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@@ -129,9 +129,16 @@ namespace Content.Server.Atmos.EntitySystems
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switch (tile.LastShare)
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{
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// Refresh this tile's suspension cooldown if it had significant sharing.
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case > Atmospherics.MinimumAirToSuspend:
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ExcitedGroupResetCooldowns(tile.ExcitedGroup);
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break;
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// If this tile moved a very small amount of air, but not enough to matter,
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// we set the dismantle cooldown to 0.
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// This dissolves the group without performing an equalization as we expect
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// the group to be mostly equalized already if we're moving around miniscule
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// amounts of air.
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case > Atmospherics.MinimumMolesDeltaToMove:
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tile.ExcitedGroup.DismantleCooldown = 0;
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break;
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