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Add explosive cord. (#25875)
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@@ -1,19 +1,11 @@
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using Content.Server.Administration.Managers;
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using Content.Shared.Administration;
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using Content.Shared.Explosion;
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using Content.Shared.Ghost;
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using Content.Shared.Hands;
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using Content.Shared.Lock;
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using Content.Shared.Storage;
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using Content.Shared.Storage.Components;
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using Content.Shared.Storage.EntitySystems;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Server.Storage.EntitySystems;
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public sealed partial class StorageSystem : SharedStorageSystem
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@@ -24,7 +16,6 @@ public sealed partial class StorageSystem : SharedStorageSystem
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{
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base.Initialize();
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SubscribeLocalEvent<StorageComponent, BeforeExplodeEvent>(OnExploded);
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SubscribeLocalEvent<StorageFillComponent, MapInitEvent>(OnStorageFillMapInit);
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}
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