Document Atmospherics API (#41382)
* api docs * rem using dir. linq in atmospherics not allowed. * address review
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@ -1,5 +1,4 @@
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using System.Diagnostics;
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using System.Linq;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.NodeContainer.NodeGroups;
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@ -14,6 +13,22 @@ namespace Content.Server.Atmos.EntitySystems;
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public partial class AtmosphereSystem
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{
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/*
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General API for interacting with AtmosphereSystem.
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If you feel like you're stepping on eggshells because you can't access things in AtmosphereSystem,
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consider adding a method here instead of making your own way to work around it.
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*/
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/// <summary>
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/// Gets the <see cref="GasMixture"/> that an entity is contained within.
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/// </summary>
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/// <param name="ent">The entity to get the mixture for.</param>
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/// <param name="ignoreExposed">If true, will ignore mixtures that the entity is contained in
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/// (ex. lockers and cryopods) and just get the tile mixture.</param>
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/// <param name="excite">If true, will mark the tile as active for atmosphere processing.</param>
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/// <returns>A <see cref="GasMixture"/> if one could be found, null otherwise.</returns>
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[PublicAPI]
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public GasMixture? GetContainingMixture(Entity<TransformComponent?> ent, bool ignoreExposed = false, bool excite = false)
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{
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if (!Resolve(ent, ref ent.Comp))
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@ -22,6 +37,17 @@ public partial class AtmosphereSystem
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return GetContainingMixture(ent, ent.Comp.GridUid, ent.Comp.MapUid, ignoreExposed, excite);
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}
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/// <summary>
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/// Gets the <see cref="GasMixture"/> that an entity is contained within.
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/// </summary>
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/// <param name="ent">The entity to get the mixture for.</param>
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/// <param name="grid">The grid that the entity may be on.</param>
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/// <param name="map">The map that the entity may be on.</param>
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/// <param name="ignoreExposed">If true, will ignore mixtures that the entity is contained in
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/// (ex. lockers and cryopods) and just get the tile mixture.</param>
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/// <param name="excite">If true, will mark the tile as active for atmosphere processing.</param>
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/// <returns>A <see cref="GasMixture"/> if one could be found, null otherwise.</returns>
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[PublicAPI]
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public GasMixture? GetContainingMixture(
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Entity<TransformComponent?> ent,
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Entity<GridAtmosphereComponent?, GasTileOverlayComponent?>? grid,
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@ -49,16 +75,38 @@ public partial class AtmosphereSystem
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return GetTileMixture(grid, map, position, excite);
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}
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public bool HasAtmosphere(EntityUid gridUid) => _atmosQuery.HasComponent(gridUid);
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/// <summary>
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/// Checks if a grid has an atmosphere.
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/// </summary>
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/// <param name="gridUid">The grid to check.</param>
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/// <returns>True if the grid has an atmosphere, false otherwise.</returns>
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[PublicAPI]
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public bool HasAtmosphere(EntityUid gridUid)
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{
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return _atmosQuery.HasComponent(gridUid);
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}
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/// <summary>
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/// Sets whether a grid is simulated by Atmospherics.
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/// </summary>
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/// <param name="gridUid">The grid to set.</param>
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/// <param name="simulated">Whether the grid should be simulated.</param>
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/// <returns>>True if the grid's simulated state was changed, false otherwise.</returns>
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[PublicAPI]
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public bool SetSimulatedGrid(EntityUid gridUid, bool simulated)
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{
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// TODO ATMOS this event literally has no subscribers. Did this just get silently refactored out?
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var ev = new SetSimulatedGridMethodEvent(gridUid, simulated);
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RaiseLocalEvent(gridUid, ref ev);
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return ev.Handled;
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}
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/// <summary>
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/// Checks whether a grid is simulated by Atmospherics.
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/// </summary>
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/// <param name="gridUid">The grid to check.</param>
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/// <returns>>True if the grid is simulated, false otherwise.</returns>
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public bool IsSimulatedGrid(EntityUid gridUid)
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{
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var ev = new IsSimulatedGridMethodEvent(gridUid);
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@ -67,24 +115,53 @@ public partial class AtmosphereSystem
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return ev.Simulated;
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}
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/// <summary>
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/// Gets all <see cref="TileAtmosphere"/> <see cref="GasMixture"/>s on a grid.
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/// </summary>
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/// <param name="gridUid">The grid to get mixtures for.</param>
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/// <param name="excite">Whether to mark all tiles as active for atmosphere processing.</param>
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/// <returns>An enumerable of all gas mixtures on the grid.</returns>
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[PublicAPI]
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public IEnumerable<GasMixture> GetAllMixtures(EntityUid gridUid, bool excite = false)
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{
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var ev = new GetAllMixturesMethodEvent(gridUid, excite);
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RaiseLocalEvent(gridUid, ref ev);
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if (!ev.Handled)
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return Enumerable.Empty<GasMixture>();
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return [];
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DebugTools.AssertNotNull(ev.Mixtures);
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return ev.Mixtures!;
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}
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/// <summary>
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/// <para>Invalidates a tile on a grid, marking it for revalidation.</para>
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///
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/// <para>Frequently used tile data like <see cref="AirtightData"/> are determined once and cached.
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/// If this tile's state changes, ex. being added or removed, then this position in the map needs to
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/// be updated.</para>
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///
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/// <para>Tiles that need to be updated are marked as invalid and revalidated before all other
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/// processing stages.</para>
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/// </summary>
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/// <param name="entity">The grid entity.</param>
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/// <param name="tile">The tile to invalidate.</param>
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[PublicAPI]
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public void InvalidateTile(Entity<GridAtmosphereComponent?> entity, Vector2i tile)
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{
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if (_atmosQuery.Resolve(entity.Owner, ref entity.Comp, false))
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entity.Comp.InvalidatedCoords.Add(tile);
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}
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/// <summary>
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/// Gets the gas mixtures for a list of tiles on a grid or map.
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/// </summary>
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/// <param name="grid">The grid to get mixtures from.</param>
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/// <param name="map">The map to get mixtures from.</param>
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/// <param name="tiles">The list of tiles to get mixtures for.</param>
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/// <param name="excite">Whether to mark the tiles as active for atmosphere processing.</param>
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/// <returns>>An array of gas mixtures corresponding to the input tiles.</returns>
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[PublicAPI]
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public GasMixture?[]? GetTileMixtures(
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Entity<GridAtmosphereComponent?, GasTileOverlayComponent?>? grid,
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Entity<MapAtmosphereComponent?>? map,
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@ -95,7 +172,7 @@ public partial class AtmosphereSystem
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var handled = false;
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// If we've been passed a grid, try to let it handle it.
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if (grid is {} gridEnt && Resolve(gridEnt, ref gridEnt.Comp1))
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if (grid is { } gridEnt && _atmosQuery.Resolve(gridEnt, ref gridEnt.Comp1))
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{
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if (excite)
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Resolve(gridEnt, ref gridEnt.Comp2);
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@ -145,9 +222,20 @@ public partial class AtmosphereSystem
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{
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mixtures[i] ??= GasMixture.SpaceGas;
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}
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return mixtures;
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}
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/// <summary>
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/// Gets the gas mixture for a specific tile that an entity is on.
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/// </summary>
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/// <param name="entity">The entity to get the tile mixture for.</param>
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/// <param name="excite">Whether to mark the tile as active for atmosphere processing.</param>
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/// <returns>A <see cref="GasMixture"/> if one could be found, null otherwise.</returns>
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/// <remarks>This does not return the <see cref="GasMixture"/> that the entity
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/// may be contained in, ex. if the entity is currently in a locker/crate with its own
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/// <see cref="GasMixture"/>.</remarks>
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[PublicAPI]
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public GasMixture? GetTileMixture(Entity<TransformComponent?> entity, bool excite = false)
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{
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if (!Resolve(entity.Owner, ref entity.Comp))
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@ -157,6 +245,15 @@ public partial class AtmosphereSystem
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return GetTileMixture(entity.Comp.GridUid, entity.Comp.MapUid, indices, excite);
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}
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/// <summary>
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/// Gets the gas mixture for a specific tile on a grid or map.
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/// </summary>
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/// <param name="grid">The grid to get the mixture from.</param>
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/// <param name="map">The map to get the mixture from.</param>
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/// <param name="gridTile">The tile to get the mixture from.</param>
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/// <param name="excite">Whether to mark the tile as active for atmosphere processing.</param>
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/// <returns>>A <see cref="GasMixture"/> if one could be found, null otherwise.</returns>
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[PublicAPI]
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public GasMixture? GetTileMixture(
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Entity<GridAtmosphereComponent?, GasTileOverlayComponent?>? grid,
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Entity<MapAtmosphereComponent?>? map,
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@ -165,7 +262,7 @@ public partial class AtmosphereSystem
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{
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// If we've been passed a grid, try to let it handle it.
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if (grid is { } gridEnt
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&& Resolve(gridEnt, ref gridEnt.Comp1, false)
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&& _atmosQuery.Resolve(gridEnt, ref gridEnt.Comp1, false)
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&& gridEnt.Comp1.Tiles.TryGetValue(gridTile, out var tile))
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{
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if (excite)
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@ -184,6 +281,13 @@ public partial class AtmosphereSystem
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return GasMixture.SpaceGas;
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}
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/// <summary>
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/// Triggers a tile's <see cref="GasMixture"/> to react.
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/// </summary>
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/// <param name="gridId">The grid to react the tile on.</param>
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/// <param name="tile">The tile to react.</param>
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/// <returns>The result of the reaction.</returns>
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[PublicAPI]
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public ReactionResult ReactTile(EntityUid gridId, Vector2i tile)
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{
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var ev = new ReactTileMethodEvent(gridId, tile);
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return ev.Result;
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}
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public bool IsTileAirBlocked(EntityUid gridUid, Vector2i tile, AtmosDirection directions = AtmosDirection.All, MapGridComponent? mapGridComp = null)
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/// <summary>
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/// Checks if a tile on a grid is air-blocked in the specified directions.
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/// </summary>
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/// <param name="gridUid">The grid to check.</param>
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/// <param name="tile">The tile on the grid to check.</param>
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/// <param name="directions">The directions to check for air-blockage.</param>
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/// <param name="mapGridComp">Optional map grid component associated with the grid.</param>
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/// <returns>True if the tile is air-blocked in the specified directions, false otherwise.</returns>
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[PublicAPI]
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public bool IsTileAirBlocked(EntityUid gridUid,
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Vector2i tile,
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AtmosDirection directions = AtmosDirection.All,
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MapGridComponent? mapGridComp = null)
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{
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if (!Resolve(gridUid, ref mapGridComp, false))
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return false;
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// TODO ATMOS: This reconstructs the data instead of getting the cached version. Might want to include a method to get the cached version later.
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var data = GetAirtightData(gridUid, mapGridComp, tile);
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return data.BlockedDirections.IsFlagSet(directions);
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}
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/// <summary>
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/// Checks if a tile on a grid or map is space as defined by a tile's definition of space.
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/// Some tiles can hold back space and others cannot - for example, plating can hold
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/// back space, whereas scaffolding cannot, exposing the map atmosphere beneath.
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/// </summary>
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/// <remarks>This does not check if the <see cref="GasMixture"/> on the tile is space,
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/// it only checks the current tile's ability to hold back space.</remarks>
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/// <param name="grid">The grid to check.</param>
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/// <param name="map">The map to check.</param>
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/// <param name="tile">The tile to check.</param>
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/// <returns>True if the tile is space, false otherwise.</returns>
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[PublicAPI]
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public bool IsTileSpace(Entity<GridAtmosphereComponent?>? grid, Entity<MapAtmosphereComponent?>? map, Vector2i tile)
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{
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if (grid is { } gridEnt && _atmosQuery.Resolve(gridEnt, ref gridEnt.Comp, false)
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return true;
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}
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/// <summary>
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/// Checks if the gas mixture on a tile is "probably safe".
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/// Probably safe is defined as having at least air alarm-grade safe pressure and temperature.
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/// (more than 260K, less than 360K, and between safe low and high pressure as defined in
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/// <see cref="Atmospherics.WarningLowPressure"/> and <see cref="Atmospherics.WarningHighPressure"/>)
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/// </summary>
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/// <param name="grid">The grid to check.</param>
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/// <param name="map">The map to check.</param>
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/// <param name="tile">The tile to check.</param>
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/// <returns>True if the tile's mixture is probably safe, false otherwise.</returns>
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[PublicAPI]
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public bool IsTileMixtureProbablySafe(Entity<GridAtmosphereComponent?>? grid, Entity<MapAtmosphereComponent?> map, Vector2i tile)
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{
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return IsMixtureProbablySafe(GetTileMixture(grid, map, tile));
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}
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/// <summary>
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/// Gets the heat capacity of the gas mixture on a tile.
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/// </summary>
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/// <param name="grid">The grid to check.</param>
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/// <param name="map">The map to check.</param>
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/// <param name="tile">The tile on the grid/map to check.</param>
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/// <returns>>The heat capacity of the tile's mixture, or the heat capacity of space if a mixture could not be found.</returns>
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[PublicAPI]
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public float GetTileHeatCapacity(Entity<GridAtmosphereComponent?>? grid, Entity<MapAtmosphereComponent?> map, Vector2i tile)
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{
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return GetHeatCapacity(GetTileMixture(grid, map, tile) ?? GasMixture.SpaceGas);
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}
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/// <summary>
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/// Gets an enumerator for the adjacent tile mixtures of a tile on a grid.
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/// </summary>
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/// <param name="grid">The grid to get adjacent tile mixtures from.</param>
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/// <param name="tile">The tile to get adjacent mixtures for.</param>
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/// <param name="includeBlocked">Whether to include blocked adjacent tiles.</param>
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/// <param name="excite">Whether to mark the adjacent tiles as active for atmosphere processing.</param>
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/// <returns>An enumerator for the adjacent tile mixtures.</returns>
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[PublicAPI]
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public TileMixtureEnumerator GetAdjacentTileMixtures(Entity<GridAtmosphereComponent?> grid, Vector2i tile, bool includeBlocked = false, bool excite = false)
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{
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// TODO ATMOS includeBlocked and excite parameters are unhandled currently.
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if (!_atmosQuery.Resolve(grid, ref grid.Comp, false))
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return TileMixtureEnumerator.Empty;
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return !grid.Comp.Tiles.TryGetValue(tile, out var atmosTile)
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? TileMixtureEnumerator.Empty
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: new(atmosTile.AdjacentTiles);
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: new TileMixtureEnumerator(atmosTile.AdjacentTiles);
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}
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public void HotspotExpose(Entity<GridAtmosphereComponent?> grid, Vector2i tile, float exposedTemperature, float exposedVolume,
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EntityUid? sparkSourceUid = null, bool soh = false)
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/// <summary>
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/// Exposes a tile to a hotspot of given temperature and volume, igniting it if conditions are met.
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/// </summary>
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/// <param name="grid">The grid to expose the tile on.</param>
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/// <param name="tile">The tile to expose.</param>
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/// <param name="exposedTemperature">The temperature of the hotspot to expose.
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/// You can think of this as exposing a temperature of a flame.</param>
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/// <param name="exposedVolume">The volume of the hotspot to expose.
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/// You can think of this as how big the flame is initially.
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/// Bigger flames will ramp a fire faster.</param>
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/// <param name="soh">Whether to "boost" a fire that's currently on the tile already.
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/// Does nothing if the tile isn't already a hotspot.
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/// This clamps the temperature and volume of the hotspot to the maximum
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/// of the provided parameters and whatever's on the tile.</param>
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/// <param name="sparkSourceUid">Entity that started the exposure for admin logging.</param>
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[PublicAPI]
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public void HotspotExpose(Entity<GridAtmosphereComponent?> grid,
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Vector2i tile,
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float exposedTemperature,
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float exposedVolume,
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EntityUid? sparkSourceUid = null,
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bool soh = false)
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{
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if (!_atmosQuery.Resolve(grid, ref grid.Comp, false))
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return;
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@ -249,8 +427,26 @@ public partial class AtmosphereSystem
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HotspotExpose(grid.Comp, atmosTile, exposedTemperature, exposedVolume, soh, sparkSourceUid);
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}
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public void HotspotExpose(TileAtmosphere tile, float exposedTemperature, float exposedVolume,
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EntityUid? sparkSourceUid = null, bool soh = false)
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/// <summary>
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/// Exposes a tile to a hotspot of given temperature and volume, igniting it if conditions are met.
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/// </summary>
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/// <param name="tile">The <see cref="TileAtmosphere"/> to expose.</param>
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/// <param name="exposedTemperature">The temperature of the hotspot to expose.
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/// You can think of this as exposing a temperature of a flame.</param>
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/// <param name="exposedVolume">The volume of the hotspot to expose.
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/// You can think of this as how big the flame is initially.
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/// Bigger flames will ramp a fire faster.</param>
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/// <param name="soh">Whether to "boost" a fire that's currently on the tile already.
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/// Does nothing if the tile isn't already a hotspot.
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/// This clamps the temperature and volume of the hotspot to the maximum
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/// of the provided parameters and whatever's on the tile.</param>
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/// <param name="sparkSourceUid">Entity that started the exposure for admin logging.</param>
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[PublicAPI]
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public void HotspotExpose(TileAtmosphere tile,
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float exposedTemperature,
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float exposedVolume,
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EntityUid? sparkSourceUid = null,
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bool soh = false)
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{
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if (!_atmosQuery.TryGetComponent(tile.GridIndex, out var atmos))
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return;
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@ -259,12 +455,25 @@ public partial class AtmosphereSystem
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HotspotExpose(atmos, tile, exposedTemperature, exposedVolume, soh, sparkSourceUid);
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}
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/// <summary>
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/// Extinguishes a hotspot on a tile.
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/// </summary>
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/// <param name="gridUid">The grid to extinguish the hotspot on.</param>
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/// <param name="tile">The tile on the grid to extinguish the hotspot on.</param>
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[PublicAPI]
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public void HotspotExtinguish(EntityUid gridUid, Vector2i tile)
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{
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var ev = new HotspotExtinguishMethodEvent(gridUid, tile);
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RaiseLocalEvent(gridUid, ref ev);
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}
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/// <summary>
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/// Checks if a hotspot is active on a tile.
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/// </summary>
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/// <param name="gridUid">The grid to check.</param>
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/// <param name="tile">The tile on the grid to check.</param>
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/// <returns>True if a hotspot is active on the tile, false otherwise.</returns>
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[PublicAPI]
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public bool IsHotspotActive(EntityUid gridUid, Vector2i tile)
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{
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var ev = new IsHotspotActiveMethodEvent(gridUid, tile);
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|
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@ -274,11 +483,25 @@ public partial class AtmosphereSystem
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return ev.Result;
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}
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/// <summary>
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/// Adds a <see cref="PipeNet"/> to a grid.
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||||
/// </summary>
|
||||
/// <param name="grid">The grid to add the pipe net to.</param>
|
||||
/// <param name="pipeNet">The pipe net to add.</param>
|
||||
/// <returns>True if the pipe net was added, false otherwise.</returns>
|
||||
[PublicAPI]
|
||||
public bool AddPipeNet(Entity<GridAtmosphereComponent?> grid, PipeNet pipeNet)
|
||||
{
|
||||
return _atmosQuery.Resolve(grid, ref grid.Comp, false) && grid.Comp.PipeNets.Add(pipeNet);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a <see cref="PipeNet"/> from a grid.
|
||||
/// </summary>
|
||||
/// <param name="grid">The grid to remove the pipe net from.</param>
|
||||
/// <param name="pipeNet">The pipe net to remove.</param>
|
||||
/// <returns>True if the pipe net was removed, false otherwise.</returns>
|
||||
[PublicAPI]
|
||||
public bool RemovePipeNet(Entity<GridAtmosphereComponent?> grid, PipeNet pipeNet)
|
||||
{
|
||||
// Technically this event can be fired even on grids that don't
|
||||
|
|
@ -292,6 +515,13 @@ public partial class AtmosphereSystem
|
|||
return _atmosQuery.Resolve(grid, ref grid.Comp, false) && grid.Comp.PipeNets.Remove(pipeNet);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds an entity with an <see cref="AtmosDeviceComponent"/> to a grid's list of atmos devices.
|
||||
/// </summary>
|
||||
/// <param name="grid">The grid to add the device to.</param>
|
||||
/// <param name="device">The device to add.</param>
|
||||
/// <returns>True if the device was added, false otherwise.</returns>
|
||||
[PublicAPI]
|
||||
public bool AddAtmosDevice(Entity<GridAtmosphereComponent?> grid, Entity<AtmosDeviceComponent> device)
|
||||
{
|
||||
DebugTools.Assert(device.Comp.JoinedGrid == null);
|
||||
|
|
@ -307,6 +537,12 @@ public partial class AtmosphereSystem
|
|||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes an entity with an <see cref="AtmosDeviceComponent"/> from a grid's list of atmos devices.
|
||||
/// </summary>
|
||||
/// <param name="grid">The grid to remove the device from.</param>
|
||||
/// <param name="device">The device to remove.</param>
|
||||
/// <returns>True if the device was removed, false otherwise.</returns>
|
||||
public bool RemoveAtmosDevice(Entity<GridAtmosphereComponent?> grid, Entity<AtmosDeviceComponent> device)
|
||||
{
|
||||
DebugTools.Assert(device.Comp.JoinedGrid == grid);
|
||||
|
|
@ -418,23 +654,44 @@ public partial class AtmosphereSystem
|
|||
return contains;
|
||||
}
|
||||
|
||||
[ByRefEvent] private record struct SetSimulatedGridMethodEvent
|
||||
(EntityUid Grid, bool Simulated, bool Handled = false);
|
||||
[ByRefEvent]
|
||||
private record struct SetSimulatedGridMethodEvent(
|
||||
EntityUid Grid,
|
||||
bool Simulated,
|
||||
bool Handled = false);
|
||||
|
||||
[ByRefEvent] private record struct IsSimulatedGridMethodEvent
|
||||
(EntityUid Grid, bool Simulated = false, bool Handled = false);
|
||||
[ByRefEvent]
|
||||
private record struct IsSimulatedGridMethodEvent(
|
||||
EntityUid Grid,
|
||||
bool Simulated = false,
|
||||
bool Handled = false);
|
||||
|
||||
[ByRefEvent] private record struct GetAllMixturesMethodEvent
|
||||
(EntityUid Grid, bool Excite = false, IEnumerable<GasMixture>? Mixtures = null, bool Handled = false);
|
||||
[ByRefEvent]
|
||||
private record struct GetAllMixturesMethodEvent(
|
||||
EntityUid Grid,
|
||||
bool Excite = false,
|
||||
IEnumerable<GasMixture>? Mixtures = null,
|
||||
bool Handled = false);
|
||||
|
||||
[ByRefEvent] private record struct ReactTileMethodEvent
|
||||
(EntityUid GridId, Vector2i Tile, ReactionResult Result = default, bool Handled = false);
|
||||
[ByRefEvent]
|
||||
private record struct ReactTileMethodEvent(
|
||||
EntityUid GridId,
|
||||
Vector2i Tile,
|
||||
ReactionResult Result = default,
|
||||
bool Handled = false);
|
||||
|
||||
[ByRefEvent] private record struct HotspotExtinguishMethodEvent
|
||||
(EntityUid Grid, Vector2i Tile, bool Handled = false);
|
||||
[ByRefEvent]
|
||||
private record struct HotspotExtinguishMethodEvent(
|
||||
EntityUid Grid,
|
||||
Vector2i Tile,
|
||||
bool Handled = false);
|
||||
|
||||
[ByRefEvent] private record struct IsHotspotActiveMethodEvent
|
||||
(EntityUid Grid, Vector2i Tile, bool Result = false, bool Handled = false);
|
||||
[ByRefEvent]
|
||||
private record struct IsHotspotActiveMethodEvent(
|
||||
EntityUid Grid,
|
||||
Vector2i Tile,
|
||||
bool Result = false,
|
||||
bool Handled = false);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue