Skeletons are now affected by Holy damage (#41757)

This commit is contained in:
Hitlinemoss 2025-12-14 15:20:55 -05:00 committed by BarryNorfolk
parent 489287970b
commit edfc084441
2 changed files with 8 additions and 7 deletions

View File

@ -226,7 +226,7 @@
Poison: 0.0
Radiation: 0.0
# immune to everything except physical and heat damage
# immune to everything except physical and heat damage; vulnerable to holy damage because they're undead, but not as vulnerable as a ghost or demon would be
- type: damageModifierSet
id: Skeleton
coefficients:
@ -239,7 +239,7 @@
Asphyxiation: 0.0
Bloodloss: 0.0
Cellular: 0.0
Holy: 1.5 # DeltaV
Holy: 1.5 # DeltaV - was 0.5
flatReductions:
Blunt: 5

View File

@ -17,8 +17,8 @@
requiredLegs: 2
gibSound: /Audio/Effects/bone_rattle.ogg
- type: Damageable
damageContainer: InorganicMetaphysical # DeltaV
damageModifierSet: Skeleton
damageContainer: InorganicMetaphysical # DeltaV - Was BiologicalMetaphysical
damageModifierSet: Skeleton # If we get non-Holy metaphysical damage types in the future, the Skeleton set might need to be adjusted to provide immunity to them (depends on what exactly the new types are)
- type: DamageVisuals
damageOverlayGroups:
Brute:
@ -83,9 +83,10 @@
effects: # TODO: when magic is around - make a milk transformation to a skeleton monster
- !type:HealthChange
damage:
groups:
Burn: -1 # healing obviously up to discussion
Brute: -0.75 # these groups are the only 2 possible ways to damage a skeleton
groups: # these groups are the only 3 possible ways to damage a skeleton. numerical values obviously up to discussion
Burn: -1
Brute: -0.75
Metaphysical: -2 # Gameplay: skeletons need some way to heal holy damage. Lore: milk is an unholy liquid that shuns the light of god. (/j)
- !type:PopupMessage
type: Local
visualType: Large