Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes (#41163)

* Fix the last of the entity effects bugs

* aaa

* losing it

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
This commit is contained in:
Princess Cheeseballs
2025-12-29 11:39:36 -06:00
committed by Vanessa
co-authored by Princess Cheeseballs
parent 2b3d4a4d9f
commit db1f32c9e6
20 changed files with 21 additions and 70 deletions
@@ -9,7 +9,7 @@ namespace Content.Shared.EntityConditions.Conditions;
/// Returns true if this solution entity has an amount of reagent in it within a specified minimum and maximum.
/// </summary>
/// <inheritdoc cref="EntityConditionSystem{T, TCondition}"/>
public sealed partial class ReagentThresholdEntityConditionSystem : EntityConditionSystem<SolutionComponent, ReagentCondition>
public sealed partial class ReagentEntityConditionSystem : EntityConditionSystem<SolutionComponent, ReagentCondition>
{
protected override void Condition(Entity<SolutionComponent> entity, ref EntityConditionEvent<ReagentCondition> args)
{