diff --git a/Content.Server/Tesla/Components/TeslaEnergyBallComponent.cs b/Content.Server/Tesla/Components/TeslaEnergyBallComponent.cs index 7fc424f9af..ef4600bbe9 100644 --- a/Content.Server/Tesla/Components/TeslaEnergyBallComponent.cs +++ b/Content.Server/Tesla/Components/TeslaEnergyBallComponent.cs @@ -35,7 +35,7 @@ public sealed partial class TeslaEnergyBallComponent : Component /// The amount of energy to which the tesla must reach in order to be destroyed. /// [DataField, ViewVariables(VVAccess.ReadWrite)] - public float EnergyToDespawn = -100f; + public float EnergyToDespawn = -540f; // DeltaV, make the Tesla take as long to fail as the singulo. /// /// Played when energy reaches the lower limit (and entity destroyed)