Low-Key Zombie Rebalance (#27060)

initial soft zombie rebalance - lower infection chance, damage, and chance of outbreak

Co-authored-by: Bellwether <null>

(cherry picked from commit 8213c89fdb127eba36c2c5d44e92bdae62308f2b)
This commit is contained in:
Bellwether 2024-04-18 03:06:33 +02:00 committed by NullWanderer
parent fbab49b92f
commit e699da03c5
No known key found for this signature in database
GPG Key ID: 212F05528FD678BE
2 changed files with 2 additions and 2 deletions

View File

@ -16,7 +16,7 @@ public sealed partial class PendingZombieComponent : Component
{
DamageDict = new ()
{
{ "Poison", 0.3 },
{ "Poison", 0.2 },
}
};

View File

@ -27,7 +27,7 @@ public sealed partial class ZombieComponent : Component, IAntagStatusIconCompone
/// being invincible by bundling up.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float MinZombieInfectionChance = 0.50f;
public float MinZombieInfectionChance = 0.25f;
[ViewVariables(VVAccess.ReadWrite)]
public float ZombieMovementSpeedDebuff = 0.70f;