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Pipebombs and IED rework (#25705)
* inital
* 2-9
* add crafting function, rename ied to fire bomb
* add firebomb ignition
* fikss
* change damage values
* add note
* fix tests i think
* ok
* good
* Review
* warning
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 3cb1c585c5)
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@@ -52,7 +52,7 @@ public sealed partial class ExplosionSystem : EntitySystem
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[Dependency] private readonly SharedMapSystem _map = default!;
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private EntityQuery<TransformComponent> _transformQuery;
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private EntityQuery<DamageableComponent> _damageQuery;
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private EntityQuery<FlammableComponent> _flammableQuery;
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private EntityQuery<PhysicsComponent> _physicsQuery;
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private EntityQuery<ProjectileComponent> _projectileQuery;
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@@ -104,7 +104,7 @@ public sealed partial class ExplosionSystem : EntitySystem
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InitVisuals();
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_transformQuery = GetEntityQuery<TransformComponent>();
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_damageQuery = GetEntityQuery<DamageableComponent>();
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_flammableQuery = GetEntityQuery<FlammableComponent>();
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_physicsQuery = GetEntityQuery<PhysicsComponent>();
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_projectileQuery = GetEntityQuery<ProjectileComponent>();
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}
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