Fix arrivals (#35439)
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6613a4622e
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@ -30,8 +30,10 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Collections;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.EntitySerialization;
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using Robust.Shared.EntitySerialization.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@ -46,23 +48,23 @@ namespace Content.Server.Shuttles.Systems;
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/// </summary>
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public sealed class ArrivalsSystem : EntitySystem
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{
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[Dependency] private readonly IChatManager _chat = default!;
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[Dependency] private readonly IConfigurationManager _cfgManager = default!;
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[Dependency] private readonly IConsoleHost _console = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IChatManager _chat = default!;
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[Dependency] private readonly SharedMapSystem _mapSystem = default!;
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[Dependency] private readonly ActorSystem _actor = default!;
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[Dependency] private readonly BiomeSystem _biomes = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly MapLoaderSystem _loader = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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[Dependency] private readonly SharedMapSystem _mapSystem = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly ShuttleSystem _shuttles = default!;
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[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly ActorSystem _actor = default!;
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private EntityQuery<PendingClockInComponent> _pendingQuery;
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private EntityQuery<ArrivalsBlacklistComponent> _blacklistQuery;
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@ -515,31 +517,31 @@ public sealed class ArrivalsSystem : EntitySystem
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private void SetupArrivalsStation()
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{
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var path = new ResPath(_cfgManager.GetCVar(CCVars.ArrivalsMap));
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if (!_loader.TryLoadMap(path, out var map, out var grids))
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_mapSystem.CreateMap(out var mapId, runMapInit: false);
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var mapUid = _mapSystem.GetMap(mapId);
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if (!_loader.TryLoadGrid(mapId, path, out var grid))
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return;
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_metaData.SetEntityName(map.Value, Loc.GetString("map-name-terminal"));
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_metaData.SetEntityName(mapUid, Loc.GetString("map-name-terminal"));
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foreach (var id in grids)
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{
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EnsureComp<ArrivalsSourceComponent>(id);
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EnsureComp<ProtectedGridComponent>(id);
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EnsureComp<PreventPilotComponent>(id);
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}
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EnsureComp<ArrivalsSourceComponent>(grid.Value);
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EnsureComp<ProtectedGridComponent>(grid.Value);
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EnsureComp<PreventPilotComponent>(grid.Value);
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// Setup planet arrivals if relevant
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if (_cfgManager.GetCVar(CCVars.ArrivalsPlanet))
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{
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var template = _random.Pick(_arrivalsBiomeOptions);
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_biomes.EnsurePlanet(map.Value, _protoManager.Index(template));
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_biomes.EnsurePlanet(mapUid, _protoManager.Index(template));
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var restricted = new RestrictedRangeComponent
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{
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Range = 32f
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};
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AddComp(map.Value, restricted);
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AddComp(mapUid, restricted);
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}
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_mapSystem.InitializeMap(map.Value.Comp.MapId);
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_mapSystem.InitializeMap(mapId);
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// Handle roundstart stations.
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var query = AllEntityQuery<StationArrivalsComponent>();
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