Port ChatStack (#3332)

* Add Chatstack (#1422)

Chatstack.

Can be changed/disabled in settings, and the chat automatically updates
to reflect the change.
Does not interfere with filters, etc.
Also updated ChatMessage class and serverside IChatManager with a new
IgnoreChatStack bool option, default false.

Currently is limited to looking up to 3 messages behind, only because I
feel off adding a textbox to the options.

---

- [x] Make sure it works
- [x] Add it to settings
---

<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/e020bb35-3bac-4620-80d1-3dbd9dee2d1c)

[ee.webm](https://github.com/user-attachments/assets/bf1c92f0-b52a-47a0-b142-70b1ee5003cc)

</p>
</details>

---

🆑
- add: Chatstack. Look for it in Options under "General - Accessibility".

---------

Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>

* fix missing param; use default value

* Properly save entries option

* Move added EE content to _EE where possible, comment where not.

* Comments; simplify l10n; cleanup/standards

* remove ignoreChatStack, unused l10n strings

* l10n moment; style/untouch

* Simplify ftl; int → var

* Whitespace

* Fix naming for get-only property

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Madison Rye Progress <makyo@drab-makyo.com>

* Fix instance of old variable name.

---------

Signed-off-by: Madison Rye Progress <makyo@drab-makyo.com>
Co-authored-by: RedFoxIV <38788538+RedFoxIV@users.noreply.github.com>
Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
This commit is contained in:
Madison Rye Progress 2025-04-20 03:55:28 -07:00 committed by GitHub
parent 7443161ab8
commit d23b01f040
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6 changed files with 135 additions and 5 deletions

View File

@ -9,6 +9,8 @@
StyleClasses="LabelKeyText"/>
<ui:OptionDropDown Name="DropDownHudTheme" Title="{Loc 'ui-options-hud-theme'}" />
<ui:OptionDropDown Name="DropDownHudLayout" Title="{Loc 'ui-options-hud-layout'}" />
<!-- EE - chat stacking -->
<ui:OptionDropDown Name="ChatStackLastLines" Title="{Loc 'ui-options-chatstack'}" />
<Label Text="{Loc 'ui-options-general-discord'}"
StyleClasses="LabelKeyText"/>
<CheckBox Name="DiscordRich" Text="{Loc 'ui-options-discordrich'}" />

View File

@ -1,6 +1,7 @@
using System.Linq;
using Content.Client.UserInterface.Screens;
using Content.Shared.CCVar;
using Content.Shared._EE.CCVars; // EE - chat stack
using Content.Shared.HUD;
using Robust.Client.AutoGenerated;
using Robust.Client.Player;
@ -36,12 +37,22 @@ public sealed partial class MiscTab : Control
layoutEntries.Add(new OptionDropDownCVar<string>.ValueOption(layout.ToString()!, Loc.GetString($"ui-options-hud-layout-{layout.ToString()!.ToLower()}")));
}
// EE - Chat stacking options for how far back in the chat to stack.
var chatStackEntries = new List<OptionDropDownCVar<int>.ValueOption>();
for (var option = 0; option <= 3; option++)
{
chatStackEntries.Add(
new OptionDropDownCVar<int>.ValueOption(option, Loc.GetString("ui-options-chatstack-count", ("count", option))));
}
// End EE - Chat stacking
// Channel can be null in replays so.
// ReSharper disable once ConditionalAccessQualifierIsNonNullableAccordingToAPIContract
ShowOocPatronColor.Visible = _playerManager.LocalSession?.Channel?.UserData.PatronTier is { };
Control.AddOptionDropDown(CVars.InterfaceTheme, DropDownHudTheme, themeEntries);
Control.AddOptionDropDown(CCVars.UILayout, DropDownHudLayout, layoutEntries);
Control.AddOptionDropDown<int>(EECVars.ChatStackLastLines, ChatStackLastLines, chatStackEntries); // EE - Chat stacking
Control.AddOptionCheckBox(CVars.DiscordEnabled, DiscordRich);
Control.AddOptionCheckBox(CCVars.ShowOocPatronColor, ShowOocPatronColor);

View File

@ -1,13 +1,14 @@
using Content.Client.UserInterface.Systems.Chat.Controls;
using Content.Shared._EE.CCVars; // EE - chat stacking
using Content.Shared.Chat;
using Content.Shared.Input;
using Robust.Client.Audio;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Audio;
using Robust.Shared.Configuration;
using Robust.Shared.Input;
using Robust.Shared.Player;
using Robust.Shared.Utility;
@ -21,14 +22,23 @@ public partial class ChatBox : UIWidget
{
private readonly ChatUIController _controller;
private readonly IEntityManager _entManager;
[Dependency] private readonly IConfigurationManager _cfg = default!; // EE - Chat stacking
[Dependency] private readonly ILocalizationManager _loc = default!; // EE - Chat stacking
public bool Main { get; set; }
public ChatSelectChannel SelectedChannel => ChatInput.ChannelSelector.SelectedChannel;
// EE - Chat stacking
private int _chatStackAmount = 0;
private bool ChatStackEnabled => _chatStackAmount > 0;
private List<ChatStackData> _chatStackList;
// End EE - Chat stacking
public ChatBox()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_entManager = IoCManager.Resolve<IEntityManager>();
ChatInput.Input.OnTextEntered += OnTextEntered;
@ -41,6 +51,18 @@ public partial class ChatBox : UIWidget
_controller.OnAutoHighlightsUpdated += ChatInput.FilterButton.Popup.SetAutoHighlights; // DeltaV - Message highlighting
_controller.MessageAdded += OnMessageAdded;
_controller.RegisterChat(this);
// EE - Chat stacking
_chatStackList = new List<ChatStackData>(_chatStackAmount);
_cfg.OnValueChanged(EECVars.ChatStackLastLines, UpdateChatStack, true);
// End EE - Chat stacking
}
// EE - Chat stacking
private void UpdateChatStack(int value)
{
_chatStackAmount = value >= 0 ? value : 0;
Repopulate();
}
private void OnTextEntered(LineEditEventArgs args)
@ -63,7 +85,54 @@ public partial class ChatBox : UIWidget
var color = msg.MessageColorOverride ?? msg.Channel.TextColor();
// EE - Chat stacking
var index = _chatStackList.FindIndex(data => data.WrappedMessage == msg.WrappedMessage);
if (index == -1) // this also handles chatstack being disabled, since FindIndex won't find anything in an empty array
{
TrackNewMessage(msg.WrappedMessage, color);
AddLine(msg.WrappedMessage, color);
return;
}
UpdateRepeatingLine(index);
// End EE - Chat stacking
}
/// <summary>
/// Removing and then adding instantly nudges the chat window up before slowly dragging it back down, which makes the whole chat log shake.
/// With rapid enough updates, the whole chat becomes unreadable.
/// Adding first and then removing does not produce any visual effects.
/// The other option is to duplicate OutputPanel functionality and everything internal to the engine it relies on.
/// But OutputPanel relies on directly setting Control.Position for control embedding. (which is not exposed to Content.)
/// Thanks robustengine, very cool.
/// </summary>
/// <remarks>
/// zero index is the very last line in chat, 1 is the line before the last one, 2 is the line before that, etc.
/// </remarks>
// EE - Chat stacking
private void UpdateRepeatingLine(int index)
{
_chatStackList[index].RepeatCount++;
for (var i = index; i >= 0; i--)
{
var data = _chatStackList[i];
AddLine(data.WrappedMessage, data.ColorOverride, data.RepeatCount);
Contents.RemoveEntry(Index.FromEnd(index + 2));
}
}
// EE - Chat stacking
private void TrackNewMessage(string wrappedMessage, Color colorOverride)
{
if (!ChatStackEnabled)
return;
if (_chatStackList.Count == _chatStackList.Capacity)
_chatStackList.RemoveAt(_chatStackList.Capacity - 1);
_chatStackList.Insert(0, new ChatStackData(wrappedMessage, colorOverride));
}
private void OnChannelSelect(ChatSelectChannel channel)
@ -74,7 +143,7 @@ public partial class ChatBox : UIWidget
public void Repopulate()
{
Contents.Clear();
_chatStackList = new List<ChatStackData>(_chatStackAmount); // EE - Chat stacking
foreach (var message in _controller.History)
{
OnMessageAdded(message.Item2);
@ -96,12 +165,25 @@ public partial class ChatBox : UIWidget
}
}
public void AddLine(string message, Color color)
public void AddLine(string message, Color color, int repeat = 0) // EE - Chat stacking - repeat
{
var formatted = new FormattedMessage(3);
var formatted = new FormattedMessage(4); // EE - Chat stacking - up from 3
formatted.PushColor(color);
formatted.AddMarkupOrThrow(message);
formatted.Pop();
// EE - Chat stacking
if (repeat != 0)
{
var displayRepeat = repeat + 1;
var sizeIncrease = Math.Min(displayRepeat / 6, 5);
formatted.AddMarkupOrThrow(_loc.GetString("chat-system-repeated-message-counter",
("count", displayRepeat),
("size", 8 + sizeIncrease)
));
}
// End EE - Chat stacking
Contents.AddMessage(formatted);
}
@ -185,5 +267,20 @@ public partial class ChatBox : UIWidget
ChatInput.Input.OnKeyBindDown -= OnInputKeyBindDown;
ChatInput.Input.OnTextChanged -= OnTextChanged;
ChatInput.ChannelSelector.OnChannelSelect -= OnChannelSelect;
_cfg.UnsubValueChanged(EECVars.ChatStackLastLines, UpdateChatStack); // EE - Chat stacking
}
// EE - Chat stacking
private sealed class ChatStackData
{
public string WrappedMessage;
public Color ColorOverride;
public int RepeatCount = 0;
public ChatStackData(string wrappedMessage, Color colorOverride)
{
WrappedMessage = wrappedMessage;
ColorOverride = colorOverride;
}
}
// End EE - Chat stacking
}

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@ -0,0 +1,13 @@
using Robust.Shared.Configuration;
namespace Content.Shared._EE.CCVars;
[CVarDefs]
public sealed partial class EECVars
{
/// <summary>
/// How many lines back in the chat log to look for collapsing repeated messages into one.
/// </summary>
public static readonly CVarDef<int> ChatStackLastLines =
CVarDef.Create("chat.chatstack_last_lines", 1, CVar.CLIENTONLY | CVar.ARCHIVE, "How far into the chat history to look when looking for similiar messages to coalesce them.");
}

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@ -0,0 +1 @@
chat-system-repeated-message-counter = {" "}[font size={$size}][color=#DD3333][bold]x{$count}![/bold][/color][/font]

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@ -0,0 +1,6 @@
ui-options-chatstack = Automatically merge identical chat messages
ui-options-chatstack-count = { $count ->
[0] Off
[1] Last 1 message
*[other] Last {$count} messages
}