diff --git a/Content.Server/Medical/BiomassReclaimer/BiomassReclaimerSystem.cs b/Content.Server/Medical/BiomassReclaimer/BiomassReclaimerSystem.cs index 83dcd9cf7c8..69fc5ae560f 100644 --- a/Content.Server/Medical/BiomassReclaimer/BiomassReclaimerSystem.cs +++ b/Content.Server/Medical/BiomassReclaimer/BiomassReclaimerSystem.cs @@ -211,7 +211,7 @@ namespace Content.Server.Medical.BiomassReclaimer _solution.ResolveSolution(toProcess, stream.BloodSolutionName, ref stream.BloodSolution, out var solution)) { component.BloodReagents = solution.Clone(); - component.BloodReagents.ScaleSolution(50 / component.BloodReagents.Volume); + //component.BloodReagents.ScaleSolution(50 / component.BloodReagents.Volume); // Delta V - This doesn't need to be here. It just always makes the solution ~50u but also might divide by 0. Just use the current blood level so more blood = more mess. } if (TryComp(toProcess, out var butcherableComponent)) {