From d88938887b14b341cea0b508cc2d76a263d6dca4 Mon Sep 17 00:00:00 2001 From: Vanessa <908648+ShepardToTheStars@users.noreply.github.com> Date: Wed, 17 Jun 2026 10:32:34 -0500 Subject: [PATCH] Fixed biomasser dividing by zero (#6042) Fixed biomasser dividing by 0. --- .../Medical/BiomassReclaimer/BiomassReclaimerSystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/Medical/BiomassReclaimer/BiomassReclaimerSystem.cs b/Content.Server/Medical/BiomassReclaimer/BiomassReclaimerSystem.cs index 83dcd9cf7c8..69fc5ae560f 100644 --- a/Content.Server/Medical/BiomassReclaimer/BiomassReclaimerSystem.cs +++ b/Content.Server/Medical/BiomassReclaimer/BiomassReclaimerSystem.cs @@ -211,7 +211,7 @@ namespace Content.Server.Medical.BiomassReclaimer _solution.ResolveSolution(toProcess, stream.BloodSolutionName, ref stream.BloodSolution, out var solution)) { component.BloodReagents = solution.Clone(); - component.BloodReagents.ScaleSolution(50 / component.BloodReagents.Volume); + //component.BloodReagents.ScaleSolution(50 / component.BloodReagents.Volume); // Delta V - This doesn't need to be here. It just always makes the solution ~50u but also might divide by 0. Just use the current blood level so more blood = more mess. } if (TryComp(toProcess, out var butcherableComponent)) {