Reduce throwing recoil further (#24759)
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@ -166,7 +166,7 @@ public sealed class ThrowingSystem : EntitySystem
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if (user == null)
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return;
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_recoil.KickCamera(user.Value, -direction * 0.3f);
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_recoil.KickCamera(user.Value, -direction * 0.04f);
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// Give thrower an impulse in the other direction
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if (pushbackRatio != 0.0f &&
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