more balanced constructing and unscrewing for metal objects (#21051)
* more balanced constructing and unscrewing for metal objects - computer frame, machine frame, rack and meatspike can be deconstructed while anchored by screwing - Computer frames now need time to be constructed. - it now takes a reasonable time to make a meatspike. If you can construct a machine frame in 2.5, surely you can make a meatspike in 2. * Fixes test (cherry picked from commit d73c7e9a0a3f57788432fde3e5c3ec4b3c23bb35)
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@ -51,7 +51,7 @@ public sealed class ComputerConstruction : InteractionTest
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Screw,
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Pry,
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Wrench,
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Weld);
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Screw);
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// construction finished, entity no longer exists.
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AssertDeleted();
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@ -13,7 +13,7 @@
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steps:
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- material: Steel
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amount: 15
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doAfter: 10
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doAfter: 2
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- node: MeatSpike
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entity: KitchenSpike
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edges:
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@ -22,9 +22,6 @@
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 15
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conditions:
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- !type:EntityAnchored
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anchored: false
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steps:
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- tool: Welding
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doAfter: 10
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- tool: Screwing
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doAfter: 1
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@ -22,9 +22,6 @@
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 2
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conditions:
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- !type:EntityAnchored
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anchored: false
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steps:
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- tool: Screwing
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doAfter: 1
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@ -11,6 +11,7 @@
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steps:
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- material: Steel
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amount: 5
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doAfter: 2.5
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- node: frameUnsecured
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actions:
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@ -29,16 +30,13 @@
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state: "id_mod"
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- to: start
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conditions:
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- !type:EntityAnchored
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anchored: false
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completed:
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 5
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- !type:DeleteEntity {}
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steps:
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- tool: Welding
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- tool: Screwing
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doAfter: 2
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- node: boardUnsecured
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@ -33,9 +33,6 @@
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steps:
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- material: Cable
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- to: start
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conditions:
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- !type:EntityAnchored
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anchored: false
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completed:
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- !type:SpawnPrototype
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prototype: SheetSteel1
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