PinpointerSystem&Component cleanup (#42463)

* cleanup

* make some stuff nullable again

* Apply suggestions from code review

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix and remove a dependency

---------

Co-authored-by: seanpimble <149889301+seanpimble@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
alexalexmax
2026-06-29 12:44:01 +02:00
committed by Coryler
co-authored by slarticodefast seanpimble
parent f889c9f817
commit da240861a4
3 changed files with 84 additions and 78 deletions
@@ -23,30 +23,32 @@ public abstract class SharedPinpointerSystem : EntitySystem
/// <summary>
/// Set the target if capable
/// </summary>
private void OnAfterInteract(EntityUid uid, PinpointerComponent component, AfterInteractEvent args)
private void OnAfterInteract(Entity<PinpointerComponent> ent, ref AfterInteractEvent args)
{
if (!args.CanReach || args.Target is not { } target)
return;
if (!component.CanRetarget || component.IsActive)
if (!ent.Comp.CanRetarget || ent.Comp.IsActive)
return;
// TODO add doafter once the freeze is lifted
args.Handled = true;
component.Target = args.Target;
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.User):player} set target of {ToPrettyString(uid):pinpointer} to {ToPrettyString(component.Target.Value):target}");
if (component.UpdateTargetName)
component.TargetName = component.Target == null ? null : Identity.Name(component.Target.Value, EntityManager);
ent.Comp.Target = args.Target;
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.User):player} set target of {ToPrettyString(ent):pinpointer} to {ToPrettyString(ent.Comp.Target.Value):target}");
if (ent.Comp.UpdateTargetName)
ent.Comp.TargetName = ent.Comp.Target == null ? null : Identity.Name(ent.Comp.Target.Value, EntityManager);
}
/// <summary>
/// Set pinpointers target to track
/// </summary>
public virtual void SetTarget(EntityUid uid, EntityUid? target, PinpointerComponent? pinpointer = null)
public virtual void SetTarget(Entity<PinpointerComponent?> ent, EntityUid? target)
{
if (!Resolve(uid, ref pinpointer))
if (!Resolve(ent, ref ent.Comp))
return;
var pinpointer = ent.Comp;
if (pinpointer.Target == target)
return;
@@ -54,38 +56,38 @@ public abstract class SharedPinpointerSystem : EntitySystem
if (pinpointer.UpdateTargetName)
pinpointer.TargetName = target == null ? null : Identity.Name(target.Value, EntityManager);
if (pinpointer.IsActive)
UpdateDirectionToTarget(uid, pinpointer);
UpdateDirectionToTarget(ent);
}
/// <summary>
/// Update direction from pinpointer to selected target (if it was set)
/// </summary>
protected virtual void UpdateDirectionToTarget(EntityUid uid, PinpointerComponent? pinpointer = null)
protected virtual void UpdateDirectionToTarget(Entity<PinpointerComponent?> ent)
{
}
private void OnExamined(EntityUid uid, PinpointerComponent component, ExaminedEvent args)
private void OnExamined(Entity<PinpointerComponent> ent, ref ExaminedEvent args)
{
if (!args.IsInDetailsRange || component.TargetName == null)
if (!args.IsInDetailsRange || ent.Comp.TargetName == null)
return;
args.PushMarkup(Loc.GetString("examine-pinpointer-linked", ("target", component.TargetName)));
args.PushMarkup(Loc.GetString("examine-pinpointer-linked", ("target", ent.Comp.TargetName)));
}
/// <summary>
/// Manually set distance from pinpointer to target
/// </summary>
public void SetDistance(EntityUid uid, Distance distance, PinpointerComponent? pinpointer = null)
public void SetDistance(Entity<PinpointerComponent?> ent, Distance distance)
{
if (!Resolve(uid, ref pinpointer))
if (!Resolve(ent, ref ent.Comp))
return;
if (distance == pinpointer.DistanceToTarget)
if (distance == ent.Comp.DistanceToTarget)
return;
pinpointer.DistanceToTarget = distance;
Dirty(uid, pinpointer);
ent.Comp.DistanceToTarget = distance;
Dirty(ent);
}
/// <summary>
@@ -93,16 +95,16 @@ public abstract class SharedPinpointerSystem : EntitySystem
/// If difference between current angle and new angle is smaller than
/// pinpointer precision, new value will be ignored and it will return false.
/// </summary>
public bool TrySetArrowAngle(EntityUid uid, Angle arrowAngle, PinpointerComponent? pinpointer = null)
public bool TrySetArrowAngle(Entity<PinpointerComponent?> ent, Angle arrowAngle)
{
if (!Resolve(uid, ref pinpointer))
if (!Resolve(ent, ref ent.Comp))
return false;
if (pinpointer.ArrowAngle.EqualsApprox(arrowAngle, pinpointer.Precision))
if (ent.Comp.ArrowAngle.EqualsApprox(arrowAngle, ent.Comp.Precision))
return false;
pinpointer.ArrowAngle = arrowAngle;
Dirty(uid, pinpointer);
ent.Comp.ArrowAngle = arrowAngle;
Dirty(ent);
return true;
}
@@ -110,15 +112,16 @@ public abstract class SharedPinpointerSystem : EntitySystem
/// <summary>
/// Activate/deactivate pinpointer screen. If it has target it will start tracking it.
/// </summary>
public void SetActive(EntityUid uid, bool isActive, PinpointerComponent? pinpointer = null)
public void SetActive(Entity<PinpointerComponent?> ent, bool isActive)
{
if (!Resolve(uid, ref pinpointer))
return;
if (isActive == pinpointer.IsActive)
if (!Resolve(ent, ref ent.Comp))
return;
pinpointer.IsActive = isActive;
Dirty(uid, pinpointer);
if (isActive == ent.Comp.IsActive)
return;
ent.Comp.IsActive = isActive;
Dirty(ent);
}
@@ -126,28 +129,28 @@ public abstract class SharedPinpointerSystem : EntitySystem
/// Toggle Pinpointer screen. If it has target it will start tracking it.
/// </summary>
/// <returns>True if pinpointer was activated, false otherwise</returns>
public virtual bool TogglePinpointer(EntityUid uid, PinpointerComponent? pinpointer = null)
public virtual bool TogglePinpointer(Entity<PinpointerComponent?> ent)
{
if (!Resolve(uid, ref pinpointer))
if (!Resolve(ent, ref ent.Comp))
return false;
var isActive = !pinpointer.IsActive;
SetActive(uid, isActive, pinpointer);
var isActive = !ent.Comp.IsActive;
SetActive(ent, isActive);
return isActive;
}
private void OnEmagged(EntityUid uid, PinpointerComponent component, ref GotEmaggedEvent args)
private void OnEmagged(Entity<PinpointerComponent> ent, ref GotEmaggedEvent args)
{
if (!_emag.CompareFlag(args.Type, EmagType.Interaction))
return;
if (_emag.CheckFlag(uid, EmagType.Interaction))
if (_emag.CheckFlag(ent, EmagType.Interaction))
return;
if (component.CanRetarget)
if (ent.Comp.CanRetarget)
return;
args.Handled = true;
component.CanRetarget = true;
ent.Comp.CanRetarget = true;
}
}