Logic Gate Compatibility with Non-Logic Signals bugfix (#33792)

:)
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Centronias 2024-12-19 03:31:13 -08:00 committed by deltanedas
parent 2925b0eaa9
commit eeba6b3b28
1 changed files with 1 additions and 1 deletions

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@ -44,7 +44,7 @@ public sealed class LogicGateSystem : EntitySystem
}
if (comp.StateB == SignalState.Momentary)
{
comp.StateB = SignalState.High;
comp.StateB = SignalState.Low;
}
// output most likely changed so update it