Drone Tweaks (#7024)
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@ -8,6 +8,14 @@ namespace Content.Server.Drone.Components
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[DataField("tools")] public List<EntitySpawnEntry> Tools = new();
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public List<EntityUid> ToolUids = new();
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public bool AlreadyAwoken = false;
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public float InteractionBlockRange = 2.5f;
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public float InteractionBlockRange = 2.15f;
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/// <summary>
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/// If you are using drone component for
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/// something that shouldn't have restrictions set this to
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/// false.
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/// </summary>
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[DataField("applyLaws")]
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public bool ApplyLaws = true;
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}
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}
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@ -1,5 +1,7 @@
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using Content.Shared.Drone;
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using Content.Server.Drone.Components;
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using Content.Shared.Actions;
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using Content.Server.Light.Components;
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using Content.Shared.MobState;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Interaction.Components;
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@ -16,6 +18,7 @@ using Content.Server.Ghost.Roles.Components;
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using Content.Server.Hands.Components;
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using Content.Server.UserInterface;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Server.Drone
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{
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@ -24,6 +27,9 @@ namespace Content.Server.Drone
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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public override void Initialize()
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{
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base.Initialize();
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@ -39,7 +45,9 @@ namespace Content.Server.Drone
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private void OnInteractionAttempt(EntityUid uid, DroneComponent component, InteractionAttemptEvent args)
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{
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if (NonDronesInRange(uid, component))
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if (!component.ApplyLaws)
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return;
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if (args.Target != null && !HasComp<UnremoveableComponent>(args.Target) && NonDronesInRange(uid, component))
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args.Cancel();
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if (HasComp<SharedItemComponent>(args.Target) && !HasComp<UnremoveableComponent>(args.Target))
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@ -51,6 +59,8 @@ namespace Content.Server.Drone
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private void OnActivateUIAttempt(EntityUid uid, DroneComponent component, UserOpenActivatableUIAttemptEvent args)
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{
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if (!component.ApplyLaws)
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return;
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if (!_tagSystem.HasTag(args.Target, "DroneUsable"))
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{
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args.Cancel();
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@ -109,6 +119,11 @@ namespace Content.Server.Drone
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}
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}
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if (TryComp<ActionsComponent>(uid, out var actions) && TryComp<UnpoweredFlashlightComponent>(uid, out var flashlight))
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{
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_actionsSystem.AddAction(uid, flashlight.ToggleAction, null, actions);
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}
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drone.AlreadyAwoken = true;
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}
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}
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@ -145,7 +160,8 @@ namespace Content.Server.Drone
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{
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if (HasComp<MindComponent>(entity) && !HasComp<DroneComponent>(entity) && !HasComp<GhostComponent>(entity))
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{
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_popupSystem.PopupEntity(Loc.GetString("drone-too-close"), uid, Filter.Entities(uid));
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if (_gameTiming.IsFirstTimePredicted)
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_popupSystem.PopupEntity(Loc.GetString("drone-too-close", ("being", entity)), uid, Filter.Entities(uid));
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return true;
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}
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}
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@ -1,4 +1,4 @@
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drone-active = A maintenance drone. It seems totally unconcerned with you.
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drone-dormant = A dormant maintenance drone. Who knows when it will wake up?
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drone-activated = The drone whirrs to life!
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drone-too-close = Too close to other beings!
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drone-too-close = Your laws prevent this action near {THE($being)}.
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@ -27,6 +27,9 @@
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whitelist:
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components:
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- LightBulb
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- type: Tag
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tags:
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- DroneUsable
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- type: entity
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name: lighttube box
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@ -47,6 +50,9 @@
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whitelist:
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components:
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- LightBulb
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- type: Tag
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tags:
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- DroneUsable
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- type: entity
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name: mixed lights box
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@ -180,6 +186,9 @@
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layers:
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- state: box
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- state: writing
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- type: Tag
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tags:
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- DroneUsable
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- type: entity
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@ -229,3 +238,6 @@
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layers:
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- state: box
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- state: writing
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- type: Tag
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tags:
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- DroneUsable
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@ -87,7 +87,7 @@
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- type: GhostTakeoverAvailable
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makeSentient: true
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name: Maintenance Drone
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description: Maintain the station. Ignore organics.
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description: Maintain the station. Ignore other beings except drones.
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rules: |
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You are bound by these laws both in-game and out-of-character:
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1. You may not involve yourself in the matters of another being, even if such matters conflict with Law Two or Law Three, unless the other being is another Drone.
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@ -151,6 +151,20 @@
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- type: Repairable
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fuelcost: 15
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doAfterDelay: 8
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- type: Actions
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- type: UnpoweredFlashlight
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toggleAction:
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name: action-name-toggle-light
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description: action-description-toggle-light
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icon: Objects/Tools/flashlight.rsi/flashlight.png
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iconOn: Objects/Tools/flashlight.rsi/flashlight-on.png
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event: !type:ToggleActionEvent
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- type: PointLight
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enabled: false
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radius: 2.5
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softness: 5
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mask: /Textures/Effects/LightMasks/cone.png
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autoRot: true
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- type: entity
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name: onestar mecha
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@ -158,6 +172,7 @@
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parent: PlayerSiliconBase
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components:
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- type: Drone
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applyLaws: false
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tools:
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- id: Minigun
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- id: EnergySword
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@ -206,6 +221,6 @@
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visuals:
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- type: DamageStateVisualizer
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rotate: true
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normal: onestar_boss
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normal: onestar_boss
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dead: onestar_boss_wrecked
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- type: CombatMode
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@ -52,6 +52,7 @@
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- type: Tag
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tags:
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- RodMetal1
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- DroneUsable
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- type: Sprite
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state: rods
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- type: Stack
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@ -23,6 +23,9 @@
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reagents:
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- ReagentId: Licoxide
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Quantity: 5
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- type: Tag
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tags:
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- DroneUsable
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- type: entity
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id: PowerCellMediumBase
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@ -19,6 +19,9 @@
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Blunt: 10
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hitSound:
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path: "/Audio/Weapons/smash.ogg"
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- type: Tag
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tags:
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- DroneUsable
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- type: entity
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name: emergency toolbox
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