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Make map tests more fine-grained. (#42977)
* Make map tests more fine-grained. * ..typo. * fix example * exclude Empty. * Adjust a scrounger test & fix it. * It does respect ignored prototypes, after I realized making it do so was really easy. * Fix it for real this time. * General scrounger enhancements for a GameRules test set. * Fix linter for real. * Address reviews.
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@@ -4,6 +4,7 @@ using System.Linq;
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using System.Reflection;
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using System.Threading.Tasks;
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using Content.IntegrationTests;
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using Content.IntegrationTests.Utility;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Reflection;
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using Robust.Shared.Serialization.Markdown.Validation;
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@@ -17,6 +18,7 @@ namespace Content.YAMLLinter
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{
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private static async Task<int> Main(string[] _)
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{
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GameDataScrounger.NoScrounging = true; // Ugly hack for YAML Linter.
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PoolManager.Startup();
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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