Adds speed modifier values to examine clothing (#11107)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
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@ -1,6 +1,9 @@
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using Content.Shared.Movement.Systems;
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using Content.Shared.Examine;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Verbs;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Utility;
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namespace Content.Shared.Clothing;
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@ -8,6 +11,7 @@ public sealed class ClothingSpeedModifierSystem : EntitySystem
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{
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[Dependency] private readonly MovementSpeedModifierSystem _movementSpeed = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly ExamineSystemShared _examine = default!;
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public override void Initialize()
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{
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@ -16,6 +20,7 @@ public sealed class ClothingSpeedModifierSystem : EntitySystem
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SubscribeLocalEvent<ClothingSpeedModifierComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<ClothingSpeedModifierComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<ClothingSpeedModifierComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMoveSpeed);
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SubscribeLocalEvent<ClothingSpeedModifierComponent, GetVerbsEvent<ExamineVerb>>(OnClothingVerbExamine);
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}
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// Public API
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@ -67,4 +72,63 @@ public sealed class ClothingSpeedModifierSystem : EntitySystem
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args.ModifySpeed(component.WalkModifier, component.SprintModifier);
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}
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private void OnClothingVerbExamine(EntityUid uid, ClothingSpeedModifierComponent component, GetVerbsEvent<ExamineVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess)
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return;
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var walkModifierPercentage = MathF.Round((1.0f - component.WalkModifier) * 100f, 1);
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var sprintModifierPercentage = MathF.Round((1.0f - component.SprintModifier) * 100f, 1);
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if (walkModifierPercentage == 0.0f && sprintModifierPercentage == 0.0f)
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return;
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var msg = new FormattedMessage();
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if (walkModifierPercentage == sprintModifierPercentage)
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{
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if (walkModifierPercentage < 0.0f)
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msg.AddMarkup(Loc.GetString("clothing-speed-increase-equal-examine", ("walkSpeed", MathF.Abs(walkModifierPercentage)), ("runSpeed", MathF.Abs(sprintModifierPercentage))));
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else
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msg.AddMarkup(Loc.GetString("clothing-speed-decrease-equal-examine", ("walkSpeed", walkModifierPercentage), ("runSpeed", sprintModifierPercentage)));
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}
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else
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{
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if (sprintModifierPercentage < 0.0f)
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{
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msg.AddMarkup(Loc.GetString("clothing-speed-increase-run-examine", ("runSpeed", MathF.Abs(sprintModifierPercentage))));
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}
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else if (sprintModifierPercentage > 0.0f)
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{
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msg.AddMarkup(Loc.GetString("clothing-speed-decrease-run-examine", ("runSpeed", sprintModifierPercentage)));
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}
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if (walkModifierPercentage != 0.0f && sprintModifierPercentage != 0.0f)
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{
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msg.PushNewline();
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}
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if (walkModifierPercentage < 0.0f)
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{
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msg.AddMarkup(Loc.GetString("clothing-speed-increase-walk-examine", ("walkSpeed", MathF.Abs(walkModifierPercentage))));
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}
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else if (walkModifierPercentage > 0.0f)
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{
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msg.AddMarkup(Loc.GetString("clothing-speed-decrease-walk-examine", ("walkSpeed", walkModifierPercentage)));
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}
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}
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var verb = new ExamineVerb()
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{
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Act = () =>
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{
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_examine.SendExamineTooltip(args.User, uid, msg, false, false);
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},
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Text = Loc.GetString("clothing-speed-examinable-verb-text"),
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Message = Loc.GetString("clothing-speed-examinable-verb-message"),
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Category = VerbCategory.Examine,
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IconTexture = "/Textures/Interface/VerbIcons/outfit.svg.192dpi.png"
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};
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args.Verbs.Add(verb);
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}
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}
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@ -0,0 +1,9 @@
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# Clothing speed examine
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clothing-speed-examinable-verb-text = Clothing
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clothing-speed-examinable-verb-message = Examine the clothing speed values.
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clothing-speed-increase-equal-examine = This increases your speed by [color=yellow]{$walkSpeed}%[/color].
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clothing-speed-decrease-equal-examine = This decreases your speed by [color=yellow]{$walkSpeed}%[/color].
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clothing-speed-increase-run-examine = This increases your running speed by [color=yellow]{$runSpeed}%[/color].
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clothing-speed-decrease-run-examine = This decreases your running speed by [color=yellow]{$runSpeed}%[/color].
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clothing-speed-increase-walk-examine = This increases your walking speed by [color=yellow]{$walkSpeed}%[/color].
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clothing-speed-decrease-walk-examine = This decreases your walking speed by [color=yellow]{$walkSpeed}%[/color].
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