Use new ComponentPauseGenerator (#25183)

Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.

(cherry picked from commit e00f74505c)
This commit is contained in:
Pieter-Jan Briers
2024-03-07 00:57:05 +01:00
committed by Debug
parent 8bcd90fa6a
commit e7a3b82a8d
130 changed files with 150 additions and 539 deletions
@@ -10,13 +10,6 @@ public sealed class SolutionPurgeSystem : EntitySystem
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SolutionPurgeComponent, EntityUnpausedEvent>(OnUnpaused);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
@@ -33,9 +26,4 @@ public sealed class SolutionPurgeSystem : EntitySystem
_solutionContainer.SplitSolutionWithout(solution.Value, purge.Quantity, purge.Preserve.ToArray());
}
}
private void OnUnpaused(Entity<SolutionPurgeComponent> entity, ref EntityUnpausedEvent args)
{
entity.Comp.NextPurgeTime += args.PausedTime;
}
}