Buff Zombie Infection (#25954)

* Infection chance

* Infection Damage

(cherry picked from commit 56ac86a5c19182b2216e73787b47525ffe0b1cba)
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liltenhead 2024-03-12 11:44:08 -07:00 committed by Debug
parent ffb3cfd682
commit ef7438efc9
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GPG Key ID: 271270A74EF9C350
2 changed files with 3 additions and 4 deletions

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@ -16,8 +16,7 @@ public sealed partial class PendingZombieComponent : Component
{
DamageDict = new ()
{
{ "Blunt", 0.25 },
{ "Poison", 0.1 },
{ "Poison", 0.3 },
}
};

View File

@ -20,14 +20,14 @@ public sealed partial class ZombieComponent : Component, IAntagStatusIconCompone
/// The baseline infection chance you have if you are completely nude
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float MaxZombieInfectionChance = 0.50f;
public float MaxZombieInfectionChance = 0.80f;
/// <summary>
/// The minimum infection chance possible. This is simply to prevent
/// being invincible by bundling up.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float MinZombieInfectionChance = 0.20f;
public float MinZombieInfectionChance = 0.50f;
[ViewVariables(VVAccess.ReadWrite)]
public float ZombieMovementSpeedDebuff = 0.70f;