Adds a check for hitSoundOverride in meleeWeaponSystem (#10380)
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5513829aff
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@ -112,7 +112,9 @@ namespace Content.Server.Weapon.Melee
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}
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else
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{
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SoundSystem.Play(comp.NoDamageSound.GetSound(), Filter.Pvs(owner, entityManager: EntityManager), owner);
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SoundSystem.Play((hitEvent.HitSoundOverride != null)
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? hitEvent.HitSoundOverride.GetSound()
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: comp.NoDamageSound.GetSound(), Filter.Pvs(owner, entityManager: EntityManager), owner);
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}
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}
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}
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@ -208,7 +210,9 @@ namespace Content.Server.Weapon.Melee
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}
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else
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{
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SoundSystem.Play(comp.NoDamageSound.GetSound(), Filter.Pvs(owner, entityManager: EntityManager), owner);
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SoundSystem.Play((hitEvent.HitSoundOverride != null)
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? hitEvent.HitSoundOverride.GetSound()
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: comp.NoDamageSound.GetSound(), Filter.Pvs(owner, entityManager: EntityManager), owner);
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}
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}
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else
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