From ed3e930117f32c73a856f00dcf603c0324844664 Mon Sep 17 00:00:00 2001 From: null <56081759+NullWanderer@users.noreply.github.com> Date: Sat, 1 Jun 2024 17:10:04 +0200 Subject: [PATCH] Remove some remaining terminator stuff --- .../Entities/Mobs/Player/terminator.yml | 101 ------------------ 1 file changed, 101 deletions(-) diff --git a/Resources/Prototypes/Entities/Mobs/Player/terminator.yml b/Resources/Prototypes/Entities/Mobs/Player/terminator.yml index 1f187e9b864..122574c23aa 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/terminator.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/terminator.yml @@ -6,107 +6,6 @@ - type: ZombieImmune # yeah no - type: FlashImmunity # no brain to brainwash, eyes are robotic -- type: entity - parent: [MobHuman, MobTerminatorBase] - id: MobHumanTerminator - # uses random name generator dont worry - name: exterminator - components: - - type: Terminator - - type: GenericAntag - rule: Exterminator - # reduced barotrauma damage - - type: Barotrauma - damage: - types: - Blunt: 0.1 - # 4x stamina, faster recovery - - type: Stamina - decay: 6 - cooldown: 1 - critThreshold: 400 - # immune to space drugs, pax, temporary blindness - - type: StatusEffects - allowed: - - Stun - - KnockedDown - - SlowedDown - - Stutter - - Electrocution - - Drunk - - SlurredSpeech - - RatvarianLanguage - - PressureImmunity - - Muted - - ForcedSleep - - StaminaModifier - - type: MobState - allowedStates: - - Alive - - Dead - # endoskeleton need it - - type: TransferMindOnGib - - type: MobThresholds - thresholds: - 0: Alive - # used for health display its not possible to actually fall into crit - 200: Dead - # fire!!!! - - type: Flammable - damage: - types: - Heat: 6.0 - # slightly wider thresholds - - type: Temperature - heatDamageThreshold: 390 - coldDamageThreshold: 240 - # take terminator flesh damage - - type: Damageable - damageModifierSet: CyberneticFlesh - # only organ is an endoskeleton, which is transferred when flesh dies - - type: Body - prototype: TerminatorFlesh - # endoskeleton transformation when either you would get burned to crit or killed by any damage - # you will become an endoskeleton as your last chance to kill the target - - type: Destructible - thresholds: - # the burn trigger is first incase of a bombing or nuking, it might well do over 200 damage but 100 heat is more important - - trigger: - !type:DamageTypeTrigger - damageType: Heat - damage: 100 - behaviors: - - !type:PopupBehavior - popup: terminator-endoskeleton-burn-popup - popupType: LargeCaution - - !type:GibBehavior - - trigger: - !type:DamageTrigger - damage: 200 - behaviors: - - !type:PopupBehavior - popup: terminator-endoskeleton-gib-popup - popupType: LargeCaution - - !type:GibBehavior - # faster than humans when damaged - - type: SlowOnDamage - speedModifierThresholds: - 70: 0.8 - 90: 0.6 - # arnold is very strong - - type: MeleeWeapon - damage: - types: - Blunt: 10 - Structural: 10 - - type: RandomHumanoidAppearance - - type: Tag - tags: - - CanPilot - - FootstepSound - - DoorBumpOpener - - Unimplantable # no brain to mindshield, no organic body to implant into - - type: entity parent: - BaseMob