Fix zombie locked rotation (#40812)

Fix
This commit is contained in:
B_Kirill 2025-10-15 05:00:57 +10:00 committed by Vanessa
parent ffec2e022f
commit f507917ab4
1 changed files with 0 additions and 1 deletions

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@ -171,7 +171,6 @@ public sealed partial class ZombieSystem
var combat = EnsureComp<CombatModeComponent>(target);
RemComp<PacifiedComponent>(target);
_combat.SetCanDisarm(target, false, combat);
_combat.SetInCombatMode(target, true, combat);
//This is the actual damage of the zombie. We assign the visual appearance
//and range here because of stuff we'll find out later