Make bullets inherit the velocity of the grid, not the gun or player (#27484)
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@ -105,7 +105,7 @@ public sealed partial class GunSystem : SharedGunSystem
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// Update shot based on the recoil
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toMap = fromMap.Position + angle.ToVec() * mapDirection.Length();
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mapDirection = toMap - fromMap.Position;
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var gunVelocity = Physics.GetMapLinearVelocity(gunUid);
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var gunVelocity = Physics.GetMapLinearVelocity(fromEnt);
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// I must be high because this was getting tripped even when true.
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// DebugTools.Assert(direction != Vector2.Zero);
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