pair.CleanReturnAsync();