Skeletons are now affected by Holy damage (#41757)
This commit is contained in:
parent
489287970b
commit
edfc084441
|
|
@ -226,7 +226,7 @@
|
|||
Poison: 0.0
|
||||
Radiation: 0.0
|
||||
|
||||
# immune to everything except physical and heat damage
|
||||
# immune to everything except physical and heat damage; vulnerable to holy damage because they're undead, but not as vulnerable as a ghost or demon would be
|
||||
- type: damageModifierSet
|
||||
id: Skeleton
|
||||
coefficients:
|
||||
|
|
@ -239,7 +239,7 @@
|
|||
Asphyxiation: 0.0
|
||||
Bloodloss: 0.0
|
||||
Cellular: 0.0
|
||||
Holy: 1.5 # DeltaV
|
||||
Holy: 1.5 # DeltaV - was 0.5
|
||||
flatReductions:
|
||||
Blunt: 5
|
||||
|
||||
|
|
|
|||
|
|
@ -17,8 +17,8 @@
|
|||
requiredLegs: 2
|
||||
gibSound: /Audio/Effects/bone_rattle.ogg
|
||||
- type: Damageable
|
||||
damageContainer: InorganicMetaphysical # DeltaV
|
||||
damageModifierSet: Skeleton
|
||||
damageContainer: InorganicMetaphysical # DeltaV - Was BiologicalMetaphysical
|
||||
damageModifierSet: Skeleton # If we get non-Holy metaphysical damage types in the future, the Skeleton set might need to be adjusted to provide immunity to them (depends on what exactly the new types are)
|
||||
- type: DamageVisuals
|
||||
damageOverlayGroups:
|
||||
Brute:
|
||||
|
|
@ -83,9 +83,10 @@
|
|||
effects: # TODO: when magic is around - make a milk transformation to a skeleton monster
|
||||
- !type:HealthChange
|
||||
damage:
|
||||
groups:
|
||||
Burn: -1 # healing obviously up to discussion
|
||||
Brute: -0.75 # these groups are the only 2 possible ways to damage a skeleton
|
||||
groups: # these groups are the only 3 possible ways to damage a skeleton. numerical values obviously up to discussion
|
||||
Burn: -1
|
||||
Brute: -0.75
|
||||
Metaphysical: -2 # Gameplay: skeletons need some way to heal holy damage. Lore: milk is an unholy liquid that shuns the light of god. (/j)
|
||||
- !type:PopupMessage
|
||||
type: Local
|
||||
visualType: Large
|
||||
|
|
|
|||
Loading…
Reference in New Issue