diff --git a/Content.Server/Zombies/ZombieSystem.Transform.cs b/Content.Server/Zombies/ZombieSystem.Transform.cs index 6bfc6650b1..1b4f2f1c5b 100644 --- a/Content.Server/Zombies/ZombieSystem.Transform.cs +++ b/Content.Server/Zombies/ZombieSystem.Transform.cs @@ -32,11 +32,10 @@ using Content.Shared.Nutrition.Components; using Content.Shared.Popups; using Content.Shared.Roles; using Content.Shared.Pulling.Components; -using Content.Shared.Tools.Components; using Content.Shared.Weapons.Melee; using Content.Shared.Zombies; -using Robust.Shared.Audio; using Content.Shared.Prying.Components; +using Content.Shared.Traits.Assorted; using Robust.Shared.Audio.Systems; namespace Content.Server.Zombies @@ -101,13 +100,14 @@ namespace Content.Server.Zombies var zombiecomp = AddComp(target); //we need to basically remove all of these because zombies shouldn't - //get diseases, breath, be thirst, be hungry, die in space or have offspring + //get diseases, breath, be thirst, be hungry, die in space, have offspring or be paraplegic. RemComp(target); RemComp(target); RemComp(target); RemComp(target); RemComp(target); RemComp(target); + RemComp(target); if (TryComp(target, out var psionic)) // DeltaV - Prevent psionic zombies {