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@ -171,7 +171,6 @@ public sealed partial class ZombieSystem
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var combat = EnsureComp<CombatModeComponent>(target);
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RemComp<PacifiedComponent>(target);
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_combat.SetCanDisarm(target, false, combat);
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_combat.SetInCombatMode(target, true, combat);
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//This is the actual damage of the zombie. We assign the visual appearance
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//and range here because of stuff we'll find out later
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