localize damage type in armor examine description (#21807)
* localize damage type in armor examine description * format * change translation * add missing strings
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@ -8,13 +8,13 @@ using Robust.Shared.Utility;
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namespace Content.Shared.Armor;
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/// <summary>
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/// This handles logic relating to <see cref="ArmorComponent"/>
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/// This handles logic relating to <see cref="ArmorComponent" />
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/// </summary>
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public abstract class SharedArmorSystem : EntitySystem
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{
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[Dependency] private readonly ExamineSystemShared _examine = default!;
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/// <inheritdoc/>
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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@ -29,7 +29,8 @@ public abstract class SharedArmorSystem : EntitySystem
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args.Args.Damage = DamageSpecifier.ApplyModifierSet(args.Args.Damage, component.Modifiers);
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}
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private void OnBorgDamageModify(EntityUid uid, ArmorComponent component, ref BorgModuleRelayedEvent<DamageModifyEvent> args)
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private void OnBorgDamageModify(EntityUid uid, ArmorComponent component,
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ref BorgModuleRelayedEvent<DamageModifyEvent> args)
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{
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args.Args.Damage = DamageSpecifier.ApplyModifierSet(args.Args.Damage, component.Modifiers);
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}
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@ -58,19 +59,23 @@ public abstract class SharedArmorSystem : EntitySystem
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foreach (var coefficientArmor in armorModifiers.Coefficients)
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{
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msg.PushNewline();
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var armorType = Loc.GetString("armor-damage-type-" + coefficientArmor.Key.ToLower());
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msg.AddMarkup(Loc.GetString("armor-coefficient-value",
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("type", coefficientArmor.Key),
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("value", MathF.Round((1f - coefficientArmor.Value) * 100,1))
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));
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("type", armorType),
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("value", MathF.Round((1f - coefficientArmor.Value) * 100, 1))
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));
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}
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foreach (var flatArmor in armorModifiers.FlatReduction)
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{
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msg.PushNewline();
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var armorType = Loc.GetString("armor-damage-type-" + flatArmor.Key.ToLower());
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msg.AddMarkup(Loc.GetString("armor-reduction-value",
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("type", flatArmor.Key),
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("type", armorType),
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("value", flatArmor.Value)
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));
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));
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}
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return msg;
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@ -4,3 +4,16 @@ armor-examinable-verb-message = Examine the armor values.
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armor-examine = It provides the following protection:
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armor-coefficient-value = - [color=yellow]{$type}[/color] damage reduced by [color=lightblue]{$value}%[/color].
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armor-reduction-value = - [color=yellow]{$type}[/color] damage reduced by [color=lightblue]{$value}[/color].
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armor-damage-type-blunt = Blunt
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armor-damage-type-slash = Slash
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armor-damage-type-piercing = Piercing
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armor-damage-type-heat = Heat
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armor-damage-type-radiation = Radiation
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armor-damage-type-caustic = Caustic
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armor-damage-type-bloodloss = Bloodloss
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armor-damage-type-asphyxiation = Asphyxiation
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armor-damage-type-cellular = Cellular
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armor-damage-type-cold = Cold
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armor-damage-type-poison = Poison
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armor-damage-type-shock = Shock
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armor-damage-type-structural = Structural
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