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jessiscah23 2026-08-14 01:46:09 +00:00 committed by GitHub
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93 changed files with 142128 additions and 236 deletions

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@ -2,35 +2,44 @@
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
MinSize="800 360">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal" Name="ProgressionBox" Visible="False">
<Label Name="ProgressionLabel"
Text="{Loc 'salvage-expedition-window-progression'}"
SetWidth="96"
Margin="5"/>
<ProgressBar Name="ProgressionBar"
HorizontalExpand="True"
MinValue="0"
MaxValue="1"
SetHeight="25"/>
<Label Name="ProgressionText" Text="00:00"
Margin="5"/>
<!-- BEGIN DeltaV - Add extra containers to support extending the progress bar region -->
<BoxContainer Orientation="Horizontal" Margin="5 5 5 0">
<BoxContainer Orientation="Vertical" HorizontalExpand="True" SizeFlagsStretchRatio="80">
<!-- END DeltaV - Add extra containers to support extending the progress bar region-->
<BoxContainer Orientation="Horizontal" Name="ProgressionBox" Visible="False">
<Label Name="ProgressionLabel"
Text="{Loc 'salvage-expedition-window-progression'}"
SetWidth="96"
Margin="5" />
<ProgressBar Name="ProgressionBar"
HorizontalExpand="True"
MinValue="0"
MaxValue="1"
SetHeight="25" />
<Label Name="ProgressionText" Text="00:00"
Margin="5" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Name="NextOfferLabel"
Text="{Loc 'salvage-expedition-window-next'}"
SetWidth="96"
Margin="5" />
<ProgressBar Name="NextOfferBar"
HorizontalExpand="True"
MinValue="0"
MaxValue="1"
SetHeight="25" />
<Label Name="NextOfferText" Text="0.00"
Margin="5" />
</BoxContainer>
<!-- BEGIN DeltaV - Closing containers and extensible progress bar control field -->
</BoxContainer>
<BoxContainer Name="ProgressionControls"/>
<!-- END DeltaV - Closing containers and extensible progress bar control field -->
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Name="NextOfferLabel"
Text="{Loc 'salvage-expedition-window-next'}"
SetWidth="96"
Margin="5"/>
<ProgressBar Name="NextOfferBar"
HorizontalExpand="True"
MinValue="0"
MaxValue="1"
SetHeight="25"/>
<Label Name="NextOfferText" Text="0.00"
Margin="5"/>
</BoxContainer>
<controls:HLine Color="#404040" Thickness="2" Margin="0 5 0 5"/>
<controls:HLine Color="#404040" Thickness="2" Margin="0 5 0 5" />
<BoxContainer Name="Container"
Orientation="Horizontal"
Margin="5 0 5 0"/>
Margin="5 0 5 0" />
</BoxContainer>
</controls:FancyWindow>

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@ -12,14 +12,15 @@ namespace Content.Client.Salvage.UI;
/// Generic window for offering multiple selections with a timer.
/// </summary>
[GenerateTypedNameReferences]
public sealed partial class OfferingWindow : FancyWindow,
[Virtual] //DeltaV - make inheritable
public partial class OfferingWindow : FancyWindow, //DeltaV - change to partial, make inheritable for variations
IComputerWindow<EmergencyConsoleBoundUserInterfaceState>
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] protected readonly IGameTiming _timing = default!; //DeltaV - made protected for inheritence
public bool Claimed;
public TimeSpan NextOffer;
private TimeSpan? _progression;
protected TimeSpan? _progression; //DeltaV - made protected for inheritence
/// <summary>
/// Time between NextOffers

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@ -6,6 +6,8 @@ using Content.Shared.Salvage.Magnet;
using Robust.Client.Player; // DeltaV
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Content.Shared._DV.Salvage.Magnet; //DeltaV
using Content.Client._DV.Salvage.UI; //DeltaV
namespace Content.Client.Salvage.UI;
@ -16,7 +18,7 @@ public sealed class SalvageMagnetBoundUserInterface : BoundUserInterface
private readonly MiningPointsSystem _points; // DeltaV
private OfferingWindow? _window;
private MagnetOfferingWindow? _window; //DeltaV - use MagnetOfferingWindow rather than base OfferingWindow
public SalvageMagnetBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
@ -28,7 +30,7 @@ public sealed class SalvageMagnetBoundUserInterface : BoundUserInterface
{
base.Open();
_window = this.CreateWindowCenteredLeft<OfferingWindow>();
_window = this.CreateWindowCenteredLeft<MagnetOfferingWindow>(); //DeltaV - use MagnetOfferingWindow rather than OfferingWindow
_window.Title = Loc.GetString("salvage-magnet-window-title");
}
@ -48,6 +50,15 @@ public sealed class SalvageMagnetBoundUserInterface : BoundUserInterface
_window.Cooldown = current.Cooldown;
_window.ProgressionCooldown = current.Duration;
// BEGIN DeltaV - start of magnet release additions
_window.ReleaseTime = current.ReleaseTime;
_window.Duration = current.Duration;
_window.SetButtonPressed(_ =>
{
SendMessage(new MagnetReleaseEvent());
});
// END DeltaV
for (var i = 0; i < current.Offers.Count; i++)
{
var seed = current.Offers[i];
@ -66,21 +77,6 @@ public sealed class SalvageMagnetBoundUserInterface : BoundUserInterface
});
};
// Begin DeltaV Additions: Mining points cost for wrecks
if (offer.Cost > 0)
{
if (_player.LocalSession?.AttachedEntity is not {} user || !_points.UserHasPoints(user, offer.Cost))
option.Disabled = true;
var label = new Label
{
Text = Loc.GetString("salvage-magnet-mining-points-cost", ("points", offer.Cost)),
HorizontalAlignment = Control.HAlignment.Center
};
option.AddContent(label);
}
// End DeltaV Additions
switch (offer)
{
case AsteroidOffering asteroid:
@ -90,7 +86,7 @@ public sealed class SalvageMagnetBoundUserInterface : BoundUserInterface
foreach (var resource in layerKeys)
{
var count = asteroid.MarkerLayers[resource];
var count = asteroid.MarkerLayers[resource] * 2; //DeltaV - Double count to reflect higher concentration of ore in generator
var container = new BoxContainer
{
@ -121,8 +117,70 @@ public sealed class SalvageMagnetBoundUserInterface : BoundUserInterface
break;
case DebrisOffering debris:
option.Title = Loc.GetString($"salvage-magnet-debris-{debris.Id}");
//START DeltaV - Add dynamic debris loot
int scrapCount = 0;
int valuablesCount = 0;
int arcanaCount = 0;
switch (debris.LootId)
{
case "SpaceDebrisLootRegular":
scrapCount = 2;
valuablesCount = 2;
arcanaCount = 2;
break;
case "SpaceDebrisLootScrap":
scrapCount = 4;
valuablesCount = 1;
arcanaCount = 1;
break;
case "SpaceDebrisLootValuables":
scrapCount = 1;
valuablesCount = 4;
arcanaCount = 1;
break;
case "SpaceDebrisLootArcana":
scrapCount = 1;
valuablesCount = 1;
arcanaCount = 4;
break;
}
AddDebrisLootContent("LootScrap", scrapCount);
AddDebrisLootContent("LootValuables", valuablesCount);
AddDebrisLootContent("LootArcana", arcanaCount);
void AddDebrisLootContent(string debrisLoot, int count)
{
var debrisContainer = new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Horizontal,
HorizontalExpand = true,
};
var debrisResourceLabel = new Label
{
Text = Loc.GetString("salvage-magnet-debris-loot",
("loot", debrisLoot)),
HorizontalAlignment = Control.HAlignment.Left,
};
var debrisCountLabel = new Label
{
Text = Loc.GetString("salvage-magnet-resources-count", ("count", count)),
HorizontalAlignment = Control.HAlignment.Right,
HorizontalExpand = true,
};
debrisContainer.AddChild(debrisResourceLabel);
debrisContainer.AddChild(debrisCountLabel);
option.AddContent(debrisContainer);
}
//END DeltaV
break;
case SalvageOffering salvage:
/* case SalvageOffering salvage: // BEGIN DeltaV - we no longer use Salvage wrecks, instead incorporating them into magnet pulls
option.Title = Loc.GetString($"salvage-map-wreck");
var salvContainer = new BoxContainer
@ -149,6 +207,7 @@ public sealed class SalvageMagnetBoundUserInterface : BoundUserInterface
option.AddContent(salvContainer);
break;
END DeltaV */
default:
throw new ArgumentOutOfRangeException();
}

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@ -0,0 +1,2 @@
<ui:OfferingWindow xmlns="https://spacestation14.io"
xmlns:ui="clr-namespace:Content.Client.Salvage.UI" />

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@ -0,0 +1,62 @@
using System.Diagnostics;
using Content.Client.Computer;
using Content.Client.UserInterface.Controls;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Timing;
using Robust.Client.Graphics;
using Content.Client.Stylesheets;
using Content.Client.Salvage.UI;
using Content.Client.Trigger.Systems;
namespace Content.Client._DV.Salvage.UI;
/// <summary>
/// Variant of OfferingWindow featuring early release button.
/// </summary>
[GenerateTypedNameReferences]
public sealed partial class MagnetOfferingWindow : OfferingWindow
{
public TimeSpan Duration;
public float ReleaseTime;
private readonly MagnetOfferingWindowReleaseButton _releaseButton;
public MagnetOfferingWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
ProgressionBar.ForegroundStyleBoxOverride = new StyleBoxFlat(Color.FromHex("#C74EBD"));
_releaseButton = new MagnetOfferingWindowReleaseButton();
ProgressionControls.AddChild(_releaseButton);
ProgressionControls.HorizontalExpand = true;
ProgressionControls.SizeFlagsStretchRatio = 20;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (Claimed && _progression != null)
{
var remaining = _progression.Value - _timing.CurTime;
if (remaining.TotalSeconds > Duration.TotalSeconds - 3)
_releaseButton.State = MagnetOfferingWindowReleaseButton.ButtonState.Enabling;
else if (remaining.TotalSeconds > ReleaseTime)
_releaseButton.State = MagnetOfferingWindowReleaseButton.ButtonState.Enabled;
else
_releaseButton.State = MagnetOfferingWindowReleaseButton.ButtonState.InProgress;
}
else
_releaseButton.State = MagnetOfferingWindowReleaseButton.ButtonState.Disabled;
}
public void SetButtonPressed(Action<BaseButton.ButtonEventArgs>? releasePressed)
{
_releaseButton.ReleasePressed += releasePressed;
}
}

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@ -0,0 +1,8 @@
<Button xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Name="ReleaseButton"
MinWidth="150"
Margin="5 5"
HorizontalExpand="True"
Disabled="True"
Text="Magnet Inactive"/>

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@ -0,0 +1,88 @@
using System.Linq;
using Content.Client.Computer;
using Content.Client.Stylesheets;
using Content.Client.UserInterface.Controls;
using Content.Shared.CCVar;
using Content.Shared.Parallax.Biomes;
using Content.Shared.Procedural;
using Content.Shared.Salvage;
using Content.Shared.Salvage.Expeditions;
using Content.Shared.Salvage.Expeditions.Modifiers;
using Content.Shared.Shuttles.BUIStates;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client._DV.Salvage.UI;
[GenerateTypedNameReferences]
public sealed partial class MagnetOfferingWindowReleaseButton : Button
{
public event Action<BaseButton.ButtonEventArgs>? ReleasePressed;
public enum ButtonState { Disabled, Enabled, Enabling, InProgress };
public MagnetOfferingWindowReleaseButton()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
ReleaseButton.OnPressed += args =>
{
ReleasePressed?.Invoke(args);
};
}
//don't keep setting text!
public ButtonState State
{
set
{
switch (value)
{
case ButtonState.Disabled:
ReleaseButton.Disabled = true;
ReleaseButton.Text = Loc.GetString("magnet-offering-window-inactive");
WantsNegative = false;
break;
case ButtonState.Enabled:
ReleaseButton.Disabled = false;
ReleaseButton.Text = Loc.GetString("magnet-offering-window-release");
WantsNegative = false;
break;
case ButtonState.Enabling:
ReleaseButton.Disabled = true;
ReleaseButton.Text = Loc.GetString("magnet-offering-window-waiting");
WantsNegative = false;
break;
case ButtonState.InProgress:
ReleaseButton.Disabled = true;
ReleaseButton.Text = Loc.GetString("magnet-offering-window-releasing");
WantsNegative = true;
break;
}
}
}
private bool WantsNegative
{
set
{
if (value && !ReleaseButton.HasStyleClass(((StyleClass.Negative))))
ReleaseButton.AddStyleClass((StyleClass.Negative));
else if (!value && ReleaseButton.HasStyleClass(((StyleClass.Negative))))
ReleaseButton.RemoveStyleClass(((StyleClass.Negative)));
}
}
}

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@ -1,3 +1,4 @@
using System.Diagnostics;
using System.Numerics;
using Content.Shared.Decals;
using Content.Shared.Maps;
@ -262,8 +263,13 @@ public sealed partial class DungeonSystem
decal.ZIndex,
decal.Cleanable);
DebugTools.Assert(result);
//DebugTools.Assert(result); //BEGIN DeltaV - throwing an exception due to an invalid decal placement with DunGen is a pain.
if (!result)
Log.Debug("Failed decal placement"); //END DeltaV
}
}
if(room.DeleteAfterUse) //DeltaV - Add a means to queue room maps for cleaning if we don't want them lingering in memory.
_maps.QueueDeleteMap((roomMap));
}
}

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@ -8,7 +8,7 @@ public sealed partial class SalvageMagnetComponent : Component
/// Scales from 50% to 100%.
/// </summary>
[DataField]
public float MagnetSpawnDistance = 64f;
public float MagnetSpawnDistance = 80f; //DeltaV - was 64
/// <summary>
/// How far offset to either side will the magnet wreck spawn.

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@ -35,7 +35,14 @@ public sealed partial class SalvageMagnetDataComponent : Component
/// Cooldown between offerings after one ends.
/// </summary>
[DataField]
public TimeSpan OfferCooldown = TimeSpan.FromMinutes(2); //DeltaV: was 3 min
public TimeSpan OfferCooldown = TimeSpan.FromMinutes(3);
/// <summary>
/// DeltaV - Time to release magnet pulls after announcement or UI input.
/// </summary>
[DataField]
public float ReleaseTime = 59;
// Delta V - Magnet release code end
/// <summary>
/// Seeds currently offered

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@ -2,6 +2,7 @@ using System.Linq;
using System.Numerics;
using System.Threading.Tasks;
using Content.Server.Salvage.Magnet;
using Content.Shared.Mind.Components; //DeltaV
using Content.Shared.Mobs.Components;
using Content.Shared.Procedural;
using Content.Shared.Radio;
@ -108,7 +109,8 @@ public sealed partial class SalvageSystem
{
EndMagnet((uid, magnetData));
}
else if (!magnetData.Announced && (magnetData.EndTime.Value - curTime).TotalSeconds < 59) //DeltaV: was 31 seconds. Increased to give time to actually fulton a crate out.
// else if (!magnetData.Announced && (magnetData.EndTime.Value - curTime).TotalSeconds < 31) DeltaV - we instead store this threshold in SalvageMagnetData so that it can be shared to UI for manual release.
else if (!magnetData.Announced && (magnetData.EndTime.Value - curTime).TotalSeconds < magnetData.ReleaseTime) //DeltaV - Magnet release code alternative to above
{
var magnet = GetMagnet((uid, magnetData));
@ -147,18 +149,20 @@ public sealed partial class SalvageSystem
}
}
// Uhh yeah don't delete mobs or whatever
var mobQuery = AllEntityQuery<MobStateComponent, TransformComponent>();
// Uhh yeah don't delete mobs or whatever //DeltaV - this is a really bad idea, and leads to an unacceptable amount of buggy clutter. We only keep mobs with a mind.
var mobQuery = AllEntityQuery<MindContainerComponent, TransformComponent>(); //DeltaV - was MobStateComponent instead of MindContainerComponent
_detachEnts.Clear();
while (mobQuery.MoveNext(out var mobUid, out _, out var xform))
while (mobQuery.MoveNext(out var mobUid, out var mindContainer, out var xform)) //DeltaV - added the out var mindContainer
{
if (xform.GridUid == null || !data.Comp.ActiveEntities.Contains(xform.GridUid.Value) || xform.MapUid == null)
continue;
if (_salvMobQuery.HasComp(mobUid))
// if (_salvMobQuery.HasComp(mobUid)) // DeltaV - we test against mind, instead of unreliable salvage mob solution.
if (!mindContainer.HasMind)
continue;
/* BEGIN DeltaV - we don't use this, we want to get rid of all the mobs
bool CheckParents(EntityUid uid)
{
do
@ -172,6 +176,7 @@ public sealed partial class SalvageSystem
if (CheckParents(mobUid))
continue;
*/ //END DeltaV
// Can't parent directly to map as it runs grid traversal.
_detachEnts.Add(((mobUid, xform), xform.MapUid.Value, _transform.GetWorldPosition(xform)));
@ -254,6 +259,8 @@ public sealed partial class SalvageSystem
EndTime = dataComp.EndTime,
NextOffer = dataComp.NextOffer,
ActiveSeed = dataComp.ActiveSeed,
ReleaseTime = dataComp.ReleaseTime //DeltaV - Magnet release code addition
});
}
@ -276,6 +283,7 @@ public sealed partial class SalvageSystem
EndTime = data.Comp.EndTime,
NextOffer = data.Comp.NextOffer,
ActiveSeed = data.Comp.ActiveSeed,
ReleaseTime = data.Comp.ReleaseTime //DeltaV - Magnet release code addition
});
}
}
@ -285,10 +293,6 @@ public sealed partial class SalvageSystem
var seed = data.Comp.Offered[index];
var offering = GetSalvageOffering(seed);
// Begin DeltaV Addition: make wrecks cost mining points to pull
if (offering.Cost > 0 && !(_points.TryFindIdCard(user) is {} idCard && _points.RemovePoints(idCard, offering.Cost)))
return;
// End DeltaV Addition
var salvMap = _mapSystem.CreateMap();
var salvMapXform = Transform(salvMap);
@ -302,14 +306,33 @@ public sealed partial class SalvageSystem
{
case AsteroidOffering asteroid:
var grid = _mapManager.CreateGridEntity(salvMap);
await _dungeon.GenerateDungeonAsync(asteroid.DungeonConfig, grid.Owner, grid.Comp, Vector2i.Zero, seed);
try //BEGIN DeltaV - Error catching on asteroid generation, because dunGen is not robust.
{
await _dungeon.GenerateDungeonAsync(asteroid.DungeonConfig, grid.Owner, grid.Comp, Vector2i.Zero, seed);
}
catch (Exception e)
{
Report(magnet, MagnetChannel, "salvage-system-announcement-spawn-debris-disintegrated");
QueueDel(grid);
}
//END DeltaV
break;
case DebrisOffering debris:
var debrisProto = _prototypeManager.Index<DungeonConfigPrototype>(debris.Id);
// BEGIN DeltaV - Flexible debris generation, with error catching because DunGen is not robust
var debrisGrid = _mapManager.CreateGridEntity(salvMap);
await _dungeon.GenerateDungeonAsync(debrisProto, debrisGrid.Owner, debrisGrid.Comp, Vector2i.Zero, seed);
try
{
await _dungeon.GenerateDungeonAsync(debris.DungeonConfig, debrisGrid.Owner, debrisGrid.Comp, Vector2i.Zero, seed);
}
catch (Exception e)
{
Report(magnet, MagnetChannel, "salvage-system-announcement-spawn-debris-disintegrated");
QueueDel(debrisGrid);
}
//END DeltaV
break;
case SalvageOffering wreck:
/*case SalvageOffering wreck: //BEGIN DeltaV - we no longer use wrecks
var salvageProto = wreck.SalvageMap;
if (!_loader.TryLoadGrid(salvMapXform.MapID, salvageProto.MapPath, out _))
@ -319,7 +342,7 @@ public sealed partial class SalvageSystem
return;
}
break;
break;*/ //END DeltaV
default:
throw new ArgumentOutOfRangeException();
}

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@ -60,6 +60,7 @@ namespace Content.Server.Salvage
InitializeExpeditions();
InitializeMagnet();
InitializeMagnetRelease(); //DeltaV - for manual magnet release feature.
InitializeRunner();
}

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@ -0,0 +1,45 @@
using Content.Server.Salvage.Magnet;
using Content.Shared._DV.Salvage.Magnet; //DeltaV
namespace Content.Server.Salvage;
public sealed partial class SalvageSystem
{
private void InitializeMagnetRelease()
{
SubscribeLocalEvent<SalvageMagnetComponent, MagnetReleaseEvent>(OnMagnetRelease); //DeltaV - Magnet release code
}
private void OnMagnetRelease(EntityUid uid, SalvageMagnetComponent component, ref MagnetReleaseEvent args)
{
var station = _station.GetOwningStation(uid);
if (!TryComp(station, out SalvageMagnetDataComponent? dataComp) ||
dataComp.EndTime == null)
{
return;
}
var curTime = _timing.CurTime;
if (!dataComp.Announced && (dataComp.EndTime.Value - curTime).TotalSeconds > dataComp.ReleaseTime)
{
dataComp.EndTime = curTime + TimeSpan.FromSeconds(dataComp.ReleaseTime);
dataComp.NextOffer = dataComp.EndTime.Value;
UpdateMagnetUIs((station.Value, dataComp));
var magnet = GetMagnet((station.Value, dataComp));
if (magnet != null)
{
Report(magnet.Value.Owner,
MagnetChannel,
"salvage-system-announcement-release",
("timeLeft", (dataComp.EndTime.Value - curTime).Seconds));
}
dataComp.Announced = true;
}
}
}

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@ -34,4 +34,12 @@ public sealed partial class DungeonRoomPrototype : IPrototype
/// </summary>
[DataField]
public ProtoId<ContentTileDefinition>? IgnoreTile;
/// <summary>
/// DeltaV - If set to true, we will delete the source map from memory after spawn,
/// saving memory for rooms we do not intend to reuse with great frequency.
/// </summary>
[DataField]
public bool DeleteAfterUse;
//DeltaV End
}

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@ -15,6 +15,4 @@ public record struct AsteroidOffering : ISalvageMagnetOffering
/// Calculated marker layers for the asteroid.
/// </summary>
public Dictionary<string, int> MarkerLayers;
uint ISalvageMagnetOffering.Cost => 0; // DeltaV
}

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@ -1,3 +1,5 @@
using Content.Shared.Procedural; //DeltaV
namespace Content.Shared.Salvage.Magnet;
/// <summary>
@ -6,6 +8,6 @@ namespace Content.Shared.Salvage.Magnet;
public record struct DebrisOffering : ISalvageMagnetOffering
{
public string Id;
uint ISalvageMagnetOffering.Cost => 0; // DeltaV: Debris is a very good source of materials for the station, so no cost
public DungeonConfig DungeonConfig; //DeltaV - store config for dynamic loot assignment.
public string LootId; //DeltaV - store loot ID for dynamic assignment.
}

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@ -2,8 +2,5 @@ namespace Content.Shared.Salvage.Magnet;
public interface ISalvageMagnetOffering
{
/// <summary>
/// DeltaV: How many mining points this offering costs to accept.
/// </summary>
public uint Cost { get; }
}

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@ -11,6 +11,8 @@ public sealed class SalvageMagnetBoundUserInterfaceState : BoundUserInterfaceSta
public TimeSpan Cooldown;
public TimeSpan Duration;
public float ReleaseTime; //DeltaV - Magnet release code.
public int ActiveSeed;
public List<int> Offers;

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@ -6,6 +6,4 @@ namespace Content.Shared.Salvage.Magnet;
public record struct SalvageOffering : ISalvageMagnetOffering
{
public SalvageMapPrototype SalvageMap;
uint ISalvageMagnetOffering.Cost => 500; // DeltaV: Station gets next to no benefit from you pulling wrecks, force you to mine first.
}

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@ -1,6 +1,8 @@
using Content.Shared.Destructible.Thresholds;
using Content.Shared.Parallax.Biomes;
using Content.Shared.Procedural;
using Content.Shared.Procedural.DungeonLayers;
using Content.Shared.Procedural.PostGeneration;
using Content.Shared.Random;
using Content.Shared.Random.Helpers;
using Content.Shared.Salvage.Magnet;
@ -12,32 +14,43 @@ namespace Content.Shared.Salvage;
public abstract partial class SharedSalvageSystem
{
private readonly List<SalvageMapPrototype> _salvageMaps = new();
//private readonly List<SalvageMapPrototype> _salvageMaps = new(); DeltaV - Salvage wreck maps are no longer used
private readonly Dictionary<ISalvageMagnetOffering, float> _offeringWeights = new()
{
{ new AsteroidOffering(), 2.0f }, // DeltaV: was 4.5f
{ new DebrisOffering(), 3.5f }, // DeltaV: was 3.5f
{ new SalvageOffering(), 4.5f }, // DeltaV: was 2.0f
{ new AsteroidOffering(), 3.5f }, // DeltaV: was 4.5f
{ new DebrisOffering(), 2f }, // DeltaV: was 3.5f
// { new SalvageOffering(), 1.5f } DeltaV: SalvageOffering (wrecks) is removed
};
private readonly List<ProtoId<DungeonConfigPrototype>> _asteroidConfigs = new()
//BEGIN DeltaV - weight asteroid generation (to balance the varying Wreck spawns they each support)
private readonly Dictionary<ProtoId<DungeonConfigPrototype>, float> _asteroidConfigs = new()
{
"BlobAsteroid",
"ClusterAsteroid",
"SpindlyAsteroid",
"SwissCheeseAsteroid"
{ "GiantBlobAsteroid", 0.25f},
{ "BlobAsteroid", 1f},
{ "ClusterAsteroid", 1.3f},
{ "SpindlyAsteroid", 1.3f},
{ "SwissCheeseAsteroid", 1.3f}
};
//DeltaV end
private readonly ProtoId<WeightedRandomPrototype> _asteroidOreWeights = "AsteroidOre";
private readonly MinMax _asteroidOreCount = new(5, 7);
private readonly MinMax _asteroidOreCount = new(2, 4);
private readonly List<ProtoId<DungeonConfigPrototype>> _debrisConfigs = new()
{
"ChunkDebris"
};
private readonly List<ProtoId<BiomeTemplatePrototype>> _debrisLootConfigs = new()
{
"SpaceDebrisLootRegular",
"SpaceDebrisLootScrap",
"SpaceDebrisLootValuables",
"SpaceDebrisLootArcana"
};
public ISalvageMagnetOffering GetSalvageOffering(int seed)
{
var rand = new System.Random(seed);
@ -46,8 +59,8 @@ public abstract partial class SharedSalvageSystem
switch (type)
{
case AsteroidOffering:
var configId = _asteroidConfigs[rand.Next(_asteroidConfigs.Count)];
var configProto =_proto.Index(configId);
var configId = SharedRandomExtensions.Pick(_asteroidConfigs, rand); //DeltaV - we add weights to the asteroid types
var configProto = _proto.Index(configId);
var layers = new Dictionary<string, int>();
var config = new DungeonConfig
@ -80,22 +93,34 @@ public abstract partial class SharedSalvageSystem
};
case DebrisOffering:
var id = rand.Pick(_debrisConfigs);
//BEGIN DeltaV - Debris generation breaks loot out as a separatly added layer to support dynamic generation. Mirrors asteroids vs ore.
var debrisConfigProto = _proto.Index(id);
var debrisConfig = new DungeonConfig
{
Layers = new(debrisConfigProto.Layers),
MaxCount = debrisConfigProto.MaxCount,
MaxOffset = debrisConfigProto.MaxOffset,
MinCount = debrisConfigProto.MinCount,
MinOffset = debrisConfigProto.MinOffset,
ReserveTiles = debrisConfigProto.ReserveTiles
};
var debrisLootConfig = _debrisLootConfigs[rand.Next(_debrisLootConfigs.Count)];
debrisConfig.Layers.Add(new BiomeDunGen()
{
BiomeTemplate = _proto.Index(debrisLootConfig)
});
return new DebrisOffering
{
Id = id
Id = id,
DungeonConfig = debrisConfig,
LootId = debrisLootConfig.Id
};
case SalvageOffering:
// Salvage map seed
_salvageMaps.Clear();
_salvageMaps.AddRange(_proto.EnumeratePrototypes<SalvageMapPrototype>());
_salvageMaps.Sort((x, y) => string.Compare(x.ID, y.ID, StringComparison.Ordinal));
var mapIndex = rand.Next(_salvageMaps.Count);
var map = _salvageMaps[mapIndex];
//END DeltaV
return new SalvageOffering
{
SalvageMap = map,
};
default:
throw new NotImplementedException($"Salvage type {type} not implemented!");
}

View File

@ -0,0 +1,9 @@
using Robust.Shared.Serialization;
namespace Content.Shared._DV.Salvage.Magnet;
/// <summary>
/// Claim an offer from the magnet UI.
/// </summary>
[Serializable, NetSerializable]
public sealed class MagnetReleaseEvent : BoundUserInterfaceMessage { }

View File

@ -1,3 +1,22 @@
salvage-map-wreck-size-unknown = [color=purple]Unidentified[/color]
salvage-magnet-mining-points-cost = Cost: {$points} Mining Points
salvage-system-announcement-release = Magnet release manually triggered. Estimated time until loss: {$timeLeft} seconds.
magnet-offering-window-inactive = Magnet Inactive
magnet-offering-window-waiting = Please Wait...
magnet-offering-window-release = Release Magnet
magnet-offering-window-releasing = Releasing...
salvage-magnet-debris-loot = {$loot ->
[LootScrap] Scrap
[LootValuables] Valuables
[LootArcana] Arcana
*[other] {$loot}
}
# Asteroids
dungeon-config-proto-GiantBlobAsteroid = Asteroid chunk

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@ -0,0 +1,562 @@
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...

View File

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...

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View File

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weight: 0.5
- id: ResearchDisk10000
weight: 0.5
# - id: TechnologyDiskRare DeltaV - research moved to seperate spawner
# weight: 0.5
# - id: ResearchDisk10000 DeltaV - research moved to seperate spawner
# weight: 0.5
- id: ArabianLamp
- !type:NestedSelector
tableId: TreasureCoinPileRare
@ -165,7 +162,6 @@
weight: 1
- !type:NestedSelector
tableId: RingTableRare
- id: AncientBookDamagedRare # DeltaV
- type: entityTable
id: SalvageTreasureLegendary
@ -184,6 +180,38 @@
rolls: !type:RangeNumberSelector
range: 2, 3
#DeltaV - "Arcana", or research with a focus on ancient books. Start:
- type: entityTable
id: SalvageArcanaCommon
table: !type:GroupSelector
children:
- id: AncientBookDamagedCommon
- id: ResearchDisk
weight: 0.3
- type: entityTable
id: SalvageArcanaUncommon
table: !type:GroupSelector
children:
- id: AncientBookDamagedUncommon
- id: ResearchDisk5000
weight: 0.15
- id: TechnologyDisk
weight: 0.15
- type: entityTable
id: SalvageArcanaRare
table: !type:GroupSelector
children:
- id: AncientBookDamagedRare
- id: ResearchDisk10000
weight: 0.15
- id: TechnologyDiskRare
weight: 0.15
#DeltaV - "Arcana", or research with a focus on ancient books. End
# Equipment: Tools and things used by salvagers. Quote unquote "Gamer Loot"
- type: entityTable

View File

@ -1,25 +1,66 @@
# DeltaV - Gigantic asteroid, typically 1 (rare) (supports largest wrecks) start
- type: dungeonConfig
id: GiantBlobAsteroid
# Floor generation
layers:
- !type:NoiseDistanceDunGen
size: 50, 50
distanceConfig: !type:DunGenEuclideanSquaredDistance
blendWeight: 0.80
layers:
- tile: FloorAsteroidSand
threshold: 0.35
noise:
frequency: 0.025
noiseType: OpenSimplex2
fractalType: FBm
octaves: 2
lacunarity: 2
# Generate biome
- !type:BiomeDunGen
biomeTemplate: Asteroid
#DeltaV - 33% chance of generating wreck
- !type:EntityTableDunGen
minCount: 0
maxCount: 1
table:
id: AsteroidWreckLargeMarker
- !type:OreDunGen
replacement: AsteroidRock
entity: AsteroidRockGibtonite
count: 14
minGroupSize: 0
maxGroupSize: 1
#DeltaV end
# Large asteroids, typically 1
- type: dungeonConfig
id: BlobAsteroid
# Floor generation
layers:
- !type:NoiseDunGen
tileCap: 1000
tileCap: 1100
capStd: 32
iterations: 3
layers:
- tile: FloorAsteroidSand
threshold: 0.30
noise:
frequency: 0.020
noiseType: OpenSimplex2
fractalType: FBm
octaves: 2
lacunarity: 2
- tile: FloorAsteroidSand
threshold: 0.3
noise:
frequency: 0.020
noiseType: OpenSimplex2
fractalType: FBm
octaves: 2
lacunarity: 2
# Generate biome
- !type:BiomeDunGen
biomeTemplate: Asteroid
#DeltaV - 33% chance of generating wreck
- !type:EntityTableDunGen
minCount: 0
maxCount: 1
table:
id: AsteroidWreckMediumMarker
- !type:OreDunGen
replacement: AsteroidRock
entity: AsteroidRockGibtonite
@ -49,6 +90,12 @@
# Generate biome
- !type:BiomeDunGen
biomeTemplate: Asteroid
#DeltaV - 33% chance of generating wreck
- !type:EntityTableDunGen
minCount: 0
maxCount: 1
table:
id: AsteroidWreckMediumMarker
- !type:OreDunGen
replacement: AsteroidRock
entity: AsteroidRockGibtonite
@ -78,6 +125,12 @@
# Generate biome
- !type:BiomeDunGen
biomeTemplate: Asteroid
#DeltaV - 33% chance of generating wreck
- !type:EntityTableDunGen
minCount: 0
maxCount: 1
table:
id: AsteroidWreckSmallMarker
- !type:OreDunGen
replacement: AsteroidRock
entity: AsteroidRockGibtonite
@ -106,6 +159,12 @@
# Generate biome
- !type:BiomeDunGen
biomeTemplate: Asteroid
#DeltaV - 33% chance of generating wreck
- !type:EntityTableDunGen
minCount: 0
maxCount: 1
table:
id: AsteroidWreckSmallMarker
- !type:OreDunGen
replacement: AsteroidRock
entity: AsteroidRockGibtonite

View File

@ -3,92 +3,92 @@
weights:
OreIron: 1.0
OreQuartz: 1.0
OreCoal: 0.58 # DeltaV: was 0.33, added 0.25 from salt
#OreSalt: 0.25 # DeltaV: removed salt, added weight to coal
OreCoal: 0.33
OreSalt: 0.125 #DeltaV - was 0.25
OreGold: 0.25
OreSilver: 0.25
OrePlasma: 0.20
OreUranium: 0.20
OreArtifactFragment: 0.10
OreBananium: 0.10
OreArtifactFragment: 0.05 #DeltaV - was 0.10
OreBananium: 0.05 #DeltaV - was 0.10
- type: oreDunGen
id: OreIron
replacement: AsteroidAltRock #Delta V - Changed from AsteroidRock to AsteroidAltRock to work with our Mining Rock Spawner.
entity: AsteroidRockTin
count: 5
replacement: AsteroidAltRock #DeltaV - Changed from AsteroidRock to AsteroidAltRock to work with our Mining Rock Spawner.
entity: AsteroidAltRockTin #DeltaV - was AsteroidRockTin
count: 13 #DeltaV - Was 5
minGroupSize: 5
maxGroupSize: 7
- type: oreDunGen
id: OreQuartz
replacement: AsteroidAltRock #Delta V - Changed from AsteroidRock to AsteroidAltRock to work with our Mining Rock Spawner.
entity: AsteroidRockQuartz
count: 5
replacement: AsteroidAltRock #DeltaV - Changed from AsteroidRock to AsteroidAltRock to work with our Mining Rock Spawner.
entity: AsteroidAltRockQuartz #DeltaV - was AsteroidRockQuartz
count: 13 #DeltaV - Was 5
minGroupSize: 5
maxGroupSize: 7
- type: oreDunGen
id: OreCoal
replacement: AsteroidAltRock #Delta V - Changed from AsteroidRock to AsteroidAltRock to work with our Mining Rock Spawner.
entity: AsteroidRockCoal
count: 3
replacement: AsteroidAltRock #DeltaV - Changed from AsteroidRock to AsteroidAltRock to work with our Mining Rock Spawner.
entity: AsteroidAltRockCoal #DeltaV - was AsteroidRockCoal
count: 9 #DeltaV - Was 3
minGroupSize: 5
maxGroupSize: 7
- type: oreDunGen
id: OreSalt
replacement: AsteroidAltRock #Delta V - Changed from AsteroidRock to AsteroidAltRock to work with our Mining Rock Spawner.
entity: AsteroidRockSalt
count: 3
replacement: AsteroidAltRock #DeltaV - Changed from AsteroidRock to AsteroidAltRock to work with our Mining Rock Spawner.
entity: AsteroidAltRockSalt #DeltaV - was AsteroidRockSalt
count: 4 #DeltaV - Was 3
minGroupSize: 5
maxGroupSize: 7
- type: oreDunGen
id: OreGold
replacement: AsteroidAltRock #Delta V - Changed from AsteroidRock to AsteroidAltRock to work with our Mining Rock Spawner.
entity: AsteroidRockGold
count: 4
replacement: AsteroidAltRock #DeltaV - Changed from AsteroidRock to AsteroidAltRock to work with our Mining Rock Spawner.
entity: AsteroidAltRockGold #DeltaV - was AsteroidRockGold
count: 10 #DeltaV - Was 4
minGroupSize: 5
maxGroupSize: 7
- type: oreDunGen
id: OreSilver
replacement: AsteroidAltRock #Delta V - Changed from AsteroidRock to AsteroidAltRock to work with our Mining Rock Spawner.
entity: AsteroidRockSilver
count: 4
replacement: AsteroidAltRock #DeltaV - Changed from AsteroidRock to AsteroidAltRock to work with our Mining Rock Spawner.
entity: AsteroidAltRockSilver #DeltaV - was AsteroidRockSilver
count: 10 #DeltaV - Was 4
minGroupSize: 5
maxGroupSize: 7
- type: oreDunGen
id: OrePlasma
replacement: AsteroidAltRock #Delta V - Changed from AsteroidRock to AsteroidAltRock to work with our Mining Rock Spawner.
entity: AsteroidRockPlasma
count: 4
replacement: AsteroidAltRock #DeltaV - Changed from AsteroidRock to AsteroidAltRock to work with our Mining Rock Spawner.
entity: AsteroidAltRockPlasma #DeltaV - was AsteroidRockPlasma
count: 10 #DeltaV - Was 4
minGroupSize: 5
maxGroupSize: 7
- type: oreDunGen
id: OreUranium
replacement: AsteroidAltRock #Delta V - Changed from AsteroidRock to AsteroidAltRock to work with our Mining Rock Spawner.
entity: AsteroidRockUranium
count: 4
replacement: AsteroidAltRock #DeltaV - Changed from AsteroidRock to AsteroidAltRock to work with our Mining Rock Spawner.
entity: AsteroidAltRockUranium #DeltaV - was AsteroidRockUranium
count: 10 #DeltaV - Was 4
minGroupSize: 5
maxGroupSize: 7
- type: oreDunGen
id: OreBananium
replacement: AsteroidAltRock #Delta V - Changed from AsteroidRock to AsteroidAltRock to work with our Mining Rock Spawner.
entity: AsteroidRockBananium
count: 6
replacement: AsteroidAltRock #DeltaV - Changed from AsteroidRock to AsteroidAltRock to work with our Mining Rock Spawner.
entity: AsteroidAltRockBananium #DeltaV - was AsteroidRockBananium
count: 7 #DeltaV - Was 6
minGroupSize: 3
maxGroupSize: 6
- type: oreDunGen
id: OreArtifactFragment
replacement: AsteroidAltRock #Delta V - Changed from AsteroidRock to AsteroidAltRock to work with our Mining Rock Spawner.
entity: AsteroidRockArtifactFragment
count: 5
replacement: AsteroidAltRock #DeltaV - Changed from AsteroidRock to AsteroidAltRock to work with our Mining Rock Spawner.
entity: AsteroidRockArtifactFragment #DeltaV - was AsteroidRockArtifactFragment
count: 7 #DeltaV - Was 6
minGroupSize: 1
maxGroupSize: 2

View File

@ -2,42 +2,48 @@
id: ChunkDebris
# Floor generation
layers:
- !type:NoiseDunGen
tileCap: 500
capStd: 32
iterations: 7
layers:
- tile: FloorSteel
threshold: 0.50
noise:
frequency: 0.05
noiseType: OpenSimplex2
fractalType: FBm
octaves: 3
lacunarity: 3
gain: 0.5
- tile: Plating
threshold: 0.35
noise:
frequency: 0.05
noiseType: OpenSimplex2
fractalType: FBm
octaves: 3
lacunarity: 3
gain: 0.3
- tile: Lattice
threshold: 0.25
noise:
frequency: 0.05
noiseType: OpenSimplex2
fractalType: FBm
octaves: 3
lacunarity: 3
gain: 0.5
# Generate biome
- !type:BiomeDunGen
biomeTemplate: SpaceDebris
- !type:NoiseDunGen
tileCap: 500
capStd: 32
iterations: 7
layers:
- tile: FloorSteel
threshold: 0.50
noise:
frequency: 0.05
noiseType: OpenSimplex2
fractalType: FBm
octaves: 3
lacunarity: 3
gain: 0.5
- tile: Plating
threshold: 0.35
noise:
frequency: 0.05
noiseType: OpenSimplex2
fractalType: FBm
octaves: 3
lacunarity: 3
gain: 0.3
- tile: Lattice
threshold: 0.25
noise:
frequency: 0.05
noiseType: OpenSimplex2
fractalType: FBm
octaves: 3
lacunarity: 3
gain: 0.5
#DeltaV start: we spawn wrecks into debris with a 1 in 3 chance
- !type:BiomeDunGen
biomeTemplate: SpaceDebris
#Generate Dungeon
- !type:EntityTableDunGen
minCount: 0
maxCount: 1
table:
id: DebrisWreckMarker
#DeltaV end
- type: dungeonConfig
id: ChunkDebrisSmall
@ -75,7 +81,8 @@
octaves: 3
lacunarity: 3
gain: 0.5
# Generate biome
- !type:BiomeDunGen
biomeTemplate: SpaceDebris
- !type:BiomeDunGen
biomeTemplate: SpaceDebrisLootRegular

View File

@ -1,4 +1,4 @@
# Asteroid
# Debris structures
- type: biomeTemplate
id: SpaceDebris
layers:
@ -75,7 +75,23 @@
allowedTiles:
- FloorSteel
- Plating
threshold: 0.2
threshold: 0.925
noise:
seed: 1
frequency: 1
entities:
- SalvageSpawnerMobMagnet75
#Debris Loot Regular
- type: biomeTemplate
id: SpaceDebrisLootRegular
layers:
- !type:BiomeEntityLayer
allowedTiles:
- FloorSteel
- Plating
threshold: 0.4
noise:
seed: 1
frequency: 1
@ -89,11 +105,139 @@
allowedTiles:
- FloorSteel
- Plating
threshold: 0.7
threshold: 0.75
noise:
seed: 1
frequency: 1
entities:
- SalvageSpawnerArcanaCommon
- SalvageSpawnerArcanaUncommon
- SalvageSpawnerArcanaRare
- !type:BiomeEntityLayer
allowedTiles:
- FloorSteel
- Plating
threshold: 0.85
noise:
seed: 1
frequency: 1
entities:
- SalvageSpawnerTreasure
- SalvageSpawnerTreasure
- SalvageSpawnerTreasureValuable
#Debris Loot Scrap Rich
- type: biomeTemplate
id: SpaceDebrisLootScrap
layers:
- !type:BiomeEntityLayer
allowedTiles:
- FloorSteel
- Plating
threshold: 0.3
noise:
seed: 1
frequency: 1
entities:
- SalvageSpawnerScrapValuable
- SalvageSpawnerScrapCommon
- SalvageSpawnerScrapCommon75
- !type:BiomeEntityLayer
allowedTiles:
- FloorSteel
- Plating
threshold: 0.8
noise:
seed: 2
frequency: 1
entities:
- SalvageSpawnerArcanaCommon
- SalvageSpawnerArcanaUncommon
- SalvageSpawnerArcanaRare
- !type:BiomeEntityLayer
allowedTiles:
- FloorSteel
- Plating
threshold: 0.9
noise:
seed: 3
frequency: 1
entities:
- SalvageSpawnerTreasure
- SalvageSpawnerTreasure
- SalvageSpawnerTreasureValuable
#Debris Loot Valuables
- type: biomeTemplate
id: SpaceDebrisLootValuables
layers:
- !type:BiomeEntityLayer
allowedTiles:
- FloorSteel
- Plating
threshold: 0.5
noise:
seed: 1
frequency: 1
entities:
- SalvageSpawnerScrapValuable
- SalvageSpawnerScrapCommon
- SalvageSpawnerScrapCommon
- SalvageSpawnerScrapCommon
- SalvageSpawnerScrapCommon75
- !type:BiomeEntityLayer
allowedTiles:
- FloorSteel
- Plating
threshold: 0.75
noise:
seed: 2
frequency: 1
entities:
- SalvageSpawnerArcanaCommon
- SalvageSpawnerArcanaUncommon
- SalvageSpawnerArcanaRare
- !type:BiomeEntityLayer
allowedTiles:
- FloorSteel
- Plating
threshold: 0.8
noise:
seed: 3
frequency: 1
entities:
- SalvageSpawnerTreasure
- SalvageSpawnerTreasure
- SalvageSpawnerTreasureValuable
#Debris Loot Arcana
- type: biomeTemplate
id: SpaceDebrisLootArcana
layers:
- !type:BiomeEntityLayer
allowedTiles:
- FloorSteel
- Plating
threshold: 0.5
noise:
seed: 1
frequency: 1
entities:
- SalvageSpawnerScrapValuable
- SalvageSpawnerScrapCommon
- SalvageSpawnerScrapCommon
- SalvageSpawnerScrapCommon
- SalvageSpawnerScrapCommon75
- !type:BiomeEntityLayer
allowedTiles:
- FloorSteel
- Plating
threshold: 0.75
noise:
seed: 3
frequency: 1
entities:
- SalvageSpawnerTreasure
- SalvageSpawnerTreasure
- SalvageSpawnerTreasureValuable
@ -101,9 +245,11 @@
allowedTiles:
- FloorSteel
- Plating
threshold: 0.925
threshold: 0.8
noise:
seed: 1
seed: 2
frequency: 1
entities:
- SalvageSpawnerMobMagnet75
- SalvageSpawnerArcanaCommon
- SalvageSpawnerArcanaUncommon
- SalvageSpawnerArcanaRare

View File

@ -8,7 +8,7 @@
WallRockChromite: WallRockChromiteTin
WallRockSand: WallRockSandTin
WallRockSnow: WallRockSnowTin
maxCount: 30
maxCount: 40 #DeltaV - was 30
minGroupSize: 10
maxGroupSize: 15
radius: 4
@ -21,7 +21,7 @@
WallRockBasalt: WallRockBasaltQuartz
WallRockChromite: WallRockChromiteQuartz
WallRockSnow: WallRockSnowQuartz
maxCount: 30
maxCount: 40 #DeltaV - was 30
minGroupSize: 10
maxGroupSize: 15
radius: 4
@ -35,7 +35,7 @@
WallRockChromite: WallRockChromiteCoal
WallRockSand: WallRockSandCoal
WallRockSnow: WallRockSnowCoal
maxCount: 30
maxCount: 40 #DeltaV - was 30
minGroupSize: 8
maxGroupSize: 12
radius: 4
@ -49,7 +49,7 @@
WallRockChromite: WallRockChromiteSalt
WallRockSand: WallRockSandSalt
WallRockSnow: WallRockSnowSalt
maxCount: 30
maxCount: 40 #DeltaV - was 30
minGroupSize: 8
maxGroupSize: 12
radius: 4
@ -65,7 +65,7 @@
WallRockChromite: WallRockChromiteGold
WallRockSand: WallRockSandGold
WallRockSnow: WallRockSnowGold
maxCount: 20
maxCount: 25 #DeltaV - was 20
minGroupSize: 5
maxGroupSize: 10
radius: 4
@ -80,7 +80,7 @@
WallRockChromite: WallRockChromiteSilver
WallRockSand: WallRockSandSilver
WallRockSnow: WallRockSnowSilver
maxCount: 20
maxCount: 25 #DeltaV - was 20
minGroupSize: 5
maxGroupSize: 10
radius: 4
@ -96,7 +96,7 @@
WallRockChromite: WallRockChromitePlasma
WallRockSand: WallRockSandPlasma
WallRockSnow: WallRockSnowPlasma
maxCount: 12
maxCount: 17 #DeltaV - was 12
minGroupSize: 4
maxGroupSize: 8
radius: 4
@ -111,7 +111,7 @@
WallRockChromite: WallRockChromiteUranium
WallRockSand: WallRockSandUranium
WallRockSnow: WallRockSnowUranium
maxCount: 15
maxCount: 20 #DeltaV - was 15
minGroupSize: 4
maxGroupSize: 8
radius: 4
@ -125,7 +125,7 @@
WallRockChromite: WallRockChromiteDiamond
WallRockSand: WallRockSandDiamond
WallRockSnow: WallRockSnowDiamond
maxCount: 6
maxCount: 6 #DeltaV - was 30
minGroupSize: 1
maxGroupSize: 2
radius: 4
@ -140,7 +140,7 @@
WallRockChromite: WallRockChromiteArtifactFragment
WallRockSand: WallRockSandArtifactFragment
WallRockSnow: WallRockSnowArtifactFragment
maxCount: 6
maxCount: 6 #DeltaV - was 30
minGroupSize: 1
maxGroupSize: 2
radius: 4

View File

@ -32,63 +32,63 @@
- !type:OreDunGen
replacement: IronRock
entity: IronRockIron
count: 50
minGroupSize: 10
maxGroupSize: 15
count: 35 #DeltaV - Was 50
minGroupSize: 6 #DeltaV - Was 10
maxGroupSize: 11 #DeltaV - Was 15
- !type:OreDunGen
replacement: IronRock
entity: IronRockCoal
count: 50
minGroupSize: 8
maxGroupSize: 12
count: 30 #DeltaV - Was 50
minGroupSize: 6 #DeltaV - Was 8
maxGroupSize: 10 #DeltaV - Was 12
- !type:OreDunGen
replacement: IronRock
entity: IronRockQuartz
count: 50
minGroupSize: 10
maxGroupSize: 15
count: 35 #DeltaV - Was 50
minGroupSize: 6 #DeltaV - Was 10
maxGroupSize: 11 #DeltaV - Was 15
- !type:OreDunGen
replacement: IronRock
entity: IronRockSalt
count: 25
minGroupSize: 8
maxGroupSize: 12
count: 25 #DeltaV - Was 50
minGroupSize: 6 #DeltaV - Was 8
maxGroupSize: 8 #DeltaV - Was 12
- !type:OreDunGen
replacement: IronRock
entity: IronRockGold
count: 40
minGroupSize: 8
maxGroupSize: 12
count: 32 #DeltaV - Was 40
minGroupSize: 5 #DeltaV - Was 8
maxGroupSize: 9 #DeltaV - Was 12
- !type:OreDunGen
replacement: IronRock
entity: IronRockSilver
count: 40
minGroupSize: 8
maxGroupSize: 12
count: 32 #DeltaV - Was 40
minGroupSize: 5 #DeltaV - Was 8
maxGroupSize: 9 #DeltaV - Was 12
- !type:OreDunGen
replacement: IronRock
entity: IronRockPlasma
count: 35
count: 27 #DeltaV - Was 35
minGroupSize: 4
maxGroupSize: 8
- !type:OreDunGen
replacement: IronRock
entity: IronRockUranium
count: 35
count: 27 #DeltaV - Was 35
minGroupSize: 4
maxGroupSize: 8
- !type:OreDunGen
replacement: IronRock
entity: IronRockArtifactFragment
count: 25
count: 15 #DeltaV - Was 25
minGroupSize: 1
maxGroupSize: 3
- !type:OreDunGen
replacement: IronRock
entity: IronRockDiamond
count: 15
minGroupSize: 1
maxGroupSize: 2
count: 16
minGroupSize: 2 #DeltaV - Was 1
maxGroupSize: 3 #DeltaV - Was 2
- !type:OreDunGen # DeltaV
replacement: IronRock
entity: IronRockBluespace

View File

@ -0,0 +1,48 @@
- type: entity
parent: MarkerBase
id: SalvageSpawnerArcanaCommon
name: Salvage Arcana Spawner
suffix: Common, 40%
components:
- type: Sprite
layers:
- state: pink
- sprite: _DV/Objects/Misc/books.rsi
state: ancientbookdamaged2
- type: EntityTableSpawner
table: !type:NestedSelector
tableId: SalvageArcanaCommon
prob: 0.4
- type: entity
parent: MarkerBase
id: SalvageSpawnerArcanaUncommon
name: Salvage Arcana Spawner
suffix: Uncommon, 20%
components:
- type: Sprite
layers:
- state: pink
- sprite: _DV/Objects/Misc/books.rsi
state: ancientbookdamaged2
- type: EntityTableSpawner
table: !type:NestedSelector
tableId: SalvageArcanaUncommon
prob: 0.2
- type: entity
parent: MarkerBase
id: SalvageSpawnerArcanaRare
name: Salvage Arcana Spawner
suffix: Rare, 10%
components:
- type: Sprite
layers:
- state: pink
- sprite: _DV/Objects/Misc/books.rsi
state: ancientbookdamaged2
- type: EntityTableSpawner
table: !type:NestedSelector
tableId: SalvageArcanaRare
prob: 0.1

View File

@ -43,13 +43,18 @@
- FullTileMask
layer:
- WallLayer
- type: entity
id: BaseAltRockSmoothed
parent: BaseAltRock
components:
- type: IconSmooth
key: walls
base: rock_
- type: entity
id: AsteroidAltRock
parent: BaseAltRock
parent: BaseAltRockSmoothed
suffix: Low Yield, Standard Value
components:
- type: OreVein
@ -58,25 +63,185 @@
- type: entity
id: AsteroidAltRockMining
parent: AsteroidAltRock
parent: BaseAltRockSmoothed
suffix: High Yield, Standard Value
components:
- type: OreVein
oreChance: 0.33
oreRarityPrototypeId: RandomOreDistributionStandard
- type: entity
id: AsteroidAltRockTin
parent: BaseAltRock
description: An ore vein rich with iron.
suffix: Iron
components:
- type: OreVein
oreChance: 1.0
currentOre: OreSteel
- type: Sprite
layers:
- state: full
- sprite: Structures/Walls/rock.rsi
state: rock_tin
map: [ "enum.MiningScannerVisualLayers.Overlay" ]
- type: entity
id: AsteroidAltRockQuartz
parent: BaseAltRock
description: An ore vein rich with quartz.
suffix: Quartz
components:
- type: OreVein
oreChance: 1.0
currentOre: OreSpaceQuartz
- type: Sprite
layers:
- state: full
- sprite: Structures/Walls/rock.rsi
state: rock_quartz
map: [ "enum.MiningScannerVisualLayers.Overlay" ]
- type: entity
id: AsteroidAltRockCoal
parent: BaseAltRock
description: An ore vein rich with coal.
suffix: Coal
components:
- type: OreVein
oreChance: 1.0
currentOre: OreCoal
- type: Sprite
layers:
- state: full
- sprite: Structures/Walls/rock.rsi
state: rock_coal
map: [ "enum.MiningScannerVisualLayers.Overlay" ]
- type: entity
id: AsteroidAltRockSalt
parent: BaseAltRock
description: An ore vein rich with salt.
suffix: Salt
components:
- type: OreVein
oreChance: 1.0
currentOre: OreSalt
- type: Sprite
layers:
- state: full
- sprite: Structures/Walls/rock.rsi
state: rock_salt
map: [ "enum.MiningScannerVisualLayers.Overlay" ]
- type: entity
id: AsteroidAltRockGold
parent: BaseAltRock
description: An ore vein rich with gold.
suffix: Gold
components:
- type: OreVein
oreChance: 1.0
currentOre: OreGold
- type: Sprite
layers:
- state: full
- sprite: Structures/Walls/rock.rsi
state: rock_gold
map: [ "enum.MiningScannerVisualLayers.Overlay" ]
- type: entity
id: AsteroidAltRockSilver
parent: BaseAltRock
description: An ore vein rich with silver.
suffix: Silver
components:
- type: OreVein
oreChance: 1.0
currentOre: OreSilver
- type: Sprite
layers:
- state: full
- sprite: Structures/Walls/rock.rsi
state: rock_silver
map: [ "enum.MiningScannerVisualLayers.Overlay" ]
- type: entity
id: AsteroidAltRockPlasma
parent: BaseAltRock
description: An ore vein rich with plasma.
suffix: Plasma
components:
- type: OreVein
oreChance: 1.0
currentOre: OrePlasma
- type: Sprite
layers:
- state: full
- sprite: Structures/Walls/rock.rsi
state: rock_phoron
map: [ "enum.MiningScannerVisualLayers.Overlay" ]
- type: entity
id: AsteroidAltRockUranium
parent: BaseAltRock
description: An ore vein rich with uranium.
suffix: Uranium
components:
- type: OreVein
oreChance: 1.0
currentOre: OreUranium
- type: Sprite
layers:
- state: full
- sprite: Structures/Walls/rock.rsi
state: rock_uranium
map: [ "enum.MiningScannerVisualLayers.Overlay" ]
- type: entity
id: AsteroidAltRockBananium
parent: BaseAltRock
description: An ore vein rich with bananium.
suffix: Bananium
components:
- type: OreVein
oreChance: 1.0
currentOre: OreBananium
- type: Sprite
layers:
- state: full
- sprite: Structures/Walls/rock.rsi
state: rock_bananium
map: [ "enum.MiningScannerVisualLayers.Overlay" ]
- type: entity
id: AsteroidAltRockArtifactFragment
parent: BaseAltRock
description: A rock wall. What's that sticking out of it?
suffix: Artifact Fragment
components:
- type: OreVein
oreChance: 1.0
currentOre: OreArtifactFragment
- type: Sprite
layers:
- state: full
- sprite: Structures/Walls/rock.rsi
state: rock_artifact_fragment
map: [ "enum.MiningScannerVisualLayers.Overlay" ]
- type: entity
id: AsteroidRockOreCrab
parent: AsteroidAltRock
suffix: Ore Crab
components:
- type: OreVein
oreChance: 0.33
oreChance: 0.4
oreRarityPrototypeId: OreCrab
- type: entity
id: MountainRock
parent: BaseAltRock
parent: BaseAltRockSmoothed
name: mountain rock
description: A craggy mountain wall.
suffix: Un-mineable

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@ -0,0 +1,327 @@
- type: entity
id: AsteroidWreckLargeMarker
parent: BaseRoomMarker
name: Asteroid Wreck Marker (large)
components:
- type: RoomFill
minSize: 20,20
maxSize: 50,50
roomWhitelist:
tags:
- AsteroidWreck
- type: entity
id: AsteroidWreckMediumMarker
parent: BaseRoomMarker
name: Asteroid Wreck Marker (medium)
components:
- type: RoomFill
minSize: 14,14
maxSize: 25,25
roomWhitelist:
tags:
- AsteroidWreck
- type: entity
id: AsteroidWreckSmallMarker
parent: BaseRoomMarker
name: Asteroid Wreck Marker (small)
components:
- type: RoomFill
minSize: 4,4
maxSize: 18,18
roomWhitelist:
tags:
- AsteroidWreck
#List of MAPS that can be added to magnet wreck pulls.
#It is IMPORTANT that we use a mask tile (ignoreTile) to denote areas of space/incorporation into surrounding Debris.
#This is because areas of space cause DunGen to produce exciting and often regrettable outcomes.
- type: dungeonRoom
id: AsteroidSyndiHideout_AsteroidWreck
size: 24,28
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-syndi-hideout-asteroidwreck.yml
offset: -12,-9
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: AsteroidChemlab_AsteroidWreck
size: 24,28
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-asteroid-mining-chemlab-asteroidwreck.yml
offset: -9,-9
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: AsteroidTickNest_AsteroidWreck
size: 12,12
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-tick-nest-asteroidwreck.yml
offset: -8,-7
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: AsteroidMiningLarge1_AsteroidWreck
size: 27,24
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-large-asteroid-mining-01-asteroidwreck.yml
offset: -12,-20
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: AsteroidMiningMed1_AsteroidWreck
size: 19,18
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-med-asteroid-mining-01-asteroidwreck.yml
offset: -9,-2
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: AsteroidCrystalCave_AsteroidWreck
size: 13,14
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-crystal-cave-asteroidwreck.yml
offset: -8,-8
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: AsteroidBoneCave_AsteroidWreck
size: 12,12
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-bone-cave-asteroidwreck.yml
offset: -8,-7
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: LargeAsteroid_1_AsteroidWreck
size: 23,23
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-asteroid-large-01-asteroidwreck.yml
offset: -12,-13
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: LargeAsteroid_2_AsteroidWreck
size: 23,23
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-asteroid-large-02-asteroidwreck.yml
offset: -12,-13
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: LargeAsteroid_3_AsteroidWreck
size: 29,27
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-asteroid-large-03-asteroidwreck.yml
offset: -15,-15
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: DVMediumLibraryWreck_AsteroidWreck
size: 15,18
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-med-library-asteroidwreck.yml
offset: -9,-10
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: DVTickColony_AsteroidWreck
size: 11,14
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-tick-colony-asteroidwreck.yml
offset: -6,-7
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: DVCargoDock_AsteroidWreck
size: 13,15
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-med-dock-asteroidwreck.yml
offset: -7,-6
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: DVSpaceWaffleHome_AsteroidWreck
size: 31,24
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-wh-salvage-asteroidwreck.yml
offset: -16,-11
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: DVMediumCrashedShuttle_AsteroidWreck
size: 14,22
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-med-crashed-shuttle-asteroidwreck.yml
offset: -8,-13
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: DVMeatball_AsteroidWreck
size: 15,18
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-meatball-asteroidwreck.yml
offset: -7,-9
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: DVVeganMeatball_AsteroidWreck
size: 17,17
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-vegan-meatball-asteroidwreck.yml
offset: -8,-8
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: DVEngineeringChunk_AsteroidWreck
size: 38,44
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-engineering-chunk-asteroidwreck.yml
offset: -18,-25
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: MediumChunk01_AsteroidWreck
size: 18,19
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-med-chunk-01-asteroidwreck.yml
offset: -10,-10
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: MediumMiningOutpost01_AsteroidWreck
size: 17,17
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-mining-outpost-01-asteroidwreck.yml
offset: -9,-9
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: AtlasPerma_AsteroidWreck
size: 19,16
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-atlas-perma-asteroidwreck.yml
offset: -7,-7
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: AtlasCells_AsteroidWreck
size: 24,20
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-atlas-jailcells-asteroidwreck.yml
offset: -13,-10
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: AtlasSalvage_AsteroidWreck
size: 17,16
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-atlas-salvage-asteroidwreck.yml
offset: -10,-8
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: AtlasAtmos_AsteroidWreck
size: 25,21
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-atlas-atmos-asteroidwreck.yml
offset: -15,-13
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: AtlasConferenceRoom_AsteroidWreck
size: 20,30
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-atlas-conference-room-asteroidwreck.yml
offset: -10,-17
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: DVMedium1_AsteroidWreck
size: 18,17
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-medium-01-asteroidwreck.yml
offset: -9,-9
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: DVMediumVault1_AsteroidWreck
size: 18,18
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-med-vault-01-asteroidwreck.yml
offset: -9,-10
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck
- type: dungeonRoom
id: DVMediumHaulingShuttle_AsteroidWreck
size: 19,19
atlas: /Maps/_DV/Salvage/AsteroidWrecks/DV-hauling-shuttle-asteroidwreck.yml
offset: -7,-12
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- AsteroidWreck

View File

@ -0,0 +1,9 @@
diff a/Resources/Prototypes/_DV/Procedural/Magnet/asteroid_wreck_templates.yml b/Resources/Prototypes/_DV/Procedural/Magnet/asteroid_wreck_templates.yml (rejected hunks)
@@ -1,6 +1,7 @@
name: Asteroid Wreck Marker (medium)
components:
- type: RoomFill
+ minSize: 1,1
maxSize: 250,250
roomWhitelist:
tags:

View File

@ -0,0 +1,288 @@
- type: entity
id: DebrisWreckMarker
parent: BaseRoomMarker
name: Debris wreck marker
components:
- type: RoomFill
minSize: 0,0
maxSize: 65,65
roomWhitelist:
tags:
- DebrisWreck
#List of MAPS that can be added to magnet debris pulls.
#It is IMPORTANT that we use a mask tile to denote areas of space/incorporation into surrounding Debris.
#This is because areas of space cause DunGen to produce exciting and often regrettable outcomes.
- type: dungeonRoom
id: DVAnimalFarm_DebrisWreck
size: 15,15
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-animalfarm-debriswreck.yml
offset: -3,-4
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVMedChunk_DebrisWreck
size: 17,18
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-med-chunk-01-debriswreck.yml
offset: -9,-9
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVMiningOutpost_DebrisWreck
size: 16,15
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-mining-outpost-01-debriswreck.yml
offset: -8,-8
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVAtlasPerma_DebrisWreck
size: 17,16
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-atlas-perma-debriswreck.yml
offset: -6,-6
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVAtlasJailCells_DebrisWreck
size: 20,16
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-atlas-jailcells-debriswreck.yml
offset: -11,-8
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVAtlasAtmos_DebrisWreck
size: 24,19
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-atlas-atmos-debriswreck.yml
offset: -14,-12
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVAtlasCargo_DebrisWreck
size: 25,18
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-atlas-cargo-debriswreck.yml
offset: -12,-10
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVMedService_DebrisWreck
size: 14,14
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-med-service-chunk-01-debriswreck.yml
offset: -8,-7
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVLaundromat_DebrisWreck
size: 40,38
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-laundromat-chunk-debriswreck.yml
offset: -14,-11
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVSolarFarm_DebrisWreck
size: 28,15
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-solar-farm-debriswreck.yml
offset: -8,-1
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVResearchOutpost_DebrisWreck
size: 29,40
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-research-outpost-01-debriswreck.yml
offset: -15,-16
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVLargeEngineering_DebrisWreck
size: 24,17
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-large-engineer-chunk-debriswreck.yml
offset: -12,-11
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVAtlasConferenceRoom_DebrisWreck
size: 19,27
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-atlas-conference-room-debriswreck.yml
offset: -10,-16
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVAtlasDorms_DebrisWreck
size: 22,22
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-atlas-dorms-debriswreck.yml
offset: -3,-19
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVAtlasEpi_DebrisWreck
size: 21,23
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-atlas-epi-debriswreck.yml
offset: -2,-18
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVAtlasMedical_DebrisWreck
size: 22,22
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-atlas-medical-debriswreck.yml
offset: -11,-19
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVAtlasSalvage_DebrisWreck
size: 16,15
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-atlas-salvage-debriswreck.yml
offset: -9,-7
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVMedium01_DebrisWreck
size: 16,15
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-medium-01-debriswreck.yml
offset: -8,-8
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVMediuMVault_DebrisWreck
size: 15,15
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-med-vault-01-debriswreck.yml
offset: -8,-8
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVSilentOrchestra_DebrisWreck
size: 15,15
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-med-silent-orchestra-debriswreck.yml
offset: -8,-8
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVCargo01_DebrisWreck
size: 14,15
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-cargo-01-debriswreck.yml
offset: -9,-6
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVPirate_DebrisWreck
size: 10,15
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-med-pirate-debriswreck.yml
offset: -4,-10
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DERuinedEvacShuttle_DebrisWreck
size: 11,17
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-med-ruined-emergency-shuttle-debriswreck.yml
offset: -6,-9
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVHaulingShuttle_DebrisWreck
size: 18,16
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-hauling-shuttle-debriswreck.yml
offset: -6,-8
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVStationStation_DebrisWreck
size: 52,42
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-stationstation-debriswreck.yml
offset: -17,-15
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVRuinCargoSalvage_DebrisWreck
size: 37,27
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-ruin-cargo-salvage-debriswreck.yml
offset: -15,-13
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck
- type: dungeonRoom
id: DVSecurityChunk_DebrisWreck
size: 24,20
atlas: /Maps/_DV/Salvage/DebrisWrecks/DV-security-chunk-debriswreck.yml
offset: -10,-9
ignoreTile: FloorShuttleOrange
deleteAfterUse: true
tags:
- DebrisWreck

View File

@ -42,6 +42,9 @@
- type: Tag
id: ArtifactFragment # Storage whitelist: OreBag. CargoBounty: BountyArtifactFragment. ConstructionGraph: Artifact
- type: Tag
id: AsteroidWreck #DeltaV - Wrecks that can appear on Salvage Magnet asteroids
## B ##
- type: Tag