Fix missing namespaces and other errors
This commit is contained in:
parent
f8b4c88a2a
commit
d2b6360e7b
|
|
@ -19,22 +19,17 @@ public sealed partial class DogVisionSystem : EntitySystem
|
|||
SubscribeLocalEvent<DogVisionComponent, ComponentInit>(OnDogVisionInit);
|
||||
SubscribeLocalEvent<DogVisionComponent, ComponentShutdown>(OnDogVisionShutdown);
|
||||
|
||||
SubscribeLocalEvent<DogVisionComponent, PlayerAttachedEvent>(OnPlayerAttached);
|
||||
SubscribeLocalEvent<DogVisionComponent, PlayerDetachedEvent>(OnPlayerDetached);
|
||||
_player.LocalPlayerAttached += OnAttachedChanged;
|
||||
_player.LocalPlayerDetached += OnAttachedChanged;
|
||||
|
||||
_overlay = new();
|
||||
}
|
||||
|
||||
private void OnPlayerAttached(EntityUid uid, DogVisionComponent component, PlayerAttachedEvent args)
|
||||
private void OnAttachedChanged(EntityUid uid)
|
||||
{
|
||||
_overlayMan.AddOverlay(_overlay);
|
||||
}
|
||||
|
||||
private void OnPlayerDetached(EntityUid uid, DogVisionComponent component, PlayerDetachedEvent args)
|
||||
{
|
||||
_overlayMan.RemoveOverlay(_overlay);
|
||||
}
|
||||
|
||||
private void OnDogVisionInit(EntityUid uid, DogVisionComponent component, ComponentInit args)
|
||||
{
|
||||
if (_player.LocalPlayer?.ControlledEntity == uid)
|
||||
|
|
|
|||
|
|
@ -15,6 +15,7 @@ using Content.Shared.Stunnable;
|
|||
using Content.Shared.UserInterface;
|
||||
using Content.Shared.Zombies;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.DeltaV.Harpy
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ using Content.Shared.Random.Helpers;
|
|||
using Content.Shared.Kitchen;
|
||||
using Robust.Server.GameObjects;
|
||||
using Content.Server.Materials;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Roboisseur.Roboisseur
|
||||
|
|
|
|||
|
|
@ -13,6 +13,7 @@ using Robust.Shared.Random;
|
|||
using Robust.Shared.Prototypes;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Abilities.Psionics
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ using Content.Shared.Administration;
|
|||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Chat.Commands
|
||||
{
|
||||
|
|
@ -15,7 +16,7 @@ namespace Content.Server.Chat.Commands
|
|||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
if (shell.Player is not IPlayerSession player)
|
||||
if (shell.Player is not ICommonSession player)
|
||||
{
|
||||
shell.WriteError("This command cannot be run from the server.");
|
||||
return;
|
||||
|
|
@ -36,7 +37,7 @@ namespace Content.Server.Chat.Commands
|
|||
var message = string.Join(" ", args).Trim();
|
||||
if (string.IsNullOrEmpty(message))
|
||||
return;
|
||||
//Not sure if I should hide the logs from this. Default is false.
|
||||
//Not sure if I should hide the logs from this. Default is false.
|
||||
EntitySystem.Get<ChatSystem>().TrySendInGameICMessage(playerEntity, message, InGameICChatType.Telepathic, ChatTransmitRange.Normal, false, shell, player);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ using Robust.Server.Player;
|
|||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Construction.Commands
|
||||
{
|
||||
|
|
@ -23,7 +24,7 @@ namespace Content.Server.Construction.Commands
|
|||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var player = shell.Player as IPlayerSession;
|
||||
var player = shell.Player as ICommonSession;
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
EntityUid? gridId;
|
||||
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@ using Content.Server.Chat.Managers;
|
|||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Psionics.Dreams
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@ using Content.Shared.Mobs.Components;
|
|||
using Robust.Shared.Console;
|
||||
using Robust.Server.GameObjects;
|
||||
using Content.Shared.Actions;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Psionics;
|
||||
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@ using Content.Shared.Mobs.Components;
|
|||
using Content.Shared.Psionics.Glimmer;
|
||||
using Content.Shared.Research.Prototypes;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ using Content.Server.StationEvents.Components;
|
|||
using Content.Shared.Abilities.Psionics;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.StationEvents.Events;
|
||||
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using System.Threading;
|
|||
using System.Threading.Tasks;
|
||||
using Content.Server.Database;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Players;
|
||||
using Content.Shared.Players.PlayTimeTracking;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Collections;
|
||||
|
|
|
|||
Loading…
Reference in New Issue