diff --git a/Resources/Changelog/Changelog.yml b/Resources/Changelog/Changelog.yml index a23453c487..80843f06e3 100644 --- a/Resources/Changelog/Changelog.yml +++ b/Resources/Changelog/Changelog.yml @@ -1,22 +1,4 @@ Entries: -- author: metalgearsloth - changes: - - {message: Melee combat swings are now predicted. The damage effect still only - shows when the server confirms the hit., type: Fix} - - {message: Melee combat sprite lunge direction has been fixed., type: Fix} - - {message: 'You won''t pick up items (e.g. rats, spears) when trying to melee them - anymore.', type: Fix} - - {message: Melee combat now has light and heavy attacks. Light attacks under your - cursor and heavy attack in your cursor's direction. Heavy attacks also do more - DPS and can cleave but require a windup., type: Add} - - {message: Disarm is now on right-click when you have a free hand., type: Tweak} - - {message: The context menu won't show up when in combat mode anymore as right-click - has been repurposed., type: Tweak} - - {message: Most melee values have been tweaked (mainly attack rates and damage - values) to make weapons more distinct. DPS values are similar (excluding the - change in frequency on bleeding / chemical injection procs)., type: Tweak} - id: 2375 - time: '2022-09-29T05:51:59.0000000+00:00' - author: metalgearsloth changes: - {message: Cargo order sorting will now ignore case., type: Tweak} @@ -2951,3 +2933,8 @@ Entries: - {message: Fix some instances of popup flickering, type: Fix} id: 2874 time: '2023-01-15T18:14:21.0000000+00:00' +- author: ElectroJr + changes: + - {message: Fixed decal removal not working properly., type: Fix} + id: 2875 + time: '2023-01-15T20:23:32.0000000+00:00'